1 | /*! |
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2 | * @file mover.h |
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3 | * Mover is an object which moves from its origin to relatively given coordinates |
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4 | * within a given action-time as soon as the player enters the action-radius. |
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5 | */ |
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6 | |
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7 | #ifndef _MOVER_H |
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8 | #define _MOVER_H |
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9 | |
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10 | /* INCLUDES */ |
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11 | #include "world_entity.h" |
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12 | |
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13 | #include "sound_buffer.h" |
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14 | #include "sound_source.h" |
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15 | |
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16 | //! A Class to handle a Mover |
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17 | class Mover : public WorldEntity |
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18 | { |
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19 | ObjectListDeclaration(Mover); |
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20 | public: |
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21 | typedef enum MoverState { |
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22 | Closed = 0, |
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23 | Opening = 1, |
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24 | Open = 2, |
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25 | Closing = 3, |
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26 | Locked = 4 |
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27 | }; |
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28 | |
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29 | Mover(const TiXmlElement* root = NULL); |
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30 | virtual ~Mover(); |
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31 | |
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32 | virtual void loadParams(const TiXmlElement* root); |
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33 | |
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34 | void setTargetCoordinates(float x, float y, float z) { this->targetCoordinates = Vector(x,y,z); } |
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35 | void setActionRadius(float radius) { this->actionRadius = radius; } |
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36 | void setActionTime(float time) { this->actionTime = time; } |
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37 | void setOpeningSoundFile(const std::string& fileName); |
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38 | void setOpenedSoundFile(const std::string& fileName); |
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39 | void setMovingSoundFile(const std::string& fileName); |
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40 | void setClosingSoundFile(const std::string& fileName); |
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41 | void setClosedSoundFile(const std::string& fileName); |
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42 | |
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43 | virtual void tick(float dt); |
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44 | |
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45 | private: |
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46 | bool checkOpen(float dt); |
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47 | bool checkClosed(float dt); |
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48 | bool checkPlayerInActionRadius(); |
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49 | |
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50 | OrxSound::SoundSource soundSource_starting; |
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51 | OrxSound::SoundSource soundSource_moving; |
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52 | OrxSound::SoundSource soundSource_ending; |
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53 | OrxSound::SoundBuffer soundBuffer_opening; |
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54 | OrxSound::SoundBuffer soundBuffer_opened; |
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55 | OrxSound::SoundBuffer soundBuffer_moving; |
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56 | OrxSound::SoundBuffer soundBuffer_closing; |
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57 | OrxSound::SoundBuffer soundBuffer_closed; |
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58 | |
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59 | Vector targetCoordinates; //!< the target coordinates |
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60 | Vector originCoordinates; //!< the origin coordinates |
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61 | float actionRadius; //!< the action-radius |
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62 | float actionTime; //!< the action-time |
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63 | int state; //!< the state of the mover |
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64 | }; |
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65 | |
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66 | #endif /* _MOVER_H */ |
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67 | |
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68 | |
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69 | |
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