Last change
on this file since 10681 was
10368,
checked in by patrick, 18 years ago
|
merged the branche playability into the trunk
|
File size:
1.4 KB
|
Line | |
---|
1 | /*! |
---|
2 | * @file emitter_node.h |
---|
3 | * Definition of a EmitterNode |
---|
4 | * An emitter node is a node that takes an emitter and a particle system and keeps them alive for a given amount of time. |
---|
5 | */ |
---|
6 | |
---|
7 | #ifndef _EMITTER_NODE_H |
---|
8 | #define _EMITTER_NODE_H |
---|
9 | |
---|
10 | #include "world_entity.h" |
---|
11 | #include "dot_emitter.h" |
---|
12 | #include "particle_system.h" |
---|
13 | |
---|
14 | // FORWARD DECLARATION |
---|
15 | class DotEmitter; |
---|
16 | class ParticleEmitter; |
---|
17 | class TiXmlElement; |
---|
18 | |
---|
19 | //! A class to handle an Emitter. |
---|
20 | class EmitterNode : public WorldEntity |
---|
21 | { |
---|
22 | ObjectListDeclaration(EmitterNode); |
---|
23 | public: |
---|
24 | EmitterNode(float lifetime); |
---|
25 | virtual ~EmitterNode(); |
---|
26 | |
---|
27 | virtual void loadParams(const TiXmlElement* root = NULL); |
---|
28 | |
---|
29 | virtual void tick( float time); |
---|
30 | |
---|
31 | bool start(); |
---|
32 | inline void setVelocity(Vector velocity) { this->velocity = velocity;}; |
---|
33 | |
---|
34 | inline void setupParticle(DotEmitter* emitter, ParticleSystem* system) { this->emitter = emitter; this->emitter->setParent( this); this->system = system;} ; |
---|
35 | void setLifetime( float lifeTime) { this->lifeSpan = lifeTime;}; |
---|
36 | |
---|
37 | private: |
---|
38 | float lifeSpan; //!< Life time of this emitter node |
---|
39 | float lifeCycle; |
---|
40 | bool started; //!< was this emitter node started? |
---|
41 | |
---|
42 | Vector velocity; //!< Velocity per second of the node |
---|
43 | |
---|
44 | DotEmitter* emitter; //!< emitter which is held and kept alive |
---|
45 | ParticleSystem* system; //!< system to be used on the particle emitter |
---|
46 | }; |
---|
47 | |
---|
48 | #endif /* _EMITTER_NODE_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.