1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Manuel Leuenberger |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "space_turret.h" |
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17 | #include "model.h" |
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18 | #include "world_entities/weapons/turret.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "playable.h" |
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22 | #include "player.h" |
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23 | |
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24 | |
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25 | #include "util/loading/factory.h" |
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26 | #include "network_game_manager.h" |
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27 | #include "util/loading/load_param.h" |
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28 | |
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29 | #include "effects/explosion.h" |
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30 | |
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31 | CREATE_FACTORY(SpaceTurret, CL_SPACE_TURRET); |
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32 | |
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33 | /** |
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34 | * constructs and loads a SpaceTurret from a XML-element |
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35 | * @param root the XML-element to load from |
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36 | */ |
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37 | SpaceTurret::SpaceTurret(const TiXmlElement* root) |
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38 | : NPC(root) |
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39 | { |
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40 | this->init(); |
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41 | if (root != NULL) |
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42 | this->loadParams(root); |
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43 | } |
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44 | |
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45 | |
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46 | /** |
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47 | * standard deconstructor |
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48 | */ |
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49 | SpaceTurret::~SpaceTurret () |
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50 | { |
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51 | |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | * initializes the SpaceTurret |
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57 | * @todo change this to what you wish |
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58 | */ |
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59 | void SpaceTurret::init() |
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60 | { |
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61 | this->setClassID(CL_SPACE_TURRET, "SpaceTurret"); |
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62 | this->loadModel("models/ground_turret_#.obj", 7.5); |
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63 | this->loadModel("models/comet.obj", 1.0f, 3); |
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64 | this->left = NULL; |
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65 | this->right = NULL; |
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66 | |
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67 | this->setHealthMax(100); |
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68 | this->setHealth(30); |
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69 | |
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70 | this->weaponHolder[0].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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71 | this->weaponHolder[1].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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72 | |
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73 | this->weaponHolder[0].setRelCoor(0,25,0); |
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74 | this->weaponHolder[0].setParent(this); |
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75 | this->weaponHolder[1].setParent(this); |
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76 | } |
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77 | |
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78 | |
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79 | /** |
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80 | * loads a SpaceTurret from a XML-element |
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81 | * @param root the XML-element to load from |
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82 | * @todo make the class Loadable |
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83 | */ |
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84 | void SpaceTurret::loadParams(const TiXmlElement* root) |
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85 | { |
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86 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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87 | NPC::loadParams(root); |
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88 | |
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89 | |
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90 | /** |
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91 | * @todo: make the class Loadable |
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92 | */ |
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93 | const TiXmlElement* element; |
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94 | |
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95 | element = root->FirstChildElement("weapon-left"); |
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96 | if (element != NULL) element = element->FirstChildElement(); |
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97 | this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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98 | if (this->left) |
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99 | { |
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100 | this->left->setParent(this); |
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101 | this->left->toList(this->getOMListNumber()); |
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102 | this->left->setRelCoor(0,15,-7.5); |
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103 | this->left->requestAction( WA_ACTIVATE); |
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104 | this->left->setParent(&this->weaponHolder[0]); |
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105 | } |
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106 | |
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107 | element = root->FirstChildElement("weapon-right"); |
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108 | if (element != NULL) if (element != NULL) element = element->FirstChildElement(); |
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109 | this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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110 | if (this->right) |
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111 | { |
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112 | this->right->setParent(this); |
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113 | this->right->toList(this->getOMListNumber()); |
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114 | this->right->setRelCoor(0,15,7.5); |
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115 | this->left->requestAction( WA_ACTIVATE); |
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116 | this->right->setParent(&this->weaponHolder[0]); |
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117 | } |
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118 | } |
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119 | |
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120 | /** |
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121 | * advances the SpaceTurret about time seconds |
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122 | * @param time the Time to step |
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123 | */ |
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124 | void SpaceTurret::tick(float dt) |
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125 | { |
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126 | if(this->getHealth() > 0.0f && State::getPlayer() && |
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127 | State::getPlayer()->getPlayable() && |
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128 | State::getPlayer()->getPlayable()->distance(this) < 300) // HACK |
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129 | { |
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130 | if (likely(this->left != NULL)) |
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131 | { |
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132 | // this->left->tickW(dt); |
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133 | this->left->requestAction(WA_SHOOT); |
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134 | } |
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135 | if (likely(this->right != NULL)) |
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136 | { |
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137 | // this->right->tickW(dt); |
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138 | this->right->requestAction(WA_SHOOT); |
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139 | } |
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140 | } |
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141 | } |
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142 | |
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143 | /** |
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144 | * draws this worldEntity |
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145 | */ |
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146 | void SpaceTurret::draw () const |
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147 | { |
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148 | glPushMatrix(); |
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149 | glTranslatef (this->getAbsCoor ().x, |
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150 | this->getAbsCoor ().y, |
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151 | this->getAbsCoor ().z); |
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152 | |
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153 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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154 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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155 | |
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156 | this->getModel()->draw(); |
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157 | if (this->getModel() != NULL) |
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158 | this->getModel(3)->draw(); |
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159 | glPopMatrix(); |
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160 | /* |
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161 | if (this->left != NULL) |
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162 | this->left->draw(); |
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163 | if (this->right != NULL) |
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164 | this->right->draw();*/ |
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165 | } |
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166 | |
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167 | |
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168 | |
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169 | /** |
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170 | * |
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171 | * |
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172 | */ |
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173 | void SpaceTurret::postSpawn () |
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174 | { |
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175 | |
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176 | } |
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177 | |
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178 | /** |
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179 | * |
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180 | * |
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181 | */ |
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182 | void SpaceTurret::leftWorld () |
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183 | { |
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184 | |
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185 | } |
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186 | |
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187 | void SpaceTurret::destroy(WorldEntity* killer) |
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188 | { |
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189 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
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190 | Explosion::explode(this, Vector(10,10,10)); |
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191 | |
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192 | this->toList(OM_DEAD); |
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193 | |
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194 | if (this->left) |
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195 | this->left->toList(OM_DEAD); |
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196 | if (this->right) |
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197 | this->right->toList(OM_DEAD); |
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198 | |
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199 | } |
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