[10423] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Fabian 'x3n' Landau |
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| 13 | co-programmer: |
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| 14 | */ |
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[10487] | 15 | |
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| 16 | #include "sound/resource_sound_buffer.h" |
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[10423] | 17 | #include "util/loading/load_param.h" |
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| 18 | #include "util/loading/factory.h" |
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| 19 | #include "debug.h" |
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| 20 | |
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| 21 | #include "mover.h" |
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[10519] | 22 | #include "state.h" |
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[10618] | 23 | #include "tools/camera.h" |
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[10423] | 24 | |
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| 25 | |
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| 26 | ObjectListDefinition(Mover); |
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| 27 | CREATE_FACTORY(Mover); |
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| 28 | |
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| 29 | /** |
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| 30 | * initializes the Mover from a XmlElement |
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| 31 | */ |
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| 32 | Mover::Mover(const TiXmlElement* root) |
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| 33 | { |
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[10487] | 34 | this->registerObject(this, Mover::_objectList); |
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[10519] | 35 | this->toList(OM_ENVIRON); |
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[10423] | 36 | |
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[10487] | 37 | this->targetCoordinates = Vector(0, 0, 0); |
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| 38 | this->originCoordinates = Vector(0, 87, -256); |
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| 39 | this->actionRadius = 40.0; |
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| 40 | this->actionTime = 1.0; |
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[10423] | 41 | |
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[10487] | 42 | if (root != NULL) |
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| 43 | this->loadParams(root); |
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| 44 | |
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| 45 | this->updateNode(0.001); |
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| 46 | this->originCoordinates = this->getAbsCoor(); |
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| 47 | this->state = Closed; |
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| 48 | |
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| 49 | this->soundSource_starting.setSourceNode(this); |
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| 50 | this->soundSource_moving.setSourceNode(this); |
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| 51 | this->soundSource_ending.setSourceNode(this); |
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| 52 | |
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| 53 | // this->soundSource_starting.setRolloffFactor(0.0); |
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| 54 | // this->soundSource_moving.setRolloffFactor(0.0); |
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| 55 | // this->soundSource_ending.setRolloffFactor(0.0); |
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[10423] | 56 | } |
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| 57 | |
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| 58 | Mover::~Mover() |
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| 59 | { |
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[10487] | 60 | if (this->soundSource_starting.isPlaying()) |
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| 61 | this->soundSource_starting.stop(); |
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| 62 | if (this->soundSource_moving.isPlaying()) |
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| 63 | this->soundSource_moving.stop(); |
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| 64 | if (this->soundSource_ending.isPlaying()) |
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| 65 | this->soundSource_ending.stop(); |
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[10423] | 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | * loads the Settings of the Mover from an XML-element. |
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| 70 | * @param root the XML-element to load the Movers's properties from |
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| 71 | */ |
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| 72 | void Mover::loadParams(const TiXmlElement* root) |
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| 73 | { |
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[10487] | 74 | WorldEntity::loadParams(root); |
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[10423] | 75 | |
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[10487] | 76 | LoadParam(root, "rel-target-coor", this, Mover, setTargetCoordinates) |
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| 77 | .describe("sets the relative target coordinates of the door"); |
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| 78 | LoadParam(root, "action-radius", this, Mover, setActionRadius) |
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| 79 | .describe("sets the action radius of the door") |
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| 80 | .defaultValues(40.0); |
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| 81 | LoadParam(root, "action-time", this, Mover, setActionTime) |
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| 82 | .describe("sets the action time of the door") |
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| 83 | .defaultValues(1.0); |
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[10643] | 84 | LoadParam(root, "stay-open-time", this, Mover, setStayOpenTime) |
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| 85 | .describe("sets the time, the door must stay open") |
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| 86 | .defaultValues(0.0); |
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[10487] | 87 | LoadParam(root, "opening-sound", this, Mover, setOpeningSoundFile) |
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| 88 | .describe("Sets the file of the opening sound source"); |
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| 89 | LoadParam(root, "opened-sound", this, Mover, setOpenedSoundFile) |
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| 90 | .describe("Sets the file of the opened sound source"); |
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| 91 | LoadParam(root, "moving-sound", this, Mover, setMovingSoundFile) |
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| 92 | .describe("Sets the file of the moving sound source"); |
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| 93 | LoadParam(root, "closing-sound", this, Mover, setClosingSoundFile) |
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| 94 | .describe("Sets the file of the closing sound source"); |
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| 95 | LoadParam(root, "closed-sound", this, Mover, setClosedSoundFile) |
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| 96 | .describe("Sets the file of the closed sound source"); |
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[10423] | 97 | } |
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| 98 | |
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[10487] | 99 | void Mover::setOpeningSoundFile(const std::string& fileName) |
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| 100 | { |
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| 101 | this->soundBuffer_opening = OrxSound::ResourceSoundBuffer(fileName); |
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| 102 | } |
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| 103 | |
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| 104 | void Mover::setOpenedSoundFile(const std::string& fileName) |
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| 105 | { |
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| 106 | this->soundBuffer_opened = OrxSound::ResourceSoundBuffer(fileName); |
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| 107 | } |
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| 108 | |
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| 109 | void Mover::setMovingSoundFile(const std::string& fileName) |
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| 110 | { |
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| 111 | this->soundBuffer_moving = OrxSound::ResourceSoundBuffer(fileName); |
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| 112 | } |
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| 113 | |
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| 114 | void Mover::setClosingSoundFile(const std::string& fileName) |
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| 115 | { |
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| 116 | this->soundBuffer_closing = OrxSound::ResourceSoundBuffer(fileName); |
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| 117 | } |
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| 118 | |
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| 119 | void Mover::setClosedSoundFile(const std::string& fileName) |
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| 120 | { |
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| 121 | this->soundBuffer_closed = OrxSound::ResourceSoundBuffer(fileName); |
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| 122 | } |
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| 123 | |
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[10423] | 124 | /** |
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| 125 | * tick function |
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| 126 | */ |
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| 127 | void Mover::tick(float dt) |
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| 128 | { |
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| 129 | if (this->state == Closed) |
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| 130 | { |
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| 131 | if (this->checkPlayerInActionRadius()) |
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| 132 | { |
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| 133 | this->state = Opening; |
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[10487] | 134 | if (this->soundBuffer_opening.loaded()) |
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| 135 | this->soundSource_starting.play(this->soundBuffer_opening); |
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| 136 | if (this->soundBuffer_moving.loaded()) |
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| 137 | this->soundSource_moving.play(this->soundBuffer_moving, 1.0, true); |
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[10423] | 138 | } |
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| 139 | } |
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| 140 | else if (this->state == Opening) |
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| 141 | { |
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| 142 | if (this->checkOpen(dt)) |
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| 143 | { |
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| 144 | this->state = Open; |
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| 145 | this->setAbsCoor(this->originCoordinates + this->targetCoordinates); |
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[10487] | 146 | if (this->soundBuffer_opened.loaded()) |
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| 147 | this->soundSource_ending.play(this->soundBuffer_opened); |
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| 148 | if (this->soundBuffer_moving.loaded()) |
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| 149 | this->soundSource_moving.stop(); |
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[10423] | 150 | } |
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[10643] | 151 | this->openTime = 0; |
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[10423] | 152 | } |
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| 153 | else if (this->state == Open) |
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| 154 | { |
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[10643] | 155 | this->openTime += dt; |
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| 156 | if (this->openTime >= this->stayOpenTime) |
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[10423] | 157 | { |
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[10643] | 158 | if (!this->checkPlayerInActionRadius()) |
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| 159 | { |
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| 160 | this->state = Closing; |
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| 161 | if (this->soundBuffer_closing.loaded()) |
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| 162 | this->soundSource_starting.play(this->soundBuffer_closing); |
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| 163 | if (this->soundBuffer_moving.loaded()) |
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| 164 | this->soundSource_moving.play(this->soundBuffer_moving, 1.0, true); |
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| 165 | } |
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[10423] | 166 | } |
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| 167 | } |
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| 168 | else if (this->state == Closing) |
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| 169 | { |
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| 170 | if (this->checkClosed(dt)) |
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| 171 | { |
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| 172 | this->state = Closed; |
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| 173 | this->setAbsCoor(this->originCoordinates); |
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[10487] | 174 | if (this->soundBuffer_closed.loaded()) |
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| 175 | this->soundSource_ending.play(this->soundBuffer_closed); |
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| 176 | if (this->soundBuffer_moving.loaded()) |
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| 177 | this->soundSource_moving.stop(); |
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[10423] | 178 | } |
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| 179 | if (this->checkPlayerInActionRadius()) |
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| 180 | { |
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| 181 | this->state = Opening; |
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| 182 | } |
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| 183 | } |
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| 184 | |
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| 185 | if (this->state == Opening) |
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| 186 | { |
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| 187 | this->shiftCoor(this->targetCoordinates / this->actionTime * dt); |
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| 188 | } |
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| 189 | else if (this->state == Closing) |
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| 190 | { |
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| 191 | this->shiftCoor(this->targetCoordinates * (-1) / this->actionTime * dt); |
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| 192 | } |
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| 193 | } |
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| 194 | |
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| 195 | /** |
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| 196 | * checks if the door is open |
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| 197 | */ |
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| 198 | bool Mover::checkOpen(float dt) |
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| 199 | { |
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| 200 | if (fabs((this->originCoordinates - (this->getAbsCoor() - this->targetCoordinates)).len()) < fabs(2 * (this->targetCoordinates / this->actionTime * dt).len())) |
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| 201 | return true; |
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| 202 | |
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| 203 | return false; |
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| 204 | } |
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| 205 | |
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| 206 | /** |
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| 207 | * checks if the door is closed |
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| 208 | */ |
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| 209 | bool Mover::checkClosed(float dt) |
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| 210 | { |
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| 211 | if (fabs((this->getAbsCoor() - this->originCoordinates).len()) < fabs(2 * (this->targetCoordinates / this->actionTime * dt).len())) |
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| 212 | return true; |
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| 213 | |
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| 214 | return false; |
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| 215 | } |
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| 216 | |
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| 217 | #include "playable.h" |
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| 218 | #include "generic_npc.h" |
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| 219 | /** |
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| 220 | * checks if the player is within the action radius |
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| 221 | */ |
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| 222 | bool Mover::checkPlayerInActionRadius() |
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| 223 | { |
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[10487] | 224 | WorldEntity* entity; |
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| 225 | float distance; |
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[10423] | 226 | |
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[10487] | 227 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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| 228 | it != Playable::objectList().end(); |
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| 229 | ++it) |
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| 230 | // for all players |
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| 231 | { |
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| 232 | entity = (*it); |
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| 233 | distance = (this->originCoordinates - entity->getAbsCoor()).len(); |
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| 234 | if (distance < this->actionRadius) |
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| 235 | { |
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[10519] | 236 | this->soundSource_starting.setSourceNode((PNode*)State::getCamera()); // bad hack! |
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| 237 | this->soundSource_moving.setSourceNode((PNode*)State::getCamera()); // TODO: make the sound louder without |
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| 238 | this->soundSource_ending.setSourceNode((PNode*)State::getCamera()); // attaching him to the player |
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[10487] | 239 | return true; |
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| 240 | } |
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| 241 | } |
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[10423] | 242 | |
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[10487] | 243 | for (ObjectList<GenericNPC>::const_iterator it = GenericNPC::objectList().begin(); |
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| 244 | it != GenericNPC::objectList().end(); |
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| 245 | ++it) |
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| 246 | { |
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| 247 | entity = (*it); |
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| 248 | distance = (this->originCoordinates - entity->getAbsCoor()).len(); |
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| 249 | if (distance < this->actionRadius) |
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| 250 | return true; |
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| 251 | } |
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[10423] | 252 | |
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[10487] | 253 | return false; |
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[10423] | 254 | } |
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