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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "util/loading/factory.h" |
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21 | #include "util/loading/load_param.h" |
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22 | |
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23 | #include "interactive_model.h" |
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24 | |
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25 | |
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26 | #include "repair_station.h" |
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27 | #include "class_list.h" |
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28 | |
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29 | |
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30 | |
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31 | |
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32 | |
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33 | CREATE_FACTORY(RepairStation, CL_DOOR); |
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34 | |
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35 | |
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36 | |
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37 | //! list of all different animations a std md2model supports |
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38 | // sAnim RepairStation::animationList[2] = |
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39 | // { |
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40 | // // begin, end, fps, interruptable |
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41 | // { 0, 10, 30, 0 }, //!< OPEN |
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42 | // { 10, 20, 30, 0 } //!< CLOSE |
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43 | // }; |
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44 | |
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45 | |
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46 | sAnim RepairStation::animationList[8] = |
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47 | { |
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48 | // begin, end, fps, interruptable |
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49 | { 0, 12, 20, 0 }, //!< CYCLE01 |
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50 | { 12, 24, 30, 0 }, //!< CYCLE02 |
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51 | { 24, 40, 10, 0 }, //!< CYCLE03 |
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52 | { 40, 55, 30, 0 }, //!< CYCLE04 |
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53 | { 55, 68, 20, 0 }, //!< CYCLE05 |
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54 | { 68, 81, 30, 0 }, //!< CYCLE06 |
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55 | { 81, 89, 40, 0 }, //!< CYCLE07 |
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56 | { 89, 99, 30, 0 } //!< CYCLE08 |
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57 | }; |
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58 | |
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59 | |
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60 | |
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61 | RepairStation::RepairStation () |
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62 | { |
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63 | this->init(); |
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64 | } |
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65 | |
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66 | |
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67 | RepairStation::RepairStation(const TiXmlElement* root) |
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68 | { |
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69 | |
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70 | this->setClassID(CL_DOOR, "RepairStation"); |
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71 | this->scale = 1.0f; |
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72 | |
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73 | if( root != NULL) |
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74 | this->loadParams(root); |
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75 | |
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76 | this->toList(OM_COMMON); |
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77 | |
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78 | this->bActivated = true; |
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79 | this->animationStep = 1; |
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80 | this->animationCurrent = REPAIR_CYCLE01; |
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81 | |
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82 | this->loadMD2Texture("maps/repairstation.jpg"); |
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83 | this->loadModel("models/creatures/repairstation.md2", this->scale); |
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84 | |
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85 | this->setAnimation(REPAIR_CYCLE01, MD2_ANIM_ONCE); |
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86 | } |
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87 | |
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88 | |
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89 | RepairStation::~RepairStation () |
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90 | {} |
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91 | |
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92 | |
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93 | |
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94 | /** |
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95 | * loads the Settings of a MD2Creature from an XML-element. |
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96 | * @param root the XML-element to load the MD2Creature's properties from |
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97 | */ |
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98 | void RepairStation::loadParams(const TiXmlElement* root) |
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99 | { |
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100 | WorldEntity::loadParams(root); |
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101 | |
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102 | LoadParam(root, "scale", this, RepairStation, setScale) |
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103 | .describe("sets the scale of the repair station") |
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104 | .defaultValues(1.0); |
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105 | } |
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106 | |
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107 | |
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108 | /** |
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109 | * sets the animatin of this entity |
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110 | */ |
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111 | void RepairStation::setAnimation(int animNum, int playbackMode) |
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112 | { |
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113 | if( likely(this->getModel(0) != NULL)) |
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114 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationList[animNum].firstFrame, |
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115 | animationList[animNum].lastFrame, |
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116 | animationList[animNum].fps, |
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117 | animationList[animNum].bStoppable, |
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118 | playbackMode); |
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119 | } |
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120 | |
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121 | |
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122 | /** |
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123 | * @returns the current animation number |
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124 | */ |
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125 | int RepairStation::getAnimation() |
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126 | { |
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127 | if( likely(this->getModel(0) != NULL)) |
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128 | return ((InteractiveModel*)this->getModel(0))->getAnimation(); |
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129 | else |
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130 | return -1; |
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131 | } |
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132 | |
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133 | |
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134 | |
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135 | /** |
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136 | * @returns true if animation is finished |
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137 | */ |
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138 | bool RepairStation::isAnimationFinished() |
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139 | { |
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140 | if( likely(this->getModel(0) != NULL)) |
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141 | return ((InteractiveModel*)this->getModel(0))->isAnimationFinished(); |
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142 | else |
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143 | return false; |
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144 | } |
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145 | |
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146 | |
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147 | /** |
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148 | * this activates the repair station and makes it working |
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149 | */ |
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150 | void RepairStation::activate() |
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151 | { |
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152 | this->animationStep = 1; |
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153 | this->bActivated = true; |
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154 | } |
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155 | |
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156 | |
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157 | /** |
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158 | * this deactivates the repair station |
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159 | */ |
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160 | void RepairStation::deactivate() |
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161 | { |
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162 | this->animationStep = 0; |
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163 | this->bActivated = false; |
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164 | } |
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165 | |
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166 | |
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167 | /** |
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168 | * this toggles the rotation direction |
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169 | */ |
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170 | void RepairStation::toggleRotation() |
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171 | { |
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172 | this->animationStep *= -1; |
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173 | } |
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174 | |
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175 | |
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176 | /** |
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177 | * ticks the door |
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178 | * @param time: time since last tick |
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179 | */ |
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180 | void RepairStation::tick (float time) |
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181 | { |
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182 | if( likely(this->getModel(0) != NULL)) |
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183 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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184 | |
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185 | if( !this->bActivated) |
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186 | return; |
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187 | |
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188 | if( this->isAnimationFinished()) |
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189 | { |
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190 | this->animationCurrent = (this->animationCurrent + this->animationStep) % REPAIR_MAX_ANIMATIONS; |
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191 | this->setAnimation( this->animationCurrent, MD2_ANIM_ONCE); |
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192 | } |
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193 | } |
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194 | |
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195 | |
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196 | |
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197 | |
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