1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Fabian 'x3n' Landau |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | #include "sound/resource_sound_buffer.h" |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | #include "debug.h" |
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20 | |
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21 | #include "mover.h" |
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22 | #include "state.h" |
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23 | #include "tools/camera.h" |
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24 | |
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25 | |
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26 | ObjectListDefinition(Mover); |
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27 | CREATE_FACTORY(Mover); |
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28 | |
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29 | /** |
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30 | * initializes the Mover from a XmlElement |
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31 | */ |
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32 | Mover::Mover(const TiXmlElement* root) |
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33 | { |
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34 | this->registerObject(this, Mover::_objectList); |
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35 | this->toList(OM_ENVIRON); |
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36 | |
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37 | this->targetCoordinates = Vector(0, 0, 0); |
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38 | this->originCoordinates = Vector(0, 87, -256); |
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39 | this->actionRadius = 40.0; |
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40 | this->actionTime = 1.0; |
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41 | |
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42 | if (root != NULL) |
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43 | this->loadParams(root); |
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44 | |
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45 | this->updateNode(0.001); |
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46 | this->originCoordinates = this->getAbsCoor(); |
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47 | this->state = Closed; |
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48 | |
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49 | this->soundSource_starting.setSourceNode(this); |
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50 | this->soundSource_moving.setSourceNode(this); |
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51 | this->soundSource_ending.setSourceNode(this); |
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52 | |
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53 | // this->soundSource_starting.setRolloffFactor(0.0); |
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54 | // this->soundSource_moving.setRolloffFactor(0.0); |
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55 | // this->soundSource_ending.setRolloffFactor(0.0); |
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56 | } |
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57 | |
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58 | Mover::~Mover() |
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59 | { |
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60 | if (this->soundSource_starting.isPlaying()) |
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61 | this->soundSource_starting.stop(); |
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62 | if (this->soundSource_moving.isPlaying()) |
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63 | this->soundSource_moving.stop(); |
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64 | if (this->soundSource_ending.isPlaying()) |
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65 | this->soundSource_ending.stop(); |
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66 | } |
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67 | |
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68 | /** |
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69 | * loads the Settings of the Mover from an XML-element. |
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70 | * @param root the XML-element to load the Movers's properties from |
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71 | */ |
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72 | void Mover::loadParams(const TiXmlElement* root) |
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73 | { |
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74 | WorldEntity::loadParams(root); |
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75 | |
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76 | LoadParam(root, "rel-target-coor", this, Mover, setTargetCoordinates) |
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77 | .describe("sets the relative target coordinates of the door"); |
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78 | LoadParam(root, "action-radius", this, Mover, setActionRadius) |
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79 | .describe("sets the action radius of the door") |
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80 | .defaultValues(40.0); |
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81 | LoadParam(root, "action-time", this, Mover, setActionTime) |
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82 | .describe("sets the action time of the door") |
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83 | .defaultValues(1.0); |
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84 | LoadParam(root, "stay-open-time", this, Mover, setStayOpenTime) |
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85 | .describe("sets the time, the door must stay open") |
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86 | .defaultValues(0.0); |
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87 | LoadParam(root, "opening-sound", this, Mover, setOpeningSoundFile) |
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88 | .describe("Sets the file of the opening sound source"); |
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89 | LoadParam(root, "opened-sound", this, Mover, setOpenedSoundFile) |
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90 | .describe("Sets the file of the opened sound source"); |
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91 | LoadParam(root, "moving-sound", this, Mover, setMovingSoundFile) |
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92 | .describe("Sets the file of the moving sound source"); |
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93 | LoadParam(root, "closing-sound", this, Mover, setClosingSoundFile) |
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94 | .describe("Sets the file of the closing sound source"); |
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95 | LoadParam(root, "closed-sound", this, Mover, setClosedSoundFile) |
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96 | .describe("Sets the file of the closed sound source"); |
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97 | } |
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98 | |
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99 | void Mover::setOpeningSoundFile(const std::string& fileName) |
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100 | { |
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101 | this->soundBuffer_opening = OrxSound::ResourceSoundBuffer(fileName); |
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102 | } |
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103 | |
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104 | void Mover::setOpenedSoundFile(const std::string& fileName) |
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105 | { |
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106 | this->soundBuffer_opened = OrxSound::ResourceSoundBuffer(fileName); |
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107 | } |
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108 | |
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109 | void Mover::setMovingSoundFile(const std::string& fileName) |
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110 | { |
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111 | this->soundBuffer_moving = OrxSound::ResourceSoundBuffer(fileName); |
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112 | } |
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113 | |
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114 | void Mover::setClosingSoundFile(const std::string& fileName) |
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115 | { |
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116 | this->soundBuffer_closing = OrxSound::ResourceSoundBuffer(fileName); |
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117 | } |
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118 | |
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119 | void Mover::setClosedSoundFile(const std::string& fileName) |
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120 | { |
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121 | this->soundBuffer_closed = OrxSound::ResourceSoundBuffer(fileName); |
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122 | } |
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123 | |
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124 | /** |
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125 | * tick function |
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126 | */ |
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127 | void Mover::tick(float dt) |
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128 | { |
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129 | if (this->state == Closed) |
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130 | { |
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131 | if (this->checkPlayerInActionRadius()) |
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132 | { |
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133 | this->state = Opening; |
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134 | if (this->soundBuffer_opening.loaded()) |
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135 | this->soundSource_starting.play(this->soundBuffer_opening); |
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136 | if (this->soundBuffer_moving.loaded()) |
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137 | this->soundSource_moving.play(this->soundBuffer_moving, 1.0, true); |
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138 | } |
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139 | } |
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140 | else if (this->state == Opening) |
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141 | { |
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142 | if (this->checkOpen(dt)) |
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143 | { |
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144 | this->state = Open; |
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145 | this->setAbsCoor(this->originCoordinates + this->targetCoordinates); |
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146 | if (this->soundBuffer_opened.loaded()) |
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147 | this->soundSource_ending.play(this->soundBuffer_opened); |
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148 | if (this->soundBuffer_moving.loaded()) |
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149 | this->soundSource_moving.stop(); |
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150 | } |
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151 | this->openTime = 0; |
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152 | } |
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153 | else if (this->state == Open) |
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154 | { |
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155 | this->openTime += dt; |
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156 | if (this->openTime >= this->stayOpenTime) |
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157 | { |
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158 | if (!this->checkPlayerInActionRadius()) |
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159 | { |
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160 | this->state = Closing; |
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161 | if (this->soundBuffer_closing.loaded()) |
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162 | this->soundSource_starting.play(this->soundBuffer_closing); |
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163 | if (this->soundBuffer_moving.loaded()) |
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164 | this->soundSource_moving.play(this->soundBuffer_moving, 1.0, true); |
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165 | } |
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166 | } |
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167 | } |
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168 | else if (this->state == Closing) |
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169 | { |
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170 | if (this->checkClosed(dt)) |
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171 | { |
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172 | this->state = Closed; |
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173 | this->setAbsCoor(this->originCoordinates); |
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174 | if (this->soundBuffer_closed.loaded()) |
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175 | this->soundSource_ending.play(this->soundBuffer_closed); |
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176 | if (this->soundBuffer_moving.loaded()) |
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177 | this->soundSource_moving.stop(); |
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178 | } |
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179 | if (this->checkPlayerInActionRadius()) |
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180 | { |
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181 | this->state = Opening; |
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182 | } |
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183 | } |
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184 | |
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185 | if (this->state == Opening) |
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186 | { |
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187 | this->shiftCoor(this->targetCoordinates / this->actionTime * dt); |
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188 | } |
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189 | else if (this->state == Closing) |
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190 | { |
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191 | this->shiftCoor(this->targetCoordinates * (-1) / this->actionTime * dt); |
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192 | } |
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193 | } |
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194 | |
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195 | /** |
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196 | * checks if the door is open |
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197 | */ |
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198 | bool Mover::checkOpen(float dt) |
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199 | { |
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200 | if (fabs((this->originCoordinates - (this->getAbsCoor() - this->targetCoordinates)).len()) < fabs(2 * (this->targetCoordinates / this->actionTime * dt).len())) |
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201 | return true; |
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202 | |
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203 | return false; |
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204 | } |
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205 | |
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206 | /** |
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207 | * checks if the door is closed |
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208 | */ |
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209 | bool Mover::checkClosed(float dt) |
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210 | { |
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211 | if (fabs((this->getAbsCoor() - this->originCoordinates).len()) < fabs(2 * (this->targetCoordinates / this->actionTime * dt).len())) |
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212 | return true; |
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213 | |
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214 | return false; |
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215 | } |
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216 | |
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217 | #include "playable.h" |
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218 | #include "generic_npc.h" |
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219 | /** |
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220 | * checks if the player is within the action radius |
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221 | */ |
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222 | bool Mover::checkPlayerInActionRadius() |
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223 | { |
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224 | WorldEntity* entity; |
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225 | float distance; |
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226 | |
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227 | for (ObjectList<Playable>::const_iterator it = Playable::objectList().begin(); |
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228 | it != Playable::objectList().end(); |
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229 | ++it) |
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230 | // for all players |
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231 | { |
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232 | entity = (*it); |
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233 | distance = (this->originCoordinates - entity->getAbsCoor()).len(); |
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234 | if (distance < this->actionRadius) |
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235 | { |
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236 | this->soundSource_starting.setSourceNode((PNode*)State::getCamera()); // bad hack! |
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237 | this->soundSource_moving.setSourceNode((PNode*)State::getCamera()); // TODO: make the sound louder without |
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238 | this->soundSource_ending.setSourceNode((PNode*)State::getCamera()); // attaching him to the player |
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239 | return true; |
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240 | } |
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241 | } |
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242 | |
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243 | for (ObjectList<GenericNPC>::const_iterator it = GenericNPC::objectList().begin(); |
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244 | it != GenericNPC::objectList().end(); |
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245 | ++it) |
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246 | { |
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247 | entity = (*it); |
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248 | distance = (this->originCoordinates - entity->getAbsCoor()).len(); |
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249 | if (distance < this->actionRadius) |
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250 | return true; |
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251 | } |
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252 | |
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253 | return false; |
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254 | } |
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