Last change
on this file since 10589 was
10368,
checked in by patrick, 18 years ago
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merged the branche playability into the trunk
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File size:
1.4 KB
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1 | /*! |
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2 | * @file emitter_node.h |
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3 | * Definition of a EmitterNode |
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4 | * An emitter node is a node that takes an emitter and a particle system and keeps them alive for a given amount of time. |
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5 | */ |
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6 | |
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7 | #ifndef _EMITTER_NODE_H |
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8 | #define _EMITTER_NODE_H |
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9 | |
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10 | #include "world_entity.h" |
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11 | #include "dot_emitter.h" |
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12 | #include "particle_system.h" |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class DotEmitter; |
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16 | class ParticleEmitter; |
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17 | class TiXmlElement; |
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18 | |
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19 | //! A class to handle an Emitter. |
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20 | class EmitterNode : public WorldEntity |
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21 | { |
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22 | ObjectListDeclaration(EmitterNode); |
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23 | public: |
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24 | EmitterNode(float lifetime); |
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25 | virtual ~EmitterNode(); |
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26 | |
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27 | virtual void loadParams(const TiXmlElement* root = NULL); |
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28 | |
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29 | virtual void tick( float time); |
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30 | |
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31 | bool start(); |
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32 | inline void setVelocity(Vector velocity) { this->velocity = velocity;}; |
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33 | |
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34 | inline void setupParticle(DotEmitter* emitter, ParticleSystem* system) { this->emitter = emitter; this->emitter->setParent( this); this->system = system;} ; |
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35 | void setLifetime( float lifeTime) { this->lifeSpan = lifeTime;}; |
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36 | |
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37 | private: |
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38 | float lifeSpan; //!< Life time of this emitter node |
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39 | float lifeCycle; |
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40 | bool started; //!< was this emitter node started? |
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41 | |
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42 | Vector velocity; //!< Velocity per second of the node |
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43 | |
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44 | DotEmitter* emitter; //!< emitter which is held and kept alive |
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45 | ParticleSystem* system; //!< system to be used on the particle emitter |
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46 | }; |
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47 | |
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48 | #endif /* _EMITTER_NODE_H */ |
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