1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Manuel Leuenberger |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #include "ground_turret.h" |
---|
17 | #include "model.h" |
---|
18 | #include "world_entities/weapons/turret.h" |
---|
19 | |
---|
20 | #include "state.h" |
---|
21 | #include "playable.h" |
---|
22 | #include "player.h" |
---|
23 | |
---|
24 | |
---|
25 | #include "util/loading/factory.h" |
---|
26 | #include "network_game_manager.h" |
---|
27 | #include "util/loading/load_param.h" |
---|
28 | |
---|
29 | #include "effects/explosion.h" |
---|
30 | |
---|
31 | CREATE_FACTORY(GroundTurret, CL_GROUND_TURRET); |
---|
32 | |
---|
33 | using namespace std; |
---|
34 | |
---|
35 | |
---|
36 | /** |
---|
37 | * constructs and loads a GroundTurret from a XML-element |
---|
38 | * @param root the XML-element to load from |
---|
39 | */ |
---|
40 | GroundTurret::GroundTurret(const TiXmlElement* root) |
---|
41 | { |
---|
42 | this->init(); |
---|
43 | if (root != NULL) |
---|
44 | this->loadParams(root); |
---|
45 | } |
---|
46 | |
---|
47 | |
---|
48 | /** |
---|
49 | * standard deconstructor |
---|
50 | */ |
---|
51 | GroundTurret::~GroundTurret () |
---|
52 | { |
---|
53 | |
---|
54 | } |
---|
55 | |
---|
56 | |
---|
57 | /** |
---|
58 | * initializes the GroundTurret |
---|
59 | * @todo change this to what you wish |
---|
60 | */ |
---|
61 | void GroundTurret::init() |
---|
62 | { |
---|
63 | this->setClassID(CL_GROUND_TURRET, "GroundTurret"); |
---|
64 | this->loadModel("models/ground_turret_#.obj", 5); |
---|
65 | this->left = NULL; |
---|
66 | this->right = NULL; |
---|
67 | |
---|
68 | this->setHealthMax(300); |
---|
69 | this->setHealth(300); |
---|
70 | |
---|
71 | this->weaponHolder[0].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
72 | this->weaponHolder[1].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
---|
73 | |
---|
74 | this->weaponHolder[0].setRelCoor(0,25,0); |
---|
75 | this->weaponHolder[0].setParent(this); |
---|
76 | this->weaponHolder[1].setParent(this); |
---|
77 | } |
---|
78 | |
---|
79 | |
---|
80 | /** |
---|
81 | * loads a GroundTurret from a XML-element |
---|
82 | * @param root the XML-element to load from |
---|
83 | * @todo make the class Loadable |
---|
84 | */ |
---|
85 | void GroundTurret::loadParams(const TiXmlElement* root) |
---|
86 | { |
---|
87 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
---|
88 | NPC::loadParams(root); |
---|
89 | |
---|
90 | |
---|
91 | /** |
---|
92 | * @todo: make the class Loadable |
---|
93 | */ |
---|
94 | const TiXmlElement* element; |
---|
95 | |
---|
96 | element = root->FirstChildElement("weapon-left"); |
---|
97 | if (element != NULL) element = element->FirstChildElement(); |
---|
98 | this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
---|
99 | if (this->left) |
---|
100 | { |
---|
101 | this->left->setParent(this); |
---|
102 | this->left->toList(this->getOMListNumber()); |
---|
103 | this->left->setRelCoor(0,10,-5); |
---|
104 | this->left->requestAction( WA_ACTIVATE); |
---|
105 | this->left->setParent(&this->weaponHolder[0]); |
---|
106 | } |
---|
107 | |
---|
108 | element = root->FirstChildElement("weapon-right"); |
---|
109 | if (element != NULL) if (element != NULL) element = element->FirstChildElement(); |
---|
110 | this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
---|
111 | if (this->right) |
---|
112 | { |
---|
113 | this->right->setParent(this); |
---|
114 | this->right->toList(this->getOMListNumber()); |
---|
115 | this->right->setRelCoor(0,10,5); |
---|
116 | this->left->requestAction( WA_ACTIVATE); |
---|
117 | this->right->setParent(&this->weaponHolder[0]); |
---|
118 | } |
---|
119 | } |
---|
120 | |
---|
121 | /** |
---|
122 | * advances the GroundTurret about time seconds |
---|
123 | * @param time the Time to step |
---|
124 | */ |
---|
125 | void GroundTurret::tick(float dt) |
---|
126 | { |
---|
127 | if(this->getHealth() > 0.0f && State::getPlayer() && |
---|
128 | State::getPlayer()->getPlayable() && |
---|
129 | State::getPlayer()->getPlayable()->distance(this) < 120) // HACK |
---|
130 | { |
---|
131 | if (likely(this->left != NULL)) |
---|
132 | { |
---|
133 | // this->left->tickW(dt); |
---|
134 | this->left->requestAction(WA_SHOOT); |
---|
135 | } |
---|
136 | if (likely(this->right != NULL)) |
---|
137 | { |
---|
138 | // this->right->tickW(dt); |
---|
139 | this->right->requestAction(WA_SHOOT); |
---|
140 | } |
---|
141 | } |
---|
142 | } |
---|
143 | |
---|
144 | /** |
---|
145 | * draws this worldEntity |
---|
146 | */ |
---|
147 | void GroundTurret::draw () const |
---|
148 | { |
---|
149 | WorldEntity::draw(); |
---|
150 | |
---|
151 | if (this->left != NULL) |
---|
152 | this->left->draw(); |
---|
153 | if (this->right != NULL) |
---|
154 | this->right->draw(); |
---|
155 | } |
---|
156 | |
---|
157 | |
---|
158 | |
---|
159 | /** |
---|
160 | * |
---|
161 | * |
---|
162 | */ |
---|
163 | void GroundTurret::postSpawn () |
---|
164 | { |
---|
165 | |
---|
166 | } |
---|
167 | |
---|
168 | /** |
---|
169 | * |
---|
170 | * |
---|
171 | */ |
---|
172 | void GroundTurret::leftWorld () |
---|
173 | { |
---|
174 | |
---|
175 | } |
---|
176 | |
---|
177 | void GroundTurret::destroy() |
---|
178 | { |
---|
179 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
---|
180 | Explosion::explode(this, Vector(10,10,10)); |
---|
181 | } |
---|