[10447] | 1 | |
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| 2 | #ifndef _NPC_H |
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| 3 | #define _NPC_H |
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| 4 | |
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| 5 | #include "world_entity.h" |
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| 6 | #include "ai_module.h" |
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| 7 | #include "world_entities/weapons/weapon_manager.h" |
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| 8 | |
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| 9 | class AI; |
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| 10 | |
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| 11 | class NPC : public WorldEntity |
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| 12 | { |
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| 13 | ObjectListDeclaration(NPC); |
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| 14 | |
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| 15 | public: |
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| 16 | NPC(const TiXmlElement* root = NULL); |
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| 17 | virtual ~NPC (); |
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| 18 | |
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| 19 | virtual void loadParams(const TiXmlElement* root); |
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| 20 | |
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| 21 | |
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| 22 | void addWeapons(const TiXmlElement* root); |
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| 23 | bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); |
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| 24 | void removeWeapon(Weapon* weapon); |
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| 25 | void nextWeaponConfig(); |
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| 26 | void previousWeaponConfig(); |
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| 27 | inline WeaponManager& getWeaponManager() { return this->weaponMan; }; |
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[10499] | 28 | void setWeaponConfig(int i); |
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[10447] | 29 | |
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| 30 | |
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| 31 | virtual void tick(float dt); |
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| 32 | void draw() const; |
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| 33 | inline int getTeam() { return teamNumber; } |
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| 34 | inline void fire(){ this->bFire=true;} |
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| 35 | |
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[10499] | 36 | inline void enableAI(int flag) { this->bAIEnabled = (bool)flag; } |
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[10447] | 37 | |
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| 38 | private: |
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| 39 | inline void setTeamNumber(int number) { teamNumber=number; } |
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| 40 | inline void setSwarmNumber(int number) { swarmNumber=number; } |
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| 41 | inline void setMaxSpeed(float number) { maxSpeed=number; } |
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| 42 | inline void setAttackDistance(float number) { attackDistance=number; } |
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| 43 | |
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| 44 | private: |
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| 45 | |
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| 46 | int teamNumber; //!< number of the team |
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| 47 | int swarmNumber; //!< number of the swarm |
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| 48 | int difficulty; //!< difficulty |
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| 49 | float maxSpeed; |
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| 50 | float attackDistance; |
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| 51 | |
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| 52 | WeaponManager weaponMan; //!< weapon manager |
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| 53 | bool bFire; //!< fire |
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| 54 | |
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| 55 | AIModule* aiModule; |
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| 56 | |
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| 57 | bool bAIEnabled; //!< true is AI enabled |
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| 58 | }; |
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| 59 | |
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| 60 | #endif /* _NPC_H */ |
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