1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Manuel Leuenberger |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "network_turret.h" |
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17 | #include "model.h" |
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18 | #include "world_entities/weapons/turret.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "playable.h" |
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22 | #include "player.h" |
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23 | |
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24 | |
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25 | #include "util/loading/factory.h" |
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26 | #include "network_game_manager.h" |
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27 | #include "util/loading/load_param.h" |
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28 | |
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29 | #include "effects/explosion.h" |
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30 | |
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31 | #include "weapons/aiming_turret.h" |
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32 | #include "debug.h" |
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33 | |
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34 | #include "class_id_DEPRECATED.h" |
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35 | ObjectListDefinitionID(NetworkTurret, CL_NETWORK_TURRET); |
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36 | CREATE_FACTORY(NetworkTurret); |
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37 | |
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38 | |
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39 | /** |
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40 | * constructs and loads a NetworkTurret from a XML-element |
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41 | * @param root the XML-element to load from |
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42 | */ |
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43 | NetworkTurret::NetworkTurret(const TiXmlElement* root) |
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44 | : NPC(root) |
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45 | { |
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46 | this->init(); |
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47 | if (root != NULL) |
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48 | this->loadParams(root); |
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49 | } |
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50 | |
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51 | |
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52 | /** |
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53 | * standard deconstructor |
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54 | */ |
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55 | NetworkTurret::~NetworkTurret () |
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56 | {} |
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57 | |
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58 | |
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59 | /** |
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60 | * initializes the NetworkTurret |
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61 | * @todo change this to what you wish |
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62 | */ |
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63 | void NetworkTurret::init() |
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64 | { |
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65 | this->registerObject(this, NetworkTurret::_objectList); |
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66 | this->loadModel("models/ground_turret_#.obj", 5); |
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67 | |
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68 | this->weapon = new AimingTurret(); |
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69 | this->weapon->loadModel("models/guns/turret2.obj", 10); |
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70 | this->weapon->setParent(this); |
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71 | this->weapon->toList(this->getOMListNumber()); |
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72 | this->weapon->setRelCoor(0,10,-5); |
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73 | this->weapon->requestAction( WA_ACTIVATE); |
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74 | this->weapon->setParent(&this->weaponHolder); |
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75 | |
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76 | this->setHealthMax(300); |
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77 | this->setHealth(300); |
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78 | |
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79 | this->weaponHolder.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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80 | |
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81 | this->weaponHolder.setRelCoor(0,25,0); |
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82 | this->weaponHolder.setParent(this); |
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83 | |
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84 | |
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85 | this->targetGroup = OM_GROUP_01; |
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86 | this->targetGroup_write = OM_GROUP_01; |
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87 | this->targetGroup_handle = this->registerVarId( new SynchronizeableInt ( &targetGroup, &targetGroup_write, "targetgroup", PERMISSION_MASTER_SERVER ) ); |
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88 | |
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89 | this->setSynchronized( true ); |
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90 | } |
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91 | |
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92 | |
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93 | /** |
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94 | * @brief loads a NetworkTurret from a XML-element |
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95 | * @param root the XML-element to load from |
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96 | * @todo make the class Loadable |
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97 | */ |
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98 | void NetworkTurret::loadParams(const TiXmlElement* root) |
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99 | { |
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100 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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101 | NPC::loadParams(root); |
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102 | |
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103 | LoadParam(root, "target-group", this, NetworkTurret, setTargetGroupS); |
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104 | } |
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105 | |
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106 | /** |
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107 | * advances the NetworkTurret about time seconds |
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108 | * @param time the Time to step |
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109 | */ |
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110 | void NetworkTurret::tick(float dt) |
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111 | { |
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112 | ObjectManager::EntityList::iterator entity; |
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113 | Vector diffVec; |
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114 | for (entity = State::getObjectManager()->getEntityList((OM_LIST)this->targetGroup).begin(); |
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115 | entity != State::getObjectManager()->getEntityList((OM_LIST)this->targetGroup).end(); |
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116 | entity ++) |
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117 | { |
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118 | diffVec = ( (*entity)->getAbsCoor() - this->getAbsCoor() ); |
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119 | |
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120 | if ( diffVec.len() < 400.0 )//&& acos( (this->source->getAbsDirX()).dot(diffVec)/(diffVec.len() * (this->source->getAbsDirX()).len() ) ) < angle) |
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121 | { |
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122 | //if (this->getParent() != (*entity)) |
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123 | { |
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124 | this->weapon->requestAction(WA_SHOOT); |
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125 | return; |
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126 | } |
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127 | } |
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128 | } |
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129 | } |
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130 | |
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131 | /** |
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132 | * draws this worldEntity |
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133 | */ |
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134 | void NetworkTurret::draw () const |
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135 | { |
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136 | WorldEntity::draw(); |
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137 | |
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138 | if (this->weapon != NULL) |
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139 | this->weapon->draw(); |
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140 | } |
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141 | |
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142 | void NetworkTurret::setTargetGroup(int targetGroup) |
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143 | { |
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144 | this->targetGroup = targetGroup; |
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145 | this->weapon->setTargetGroup((OM_LIST)targetGroup); |
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146 | } |
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147 | |
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148 | |
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149 | void NetworkTurret::setTargetGroupS(const std::string& groupName) |
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150 | { |
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151 | OM_LIST id = ObjectManager::StringToOMList(groupName); |
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152 | if (id != OM_NULL) |
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153 | this->setTargetGroup(id); |
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154 | else |
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155 | PRINTF(2)("List %s not found for targetting\n", groupName.c_str()); |
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156 | } |
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157 | |
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158 | void NetworkTurret::varChangeHandler( std::list< int > & id ) |
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159 | { |
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160 | WorldEntity::varChangeHandler( id ); |
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161 | |
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162 | if ( std::find( id.begin(), id.end(), targetGroup_handle) != id.end() ) |
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163 | { |
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164 | setTargetGroup( targetGroup_write ); |
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165 | } |
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166 | } |
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167 | |
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168 | /** |
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169 | * |
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170 | * |
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171 | */ |
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172 | void NetworkTurret::postSpawn () |
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173 | {} |
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174 | |
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175 | /** |
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176 | * |
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177 | * |
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178 | */ |
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179 | void NetworkTurret::leftWorld () |
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180 | {} |
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181 | |
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182 | void NetworkTurret::destroy(WorldEntity* killer) |
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183 | { |
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184 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
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185 | Explosion::explode(this, Vector(10,10,10)); |
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186 | |
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187 | this->toList(OM_DEAD); |
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188 | } |
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