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source: orxonox.OLD/trunk/src/world_entities/npcs/npc.h @ 6166

Last change on this file since 6166 was 6004, checked in by bensch, 19 years ago

orxonox/trunk: new algorithm to rotate entities for drawing works (shifcoor ONLY takes normalized Vectors…)

File size: 354 bytes
RevLine 
[1853]1
[3224]2#ifndef _NPC_H
3#define _NPC_H
[1853]4
[2036]5#include "world_entity.h"
[5257]6#include "physics_interface.h"
[1853]7
[2036]8class AI;
[1904]9
[5257]10class NPC : public WorldEntity, public PhysicsInterface {
[1853]11
12 public:
13  NPC ();
14  ~NPC ();
15
[1899]16
[4977]17  void addAI(AI* ai);
[1899]18
[5029]19  virtual void collidesWith (WorldEntity* entity, const Vector& location);
20
21
[1858]22 private:
[5029]23
[5451]24   WorldEntity* collider;
[1858]25
[1853]26};
27
[3224]28#endif /* _NPC_H */
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