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source: orxonox.OLD/trunk/src/world_entities/npcs/npc.h @ 10442

Last change on this file since 10442 was 10440, checked in by patrick, 18 years ago

making weapons loadable

File size: 1.5 KB
Line 
1
2#ifndef _NPC_H
3#define _NPC_H
4
5#include "world_entity.h"
6#include "ai_module.h"
7#include "world_entities/weapons/weapon_manager.h"
8
9class AI;
10
11class NPC : public WorldEntity
12{
13  ObjectListDeclaration(NPC);
14
15public:
16  NPC(const TiXmlElement* root = NULL);
17  virtual ~NPC ();
18
19  virtual void loadParams(const TiXmlElement* root);
20
21
22  void addWeapons(const TiXmlElement* root);
23  bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
24  void removeWeapon(Weapon* weapon);
25  void nextWeaponConfig();
26  void previousWeaponConfig();
27  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
28
29
30  virtual void tick(float dt);
31  inline int getTeam()  { return teamNumber; }
32  inline void fire(){ this->bFire=true;}
33
34  inline void enableAI() { this->bAIEnabled = true; }
35
36private:
37  inline void setTeamNumber(int number) { teamNumber=number; }
38  inline void setSwarmNumber(int number) { swarmNumber=number; }
39  inline void setMaxSpeed(float number) { maxSpeed=number; }
40  inline void setAttackDistance(float number) { attackDistance=number; }
41
42 private:
43
44  int                   teamNumber;   //!< number of the team
45  int                   swarmNumber;  //!< number of the swarm
46  int                   difficulty;   //!< difficulty
47  float                                         maxSpeed;
48  float                                         attackDistance;
49
50  WeaponManager         weaponMan;    //!< weapon manager
51  bool                  bFire;        //!< fire
52
53  AIModule*             aiModule;
54
55  bool                  bAIEnabled;   //!< true is AI enabled
56};
57
58#endif /* _NPC_H */
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