[1853] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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[1853] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[1853] | 18 | |
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| 19 | |
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[10376] | 20 | #include "movement_module.h" |
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| 21 | #include "ai_module.h" |
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| 22 | #include "ai_team.h" |
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| 23 | #include "ai_swarm.h" |
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| 24 | #include "ai_engine.h" |
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| 25 | |
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| 26 | #include "player.h" |
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| 27 | #include "playable.h" |
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| 28 | |
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| 29 | #include "weapons/test_gun.h" |
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| 30 | #include "weapons/turret.h" |
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| 31 | #include "weapons/cannon.h" |
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| 32 | |
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| 33 | #include "loading/factory.h" |
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| 34 | #include "debug.h" |
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| 35 | #include "loading/load_param.h" |
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| 36 | |
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| 37 | |
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[1853] | 38 | #include "npc.h" |
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| 39 | |
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[9869] | 40 | ObjectListDefinition(NPC); |
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[10376] | 41 | CREATE_FACTORY(NPC); |
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[4984] | 42 | |
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[10376] | 43 | |
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[8724] | 44 | NPC::NPC(const TiXmlElement* root) |
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[10376] | 45 | : weaponMan(this) |
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[1931] | 46 | { |
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[9869] | 47 | this->registerObject(this, NPC::_objectList); |
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[8724] | 48 | |
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[10376] | 49 | this->toList(OM_GROUP_01); |
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[9003] | 50 | |
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[10376] | 51 | if( root != NULL) |
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| 52 | this->loadParams(root); |
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[1853] | 53 | |
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[10376] | 54 | std::cout << "Team Number: " << teamNumber << "\n"; |
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| 55 | std::cout << "Swarm Number:" << swarmNumber << "\n"; |
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[5034] | 56 | |
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[10376] | 57 | AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); |
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[1853] | 58 | |
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[10376] | 59 | this->bFire = false; |
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[1853] | 60 | |
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[7076] | 61 | |
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[10376] | 62 | // create the weapons and their manager |
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[7076] | 63 | |
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[5451] | 64 | |
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[10376] | 65 | this->getWeaponManager().changeWeaponConfig(1); |
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| 66 | Weapon* wpRight = new TestGun(0); |
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| 67 | wpRight->setName("testGun Right"); |
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| 68 | Weapon* wpLeft = new TestGun(1); |
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| 69 | wpLeft->setName("testGun Left"); |
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[7076] | 70 | |
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[10376] | 71 | wpRight->toList( this->getOMListNumber()); |
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| 72 | wpLeft->toList( this->getOMListNumber()); |
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| 73 | |
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| 74 | |
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| 75 | this->addWeapon(wpLeft, 1, 0); |
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| 76 | this->addWeapon(wpRight,1 ,1); |
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| 77 | |
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| 78 | wpLeft->increaseEnergy( 100); |
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| 79 | wpRight->increaseEnergy( 100); |
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| 80 | |
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| 81 | this->setHealthMax(100); |
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| 82 | this->setHealth(80); |
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| 83 | |
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| 84 | this->getWeaponManager().setSlotCount(7); |
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| 85 | |
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| 86 | this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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| 87 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 88 | |
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| 89 | this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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| 90 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 91 | |
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| 92 | this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 93 | this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 94 | |
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| 95 | this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 96 | this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 97 | |
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| 98 | this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 99 | this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 100 | |
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| 101 | this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 102 | this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 103 | |
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| 104 | this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 105 | this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 106 | |
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| 107 | this->getWeaponManager().getFixedTarget()->setParent(this); |
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| 108 | this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
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| 109 | |
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| 110 | } |
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| 111 | |
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| 112 | |
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| 113 | NPC::~NPC () |
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| 114 | { |
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| 115 | AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); |
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| 116 | } |
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| 117 | |
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| 118 | |
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| 119 | |
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[8724] | 120 | /** |
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| 121 | * loads the xml tags |
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| 122 | * @param root: root xml tag for this element |
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| 123 | */ |
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| 124 | void NPC::loadParams(const TiXmlElement* root) |
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| 125 | { |
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[8894] | 126 | WorldEntity::loadParams(root); |
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[10376] | 127 | |
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| 128 | LoadParam(root, "team", this, NPC, setTeamNumber) |
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| 129 | .describe("this sets the team number") |
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| 130 | .defaultValues(0); |
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| 131 | |
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| 132 | LoadParam(root, "swarm", this, NPC, setSwarmNumber) |
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| 133 | .describe("this sets the swarm number") |
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| 134 | .defaultValues(0); |
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| 135 | |
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| 136 | LoadParam(root, "maxSpeed", this, NPC, setMaxSpeed) |
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| 137 | .describe("this sets the NPC max Speed") |
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| 138 | .defaultValues(0); |
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| 139 | |
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| 140 | LoadParam(root, "attackDistance", this, NPC, setAttackDistance) |
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| 141 | .describe("this sets the NPC distance to target") |
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| 142 | .defaultValues(0); |
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[1931] | 143 | } |
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[8724] | 144 | |
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[10376] | 145 | |
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| 146 | /** |
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| 147 | * @brief adds a Weapon to the NPC. |
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| 148 | * @param weapon the Weapon to add. |
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| 149 | * @param configID the Configuration ID to add this weapon to. |
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| 150 | * @param slotID the slotID to add the Weapon to. |
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| 151 | */ |
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| 152 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 153 | { |
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| 154 | weapon->setOwner(this->getOwner()); |
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| 155 | |
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| 156 | |
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| 157 | if(this->weaponMan.addWeapon(weapon, configID, slotID)) |
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| 158 | { |
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| 159 | return true; |
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| 160 | } |
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| 161 | else |
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| 162 | { |
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| 163 | if (weapon != NULL) |
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| 164 | PRINTF(2)("Unable to add Weapon (%s::%s) to %s::%s\n", |
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| 165 | weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); |
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| 166 | else |
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| 167 | PRINTF(2)("No weapon defined\n"); |
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| 168 | return false; |
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| 169 | |
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| 170 | } |
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| 171 | } |
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| 172 | |
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| 173 | /** |
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| 174 | * @brief removes a Weapon. |
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| 175 | * @param weapon the Weapon to remove. |
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| 176 | */ |
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| 177 | void NPC::removeWeapon(Weapon* weapon) |
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| 178 | { |
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| 179 | this->weaponMan.removeWeapon(weapon); |
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| 180 | |
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| 181 | } |
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| 182 | |
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| 183 | /** |
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| 184 | * @brief jumps to the next WeaponConfiguration |
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| 185 | */ |
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| 186 | void NPC::nextWeaponConfig() |
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| 187 | { |
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| 188 | this->weaponMan.nextWeaponConfig(); |
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| 189 | } |
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| 190 | |
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| 191 | /** |
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| 192 | * @brief moves to the last WeaponConfiguration |
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| 193 | */ |
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| 194 | void NPC::previousWeaponConfig() |
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| 195 | { |
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| 196 | this->weaponMan.previousWeaponConfig(); |
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| 197 | } |
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| 198 | |
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| 199 | |
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| 200 | |
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| 201 | |
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| 202 | /** |
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| 203 | * ticking |
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| 204 | * @param dt time since last tick |
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| 205 | */ |
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| 206 | void NPC::tick(float dt) |
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| 207 | { |
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| 208 | //std::cout << "fire..\n"; |
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| 209 | this->weaponMan.tick(dt); |
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| 210 | if (this->bFire) |
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| 211 | weaponMan.fire(); |
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| 212 | this->bFire = false; |
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| 213 | } |
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