1 | |
---|
2 | /*! |
---|
3 | * @file generic_npc.h |
---|
4 | * generic npc object |
---|
5 | */ |
---|
6 | |
---|
7 | #ifndef _GENERIC_ENTITY_H |
---|
8 | #define _GENERIC_ENTITY_H |
---|
9 | |
---|
10 | #include "npc.h" |
---|
11 | |
---|
12 | #include <string> |
---|
13 | |
---|
14 | #include "sound_source.h" |
---|
15 | |
---|
16 | #include "vector.h" |
---|
17 | #include "quaternion.h" |
---|
18 | |
---|
19 | |
---|
20 | namespace OrxSound{ class SoundSource; } |
---|
21 | namespace OrxSound{ class SoundBuffer; } |
---|
22 | |
---|
23 | class TiXmlElement; |
---|
24 | class Animation3D; |
---|
25 | |
---|
26 | |
---|
27 | class GenericNPC : public NPC |
---|
28 | { |
---|
29 | public: |
---|
30 | GenericNPC(const TiXmlElement* root); |
---|
31 | virtual ~GenericNPC (); |
---|
32 | |
---|
33 | void init(); |
---|
34 | virtual void loadParams(const TiXmlElement* root); |
---|
35 | |
---|
36 | void setAnimation(int animationIndex, int animPlaybackMode); |
---|
37 | /** sets the sound volume to @param vol: volume of the sound */ |
---|
38 | inline void setVolume(float vol) { this->soundVolume = vol; } |
---|
39 | |
---|
40 | void playAnimation(int animationIndex, int animPlaybackMode); |
---|
41 | |
---|
42 | void playSound(std::string filename); |
---|
43 | void playSound(int i); |
---|
44 | |
---|
45 | float lookAt(WorldEntity* worldEntity); |
---|
46 | |
---|
47 | float walkTo(const Vector& coordinate, const Quaternion& dir); |
---|
48 | float walkTo(float x, float y, float z, float qu, float qx, float qy, float qz); |
---|
49 | float walkTo(float x, float y, float qu, float qx, float qy, float qz); |
---|
50 | |
---|
51 | float runTo(const Vector& coordinate, const Quaternion& dir); |
---|
52 | float runTo(float x, float y, float z, float qu, float qx, float qy, float qz); |
---|
53 | float runTo(float x, float y, float qu, float qx, float qy, float qz); |
---|
54 | |
---|
55 | float crouchTo(const Vector& coordinate, const Quaternion& dir); |
---|
56 | float crouchTo(float x, float y, float z, float qu, float qx, float qy, float qz); |
---|
57 | float crouchTo(float x, float y, float qu, float qx, float qy, float qz); |
---|
58 | |
---|
59 | float talkTo(WorldEntity* worldEntity, int dialogNr); |
---|
60 | |
---|
61 | |
---|
62 | void destroy(); |
---|
63 | |
---|
64 | virtual void tick (float time); |
---|
65 | |
---|
66 | |
---|
67 | private: |
---|
68 | OrxSound::SoundSource soundSource; |
---|
69 | OrxSound::SoundBuffer* soundBuffer; |
---|
70 | float soundVolume; |
---|
71 | |
---|
72 | Vector destCoor; |
---|
73 | Quaternion destDir; |
---|
74 | |
---|
75 | Animation3D* currentAnim; |
---|
76 | }; |
---|
77 | |
---|
78 | #endif /* _GENERIC_ENTITY_H */ |
---|