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source: orxonox.OLD/trunk/src/world_entities/npcs/npc.cc @ 6788

Last change on this file since 6788 was 6341, checked in by bensch, 19 years ago

orxonox/trunk: merged the network branche back to the trunk, so we do not get away from each other to fast

File size: 1.7 KB
RevLine 
[1853]1
2
[4597]3/*
[1853]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
[1855]12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
[1853]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[1853]18
19
20#include "npc.h"
[5033]21#include "obb_tree.h"
[1853]22
[4984]23#include "state.h"
[5427]24#include "stdlibincl.h"
[5451]25#include "power_ups/turret_power_up.h"
[5458]26#include "power_ups/laser_power_up.h"
[4984]27
[1858]28using namespace std;
[1853]29
[1858]30
[4976]31NPC::NPC()
[1931]32{
[4597]33  this->setClassID(CL_NPC, "NPC");
[6142]34  this->toList(OM_GROUP_00);
[1931]35}
[1853]36
[5034]37
[1853]38NPC::~NPC () {}
39
40
[5029]41void NPC::collidesWith(WorldEntity* entity, const Vector& location)
42{
[5451]43  if (entity->isA(CL_PROJECTILE) && entity != this->collider)
[5258]44  {
[5451]45//    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z);
46//    this->applyForce(Vector(0,0,0)-location*1000);
47    if ((float)rand()/RAND_MAX < .3)
48    {
49      WorldEntity* powerUp = new TurretPowerUp();
50      powerUp->setAbsCoor(this->getAbsCoor());
[6142]51//      powerUp->toList(OM_COMMON);
[5451]52    }
[5458]53    else if ((float)rand()/RAND_MAX < .3)
54    {
55      WorldEntity* powerUp = new LaserPowerUp();
56      powerUp->setAbsCoor(this->getAbsCoor());
[6142]57      powerUp->toList(OM_COMMON);
[5458]58    }
[6142]59    this->toList(OM_DEAD);
[6054]60    this->removeNode();
[5451]61
62      this->collider = entity;
[5258]63  }
[6341]64  //  else if (entity->isA(CL_PLAYER))
65  //    this->applyForce(Vector(0,0,0)-location*100);
[5451]66  else if (entity->isA(CL_NPC))
[5258]67  {
68    this->setVisibiliy(false);
[6142]69    this->toList(OM_DEAD);
[6054]70    this->removeNode();
[5258]71  }
[1931]72}
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