[10406] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "movement_module.h" |
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| 21 | #include "ai_module.h" |
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| 22 | #include "ai_team.h" |
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| 23 | #include "ai_swarm.h" |
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| 24 | #include "ai_engine.h" |
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| 25 | |
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| 26 | #include "player.h" |
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| 27 | #include "playable.h" |
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| 28 | |
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| 29 | #include "weapons/test_gun.h" |
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| 30 | #include "weapons/turret.h" |
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| 31 | #include "weapons/cannon.h" |
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| 32 | |
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| 33 | #include "loading/factory.h" |
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| 34 | #include "debug.h" |
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| 35 | #include "loading/load_param.h" |
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[10440] | 36 | #include "util/loading/load_param_xml.h" |
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[10439] | 37 | #include "track/track.h" |
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[10406] | 38 | |
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| 39 | |
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| 40 | #include "npc.h" |
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| 41 | |
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| 42 | ObjectListDefinition(NPC); |
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| 43 | CREATE_FACTORY(NPC); |
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| 44 | |
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| 45 | |
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| 46 | #include "script_class.h" |
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| 47 | CREATE_SCRIPTABLE_CLASS(NPC, |
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| 48 | addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX)) |
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| 49 | ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY)) |
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| 50 | ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ)) |
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| 51 | ->addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor)) |
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| 52 | ->addMethod("setAbsDir", Executor4<PNode, lua_State*,float,float,float,float>(&PNode::setAbsDir)) |
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| 53 | ); |
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| 54 | |
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| 55 | NPC::NPC(const TiXmlElement* root) |
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| 56 | : weaponMan(this) |
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| 57 | { |
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| 58 | this->registerObject(this, NPC::_objectList); |
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| 59 | |
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| 60 | this->toList(OM_GROUP_01); |
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[10440] | 61 | this->bAIEnabled = false; |
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[10406] | 62 | |
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| 63 | if( root != NULL) |
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[10440] | 64 | this->loadParams(root); |
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[10406] | 65 | |
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[10440] | 66 | if( this->bAIEnabled) |
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| 67 | { |
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| 68 | std::cout << "Team Number: " << teamNumber << "\n"; |
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| 69 | std::cout << "Swarm Number:" << swarmNumber << "\n"; |
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[10406] | 70 | |
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[10440] | 71 | if( this->entityTrack) |
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| 72 | this->setParent(this->entityTrack->getTrackNode()); |
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| 73 | else |
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| 74 | AIEngine::getInstance()->addAI(teamNumber,swarmNumber,(WorldEntity*)this,maxSpeed,attackDistance); |
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| 75 | } |
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[10406] | 76 | |
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| 77 | this->bFire = false; |
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| 78 | |
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| 79 | |
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| 80 | // create the weapons and their manager |
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| 81 | |
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| 82 | |
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| 83 | this->getWeaponManager().changeWeaponConfig(1); |
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| 84 | // Weapon* wpRight = new TestGun(0); |
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| 85 | // wpRight->setName("testGun Right"); |
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| 86 | // Weapon* wpLeft = new TestGun(1); |
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| 87 | // wpLeft->setName("testGun Left"); |
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| 88 | // |
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| 89 | // wpRight->toList( this->getOMListNumber()); |
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| 90 | // wpLeft->toList( this->getOMListNumber()); |
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| 91 | // |
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| 92 | // |
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| 93 | // this->addWeapon(wpLeft, 1, 0); |
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| 94 | // this->addWeapon(wpRight,1 ,1); |
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| 95 | // |
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| 96 | // wpLeft->increaseEnergy( 100); |
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| 97 | // wpRight->increaseEnergy( 100); |
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| 98 | |
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| 99 | this->setHealthMax(100); |
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| 100 | this->setHealth(80); |
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| 101 | |
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| 102 | // this->getWeaponManager().setSlotCount(7); |
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| 103 | // |
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| 104 | // this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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| 105 | // this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 106 | // |
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| 107 | // this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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| 108 | // this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 109 | // |
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| 110 | // this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 111 | // this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 112 | // |
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| 113 | // this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 114 | // this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 115 | // |
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| 116 | // this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 117 | // this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 118 | // |
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| 119 | // this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 120 | // this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 121 | // |
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| 122 | // this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 123 | // this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 124 | // |
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| 125 | // this->getWeaponManager().getFixedTarget()->setParent(this); |
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| 126 | // this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
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| 127 | |
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[10439] | 128 | |
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| 129 | |
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[10440] | 130 | |
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[10406] | 131 | } |
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| 132 | |
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| 133 | |
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| 134 | NPC::~NPC () |
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| 135 | { |
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[10439] | 136 | if(! this->entityTrack) |
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[10406] | 137 | AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,(WorldEntity*)this); |
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| 138 | } |
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| 139 | |
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| 140 | |
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| 141 | |
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| 142 | /** |
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| 143 | * loads the xml tags |
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| 144 | * @param root: root xml tag for this element |
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| 145 | */ |
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| 146 | void NPC::loadParams(const TiXmlElement* root) |
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| 147 | { |
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| 148 | WorldEntity::loadParams(root); |
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| 149 | |
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[10440] | 150 | LoadParam(root, "enableAI", this, NPC, enableAI) |
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| 151 | .describe("enables the AI algorithms"); |
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| 152 | |
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[10406] | 153 | LoadParam(root, "team", this, NPC, setTeamNumber) |
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| 154 | .describe("this sets the team number") |
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| 155 | .defaultValues(0); |
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| 156 | |
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| 157 | LoadParam(root, "swarm", this, NPC, setSwarmNumber) |
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| 158 | .describe("this sets the swarm number") |
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| 159 | .defaultValues(0); |
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| 160 | |
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| 161 | LoadParam(root, "maxSpeed", this, NPC, setMaxSpeed) |
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| 162 | .describe("this sets the NPC max Speed") |
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| 163 | .defaultValues(0); |
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| 164 | |
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| 165 | LoadParam(root, "attackDistance", this, NPC, setAttackDistance) |
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| 166 | .describe("this sets the NPC distance to target") |
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| 167 | .defaultValues(0); |
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[10440] | 168 | |
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| 169 | |
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| 170 | // Track |
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| 171 | LoadParamXML(root, "Weapons", this, NPC, addWeapons) |
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| 172 | .describe("creates and adds weapons"); |
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[10406] | 173 | } |
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| 174 | |
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| 175 | |
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[10440] | 176 | void NPC::addWeapons(const TiXmlElement* root) |
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| 177 | { |
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| 178 | if( root == NULL) |
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| 179 | return; |
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| 180 | |
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| 181 | LOAD_PARAM_START_CYCLE(root, element); |
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| 182 | { |
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| 183 | PRINTF(0)("got weapon: %s\n", element->Value()); |
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| 184 | BaseObject* obj = Factory::fabricate(element); |
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| 185 | if( obj != NULL && obj->isA( Weapon::staticClassID())) |
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| 186 | { |
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| 187 | PRINTF(0)("created a weapon\n"); |
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| 188 | } |
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| 189 | } |
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| 190 | LOAD_PARAM_END_CYCLE(element); |
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| 191 | } |
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| 192 | |
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| 193 | |
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[10406] | 194 | /** |
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| 195 | * @brief adds a Weapon to the NPC. |
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| 196 | * @param weapon the Weapon to add. |
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| 197 | * @param configID the Configuration ID to add this weapon to. |
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| 198 | * @param slotID the slotID to add the Weapon to. |
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| 199 | */ |
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| 200 | bool NPC::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 201 | { |
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| 202 | weapon->setOwner(this->getOwner()); |
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| 203 | |
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| 204 | |
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| 205 | if(this->weaponMan.addWeapon(weapon, configID, slotID)) |
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| 206 | { |
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| 207 | return true; |
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| 208 | } |
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| 209 | else |
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| 210 | { |
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| 211 | if (weapon != NULL) |
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| 212 | PRINTF(2)("Unable to add Weapon (%s::%s) to %s::%s\n", |
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| 213 | weapon->getClassCName(), weapon->getCName(), this->getClassCName(), this->getCName()); |
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| 214 | else |
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| 215 | PRINTF(2)("No weapon defined\n"); |
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| 216 | return false; |
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| 217 | |
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| 218 | } |
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| 219 | } |
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| 220 | |
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| 221 | /** |
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| 222 | * @brief removes a Weapon. |
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| 223 | * @param weapon the Weapon to remove. |
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| 224 | */ |
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| 225 | void NPC::removeWeapon(Weapon* weapon) |
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| 226 | { |
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| 227 | this->weaponMan.removeWeapon(weapon); |
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| 228 | |
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| 229 | } |
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| 230 | |
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| 231 | /** |
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| 232 | * @brief jumps to the next WeaponConfiguration |
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| 233 | */ |
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| 234 | void NPC::nextWeaponConfig() |
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| 235 | { |
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| 236 | this->weaponMan.nextWeaponConfig(); |
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| 237 | } |
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| 238 | |
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| 239 | /** |
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| 240 | * @brief moves to the last WeaponConfiguration |
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| 241 | */ |
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| 242 | void NPC::previousWeaponConfig() |
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| 243 | { |
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| 244 | this->weaponMan.previousWeaponConfig(); |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | |
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| 249 | |
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| 250 | /** |
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| 251 | * ticking |
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| 252 | * @param dt time since last tick |
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| 253 | */ |
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| 254 | void NPC::tick(float dt) |
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| 255 | { |
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| 256 | //std::cout << "fire..\n"; |
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| 257 | this->weaponMan.tick(dt); |
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| 258 | if (this->bFire) |
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| 259 | weaponMan.fire(); |
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| 260 | this->bFire = false; |
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[10439] | 261 | |
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| 262 | if(this->entityTrack) |
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| 263 | this->entityTrack->tick(dt); |
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| 264 | |
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[10406] | 265 | } |
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