[10406] | 1 | |
---|
| 2 | |
---|
| 3 | /* |
---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific: |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
| 15 | co-programmer: |
---|
| 16 | */ |
---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
---|
| 18 | |
---|
| 19 | |
---|
| 20 | #include "movement_module.h" |
---|
| 21 | #include "ai_module.h" |
---|
| 22 | #include "ai_team.h" |
---|
| 23 | #include "ai_swarm.h" |
---|
| 24 | #include "ai_engine.h" |
---|
| 25 | |
---|
| 26 | #include "player.h" |
---|
| 27 | #include "playable.h" |
---|
| 28 | |
---|
| 29 | #include "weapons/test_gun.h" |
---|
| 30 | #include "weapons/turret.h" |
---|
| 31 | #include "weapons/cannon.h" |
---|
| 32 | |
---|
| 33 | #include "loading/factory.h" |
---|
| 34 | #include "debug.h" |
---|
| 35 | #include "loading/load_param.h" |
---|
| 36 | |
---|
| 37 | |
---|
| 38 | #include "npc.h" |
---|
| 39 | |
---|
| 40 | ObjectListDefinition(NPC); |
---|
| 41 | CREATE_FACTORY(NPC); |
---|
| 42 | |
---|
| 43 | |
---|
| 44 | #include "script_class.h" |
---|
| 45 | CREATE_SCRIPTABLE_CLASS(NPC, |
---|
| 46 | addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
---|
| 47 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
---|
| 48 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
---|
| 49 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
---|
| 50 | ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir)) |
---|
| 51 | ); |
---|
| 52 | |
---|
| 53 | NPC::NPC(const TiXmlElement* root) |
---|
| 54 | : weaponMan(this) |
---|
| 55 | { |
---|
| 56 | this->registerObject(this, NPC::_objectList); |
---|
| 57 | |
---|
| 58 | this->toList(OM_GROUP_01); |
---|
| 59 | |
---|
| 60 | if( root != NULL) |
---|
| 61 | this->loadParams(root); |
---|
| 62 | |
---|
| 63 | std::cout << "Team Number: " << teamNumber << "\n"; |
---|
| 64 | std::cout << "Swarm Number:" << swarmNumber << "\n"; |
---|
| 65 | |
---|
| 66 | AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); |
---|
| 67 | |
---|
| 68 | this->bFire = false; |
---|
| 69 | |
---|
| 70 | |
---|
| 71 | // create the weapons and their manager |
---|
| 72 | |
---|
| 73 | |
---|
| 74 | this->getWeaponManager().changeWeaponConfig(1); |
---|
| 75 | // Weapon* wpRight = new TestGun(0); |
---|
| 76 | // wpRight->setName("testGun Right"); |
---|
| 77 | // Weapon* wpLeft = new TestGun(1); |
---|
| 78 | // wpLeft->setName("testGun Left"); |
---|
| 79 | // |
---|
| 80 | // wpRight->toList( this->getOMListNumber()); |
---|
| 81 | // wpLeft->toList( this->getOMListNumber()); |
---|
| 82 | // |
---|
| 83 | // |
---|
| 84 | // this->addWeapon(wpLeft, 1, 0); |
---|
| 85 | // this->addWeapon(wpRight,1 ,1); |
---|
| 86 | // |
---|
| 87 | // wpLeft->increaseEnergy( 100); |
---|
| 88 | // wpRight->increaseEnergy( 100); |
---|
| 89 | |
---|
| 90 | this->setHealthMax(100); |
---|
| 91 | this->setHealth(80); |
---|
| 92 | |
---|
| 93 | // this->getWeaponManager().setSlotCount(7); |
---|
| 94 | // |
---|
| 95 | // this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
---|
| 96 | // this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
---|
| 97 | // |
---|
| 98 | // this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
---|
| 99 | // this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
---|
| 100 | // |
---|
| 101 | // this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); |
---|
| 102 | // this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
---|
| 103 | // |
---|
| 104 | // this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); |
---|
| 105 | // this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
---|
| 106 | // |
---|
| 107 | // this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); |
---|
| 108 | // this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
---|
| 109 | // |
---|
| 110 | // this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
---|
| 111 | // this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
---|
| 112 | // |
---|
| 113 | // this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); |
---|
| 114 | // this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
---|
| 115 | // |
---|
| 116 | // this->getWeaponManager().getFixedTarget()->setParent(this); |
---|
| 117 | // this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
---|
| 118 | |
---|
| 119 | } |
---|
| 120 | |
---|
| 121 | |
---|
| 122 | NPC::~NPC () |
---|
| 123 | { |
---|
| 124 | AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); |
---|
| 125 | } |
---|
| 126 | |
---|
| 127 | |
---|
| 128 | |
---|
| 129 | /** |
---|
| 130 | * loads the xml tags |
---|
| 131 | * @param root: root xml tag for this element |
---|
| 132 | */ |
---|
| 133 | void NPC::loadParams(const TiXmlElement* root) |
---|
| 134 | { |
---|
| 135 | WorldEntity::loadParams(root); |
---|
| 136 | |
---|
| 137 | LoadParam(root, "team", this, NPC, setTeamNumber) |
---|
| 138 | .describe("this sets the team number") |
---|
| 139 | .defaultValues(0); |
---|
| 140 | |
---|
| 141 | LoadParam(root, "swarm", this, NPC, setSwarmNumber) |
---|
| 142 | .describe("this sets the swarm number") |
---|
| 143 | .defaultValues(0); |
---|
| 144 | |
---|
| 145 | LoadParam(root, "maxSpeed", this, NPC, setMaxSpeed) |
---|
| 146 | .describe("this sets the NPC max Speed") |
---|
| 147 | .defaultValues(0); |
---|
| 148 | |
---|
| 149 | LoadParam(root, "attackDistance", this, NPC, setAttackDistance) |
---|
| 150 | .describe("this sets the NPC distance to target") |
---|
| 151 | .defaultValues(0); |
---|
| 152 | } |
---|
| 153 | |
---|
| 154 | |
---|
| 155 | /** |
---|
| 156 | * @brief adds a Weapon to the NPC. |
---|
| 157 | * @param weapon the Weapon to add. |
---|
| 158 | * @param configID the Configuration ID to add this weapon to. |
---|
| 159 | * @param slotID the slotID to add the Weapon to. |
---|
| 160 | */ |
---|
| 161 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) |
---|
| 162 | { |
---|
| 163 | weapon->setOwner(this->getOwner()); |
---|
| 164 | |
---|
| 165 | |
---|
| 166 | if(this->weaponMan.addWeapon(weapon, configID, slotID)) |
---|
| 167 | { |
---|
| 168 | return true; |
---|
| 169 | } |
---|
| 170 | else |
---|
| 171 | { |
---|
| 172 | if (weapon != NULL) |
---|
| 173 | PRINTF(2)("Unable to add Weapon (%s::%s) to %s::%s\n", |
---|
| 174 | weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); |
---|
| 175 | else |
---|
| 176 | PRINTF(2)("No weapon defined\n"); |
---|
| 177 | return false; |
---|
| 178 | |
---|
| 179 | } |
---|
| 180 | } |
---|
| 181 | |
---|
| 182 | /** |
---|
| 183 | * @brief removes a Weapon. |
---|
| 184 | * @param weapon the Weapon to remove. |
---|
| 185 | */ |
---|
| 186 | void NPC::removeWeapon(Weapon* weapon) |
---|
| 187 | { |
---|
| 188 | this->weaponMan.removeWeapon(weapon); |
---|
| 189 | |
---|
| 190 | } |
---|
| 191 | |
---|
| 192 | /** |
---|
| 193 | * @brief jumps to the next WeaponConfiguration |
---|
| 194 | */ |
---|
| 195 | void NPC::nextWeaponConfig() |
---|
| 196 | { |
---|
| 197 | this->weaponMan.nextWeaponConfig(); |
---|
| 198 | } |
---|
| 199 | |
---|
| 200 | /** |
---|
| 201 | * @brief moves to the last WeaponConfiguration |
---|
| 202 | */ |
---|
| 203 | void NPC::previousWeaponConfig() |
---|
| 204 | { |
---|
| 205 | this->weaponMan.previousWeaponConfig(); |
---|
| 206 | } |
---|
| 207 | |
---|
| 208 | |
---|
| 209 | |
---|
| 210 | |
---|
| 211 | /** |
---|
| 212 | * ticking |
---|
| 213 | * @param dt time since last tick |
---|
| 214 | */ |
---|
| 215 | void NPC::tick(float dt) |
---|
| 216 | { |
---|
| 217 | //std::cout << "fire..\n"; |
---|
| 218 | this->weaponMan.tick(dt); |
---|
| 219 | if (this->bFire) |
---|
| 220 | weaponMan.fire(); |
---|
| 221 | this->bFire = false; |
---|
| 222 | } |
---|