[1853] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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[1853] | 16 | */ |
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[5357] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[1853] | 18 | |
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| 19 | |
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[5682] | 20 | #include "npc_test.h" |
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[10376] | 21 | #include <stdio.h> |
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[1853] | 22 | |
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[4984] | 23 | #include "state.h" |
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[5511] | 24 | #include "debug.h" |
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[4984] | 25 | |
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[9235] | 26 | #include "loading/factory.h" |
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| 27 | #include "loading/load_param.h" |
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[5511] | 28 | |
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[10376] | 29 | #include "md2/md2Model.h" |
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| 30 | #include "player.h" |
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| 31 | #include "playable.h" |
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[1853] | 32 | |
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[10376] | 33 | #include "weapons/test_gun.h" |
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| 34 | #include "weapons/turret.h" |
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| 35 | #include "weapons/cannon.h" |
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[10114] | 36 | |
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[10376] | 37 | |
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[10114] | 38 | ObjectListDefinition(NPC2); |
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[9869] | 39 | CREATE_FACTORY(NPC2); |
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[1858] | 40 | |
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[10376] | 41 | |
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[9235] | 42 | NPC2::NPC2(const TiXmlElement* root) |
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[1931] | 43 | { |
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[9869] | 44 | this->registerObject(this, NPC2::_objectList); |
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[4976] | 45 | |
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[10376] | 46 | if (root != NULL) |
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| 47 | this->loadParams(root); |
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[5621] | 48 | |
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[9235] | 49 | |
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[10376] | 50 | // create the weapons and their manager |
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[9235] | 51 | |
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| 52 | |
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[10376] | 53 | this->getWeaponManager().changeWeaponConfig(1); |
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| 54 | Weapon* wpRight = new TestGun(0); |
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| 55 | wpRight->setName("testGun Right"); |
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| 56 | Weapon* wpLeft = new TestGun(1); |
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| 57 | wpLeft->setName("testGun Left"); |
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[5059] | 58 | |
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[10376] | 59 | this->addWeapon(wpLeft, 1, 0); |
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| 60 | this->addWeapon(wpRight,1 ,1); |
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[5266] | 61 | |
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[10376] | 62 | this->setHealthMax(100); |
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| 63 | this->setHealth(80); |
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[1853] | 64 | |
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[10376] | 65 | this->getWeaponManager().setSlotCount(7); |
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[5034] | 66 | |
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[10376] | 67 | this->getWeaponManager().setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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| 68 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[1853] | 69 | |
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[10376] | 70 | this->getWeaponManager().setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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| 71 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[5267] | 72 | |
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[10376] | 73 | this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 74 | this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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[1931] | 75 | |
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[10376] | 76 | this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 77 | this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 78 | |
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| 79 | this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 80 | this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 81 | |
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| 82 | this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 83 | this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 84 | |
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| 85 | this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 86 | this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 87 | |
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| 88 | this->getWeaponManager().getFixedTarget()->setParent(this); |
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| 89 | this->getWeaponManager().getFixedTarget()->setRelCoor(100000,0,0); |
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| 90 | |
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[9235] | 91 | } |
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| 92 | |
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[10376] | 93 | NPC2::~NPC2() |
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| 94 | { |
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| 95 | } |
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[9235] | 96 | |
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[10376] | 97 | void NPC2::loadParams(const TiXmlElement* root) |
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[9235] | 98 | { |
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[10376] | 99 | NPC::loadParams(root); |
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[9235] | 100 | |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | |
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[5266] | 105 | void NPC2::tick(float dt) |
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| 106 | { |
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[2036] | 107 | |
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[4986] | 108 | |
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[10376] | 109 | |
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| 110 | |
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| 111 | // animating the md2 model |
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| 112 | if( likely(this->getModel(0) != NULL) && this->getModel(0)->isA(MD2Model::staticClassID())) |
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| 113 | ((MD2Model*)this->getModel(0))->tick(dt); |
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[4984] | 114 | } |
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| 115 | |
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| 116 | |
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[5033] | 117 | |
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