1 | |
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2 | /*! |
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3 | * @file generic_npc.h |
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4 | * generic npc object |
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5 | */ |
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6 | |
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7 | #ifndef _GENERIC_ENTITY_H |
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8 | #define _GENERIC_ENTITY_H |
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9 | |
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10 | #include "npc.h" |
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11 | |
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12 | #include <string> |
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13 | |
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14 | #include "sound_source.h" |
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15 | |
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16 | #include "vector.h" |
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17 | #include "quaternion.h" |
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18 | |
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19 | |
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20 | namespace OrxSound{ class SoundSource; } |
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21 | namespace OrxSound{ class SoundBuffer; } |
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22 | |
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23 | class TiXmlElement; |
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24 | class Animation3D; |
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25 | |
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26 | |
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27 | class GenericNPC : public NPC |
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28 | { |
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29 | public: |
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30 | GenericNPC(); |
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31 | GenericNPC(const TiXmlElement* root); |
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32 | virtual ~GenericNPC (); |
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33 | |
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34 | void init(); |
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35 | virtual void loadParams(const TiXmlElement* root); |
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36 | |
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37 | void setAnimation(int animationIndex, int animPlaybackMode); |
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38 | /** sets the sound volume to @param vol: volume of the sound */ |
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39 | inline void setVolume(float vol) { this->soundVolume = vol; } |
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40 | |
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41 | |
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42 | /* npc controlling functions */ |
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43 | |
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44 | /* walking functions */ |
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45 | float walkTo(const Vector& coordinate, const Quaternion& dir); |
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46 | float walkTo(float x, float y, float z); |
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47 | float walkTo(float x, float y, float z, float qu, float qx, float qy, float qz); |
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48 | float walkTo(float x, float y, float qu, float qx, float qy, float qz); |
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49 | |
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50 | /* running functions */ |
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51 | float runTo(const Vector& coordinate, const Quaternion& dir); |
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52 | float runTo(float x, float y, float z, float qu, float qx, float qy, float qz); |
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53 | float runTo(float x, float y, float qu, float qx, float qy, float qz); |
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54 | |
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55 | /* couching functinos */ |
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56 | float crouchTo(const Vector& coordinate, const Quaternion& dir); |
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57 | float crouchTo(float x, float y, float z, float qu, float qx, float qy, float qz); |
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58 | float crouchTo(float x, float y, float qu, float qx, float qy, float qz); |
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59 | |
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60 | /* stopping the movement */ |
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61 | void stop(); |
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62 | |
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63 | /* some oriantation functions */ |
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64 | float lookAt(WorldEntity* worldEntity); |
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65 | bool turnTo(float qu, float qx, float qy, float qz); |
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66 | |
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67 | /* talking funcitons*/ |
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68 | float talkTo(WorldEntity* worldEntity, int dialogNr); |
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69 | |
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70 | /* shooting functions */ |
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71 | void shootAt(WorldEntity* entity); |
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72 | |
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73 | |
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74 | /* some generic control funtions */ |
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75 | void playAnimation(int animationIndex, int animPlaybackMode); |
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76 | void playSound(std::string filename); |
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77 | void playSound(int i); |
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78 | |
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79 | void setTime(float newTime){ this->time = newTime; }; |
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80 | |
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81 | virtual void tick (float time); |
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82 | |
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83 | |
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84 | void destroy(); |
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85 | |
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86 | |
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87 | private: |
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88 | OrxSound::SoundSource soundSource; |
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89 | OrxSound::SoundBuffer* soundBuffer; |
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90 | float soundVolume; |
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91 | |
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92 | Vector destCoor; |
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93 | Quaternion destDir; |
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94 | |
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95 | Animation3D* currentAnim; |
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96 | float time; //!< Duration of the action |
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97 | }; |
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98 | |
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99 | #endif /* _GENERIC_ENTITY_H */ |
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