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source: orxonox.OLD/trunk/src/world_entities/npcs/npc.cc @ 6028

Last change on this file since 6028 was 6004, checked in by bensch, 19 years ago

orxonox/trunk: new algorithm to rotate entities for drawing works (shifcoor ONLY takes normalized Vectors…)

File size: 1.7 KB
RevLine 
[1853]1
2
[4597]3/*
[1853]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
[1855]12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
[1853]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[1853]18
19
20#include "npc.h"
[5033]21#include "obb_tree.h"
[1853]22
[4984]23#include "state.h"
[5064]24#include "list.h"
[5427]25#include "stdlibincl.h"
[5451]26#include "power_ups/turret_power_up.h"
[5458]27#include "power_ups/laser_power_up.h"
[4984]28
[1858]29using namespace std;
[1853]30
[1858]31
[4976]32NPC::NPC()
[1931]33{
[4597]34  this->setClassID(CL_NPC, "NPC");
[4976]35
[1931]36}
[1853]37
[5034]38
[1853]39NPC::~NPC () {}
40
41
[5029]42void NPC::collidesWith(WorldEntity* entity, const Vector& location)
43{
[5451]44  if (entity->isA(CL_PROJECTILE) && entity != this->collider)
[5258]45  {
[5451]46//    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
47//    this->applyForce(Vector(0,0,0)-location*1000);
48    if ((float)rand()/RAND_MAX < .3)
49    {
50      WorldEntity* powerUp = new TurretPowerUp();
51      powerUp->setAbsCoor(this->getAbsCoor());
52      State::getWorldEntityList()->add(powerUp);
53    }
[5458]54    else if ((float)rand()/RAND_MAX < .3)
55    {
56      WorldEntity* powerUp = new LaserPowerUp();
57      powerUp->setAbsCoor(this->getAbsCoor());
58      State::getWorldEntityList()->add(powerUp);
59    }
[5451]60    State::getWorldEntityList()->remove(this);
61
62      this->collider = entity;
[5258]63  }
[5259]64  else if (entity->isA(CL_PLAYER))
65    this->applyForce(Vector(0,0,0)-location*100);
[5451]66  else if (entity->isA(CL_NPC))
[5258]67  {
68    this->setVisibiliy(false);
[5451]69    State::getWorldEntityList()->remove(this);
[5258]70  }
[1931]71}
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