Line | |
---|
1 | /*! |
---|
2 | * @file mover.h |
---|
3 | * Mover is an object which moves from its origin to relatively given coordinates |
---|
4 | * within a given action-time as soon as the player enters the action-radius. |
---|
5 | */ |
---|
6 | |
---|
7 | #ifndef _MOVER_H |
---|
8 | #define _MOVER_H |
---|
9 | |
---|
10 | /* INCLUDES */ |
---|
11 | #include "world_entity.h" |
---|
12 | |
---|
13 | //! A Class to handle a Mover |
---|
14 | class Mover : public WorldEntity |
---|
15 | { |
---|
16 | ObjectListDeclaration(Mover); |
---|
17 | public: |
---|
18 | typedef enum MoverState { |
---|
19 | Closed = 0, |
---|
20 | Opening = 1, |
---|
21 | Open = 2, |
---|
22 | Closing = 3, |
---|
23 | Locked = 4 |
---|
24 | }; |
---|
25 | |
---|
26 | Mover(const TiXmlElement* root = NULL); |
---|
27 | virtual ~Mover(); |
---|
28 | |
---|
29 | virtual void loadParams(const TiXmlElement* root); |
---|
30 | |
---|
31 | void setTargetCoordinates(float x, float y, float z) { this->targetCoordinates = Vector(x,y,z); } |
---|
32 | void setActionRadius(float radius) { this->actionRadius = radius; } |
---|
33 | void setActionTime(float time) { this->actionTime = time; } |
---|
34 | |
---|
35 | virtual void tick(float dt); |
---|
36 | |
---|
37 | private: |
---|
38 | bool checkOpen(float dt); |
---|
39 | bool checkClosed(float dt); |
---|
40 | bool checkPlayerInActionRadius(); |
---|
41 | |
---|
42 | private: |
---|
43 | Vector targetCoordinates; //!< the target coordinates |
---|
44 | Vector originCoordinates; //!< the origin coordinates |
---|
45 | float actionRadius; //!< the action-radius |
---|
46 | float actionTime; //!< the action-time |
---|
47 | int state; //!< the state of the mover |
---|
48 | }; |
---|
49 | |
---|
50 | #endif /* _MOVER_H */ |
---|
51 | |
---|
52 | |
---|
53 | |
---|
Note: See
TracBrowser
for help on using the repository browser.