1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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17 | |
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18 | #include "particle_system.h" |
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19 | |
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20 | #include "particle_emitter.h" |
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21 | |
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22 | #include "physics/fields/field.h" |
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23 | #include "model.h" |
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24 | |
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25 | #include "util/loading/load_param_xml.h" |
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26 | #include "util/loading/factory.h" |
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27 | #include "material.h" |
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28 | #include "state.h" |
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29 | #include "shell_command.h" |
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30 | |
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31 | #include <algorithm> |
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32 | |
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33 | ObjectListDefinition(ParticleSystem); |
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34 | |
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35 | /** |
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36 | * standard constructor |
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37 | * @param maxCount the Count of particles in the System |
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38 | * @param type The Type of the ParticleSystem |
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39 | */ |
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40 | ParticleSystem::ParticleSystem (unsigned int maxCount) |
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41 | { |
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42 | this->registerObject(this, ParticleSystem::_objectList); |
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43 | |
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44 | this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); |
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45 | this->count = 0; |
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46 | this->particles = NULL; |
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47 | this->deadList = NULL; |
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48 | this->conserve = 1.0; |
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49 | this->lifeSpan = 1.0; this->randomLifeSpan = 0.0; |
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50 | |
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51 | this->toList(OM_ENVIRON); |
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52 | |
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53 | this->maxCount = maxCount; |
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54 | } |
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55 | |
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56 | /** |
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57 | * @brief standard deconstructor |
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58 | */ |
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59 | ParticleSystem::~ParticleSystem() |
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60 | { |
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61 | // deleting all the living Particles |
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62 | while (this->particles) |
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63 | { |
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64 | Particle* tmpDelPart = this->particles; |
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65 | this->particles = this->particles->next; |
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66 | delete tmpDelPart; |
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67 | } |
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68 | |
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69 | // deleting all the dead particles |
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70 | while (this->deadList) |
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71 | { |
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72 | Particle* tmpDelPart = this->deadList; |
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73 | this->deadList = this->deadList->next; |
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74 | delete tmpDelPart; |
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75 | } |
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76 | |
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77 | while(!this->emitters.empty()) |
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78 | { |
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79 | this->removeEmitter(this->emitters.front()); |
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80 | } |
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81 | |
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82 | } |
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83 | |
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84 | |
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85 | /** |
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86 | * @brief loads Parameters from a TiXmlElement |
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87 | * @param root the XML-element to load from. |
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88 | */ |
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89 | void ParticleSystem::loadParams(const TiXmlElement* root) |
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90 | { |
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91 | WorldEntity::loadParams(root); |
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92 | PhysicsInterface::loadParams(root); |
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93 | |
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94 | LoadParam(root, "max-count", this, ParticleSystem, setMaxCount) |
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95 | .describe("the maximal count of Particles, that can be emitted into this system"); |
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96 | |
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97 | LoadParam(root, "life-span", this, ParticleSystem, setLifeSpan) |
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98 | .describe("sets the life-span of the Particles."); |
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99 | |
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100 | LoadParam(root, "conserve", this, ParticleSystem, setConserve) |
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101 | .describe("sets the Conserve factor of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); |
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102 | |
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103 | LoadParamXML(root, "emitters", this, ParticleSystem, loadEmitters); |
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104 | |
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105 | LOAD_PARAM_START_CYCLE(root, element); |
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106 | { |
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107 | element->ToText(); |
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108 | // PER-PARTICLE-ATTRIBUTES: |
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109 | LoadParam_CYCLE(element, "radius", this, ParticleSystem, setRadius) |
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110 | .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); |
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111 | |
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112 | LoadParam_CYCLE(element, "mass", this, ParticleSystem, setMass) |
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113 | .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); |
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114 | |
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115 | LoadParam_CYCLE(element, "color", this, ParticleSystem, setColor) |
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116 | .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); |
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117 | } |
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118 | LOAD_PARAM_END_CYCLE(element); |
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119 | |
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120 | LoadParam(root, "precache", this, ParticleSystem, precache) |
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121 | .describe("Precaches the ParticleSystem for %1 seconds, %2 times per Second") |
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122 | .defaultValues(1.0, 25.0); |
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123 | } |
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124 | |
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125 | /** |
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126 | * @brief loads the Emitters from An XML-Root |
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127 | * @param root the XML-Element to load all emitters from |
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128 | */ |
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129 | void ParticleSystem::loadEmitters(const TiXmlElement* root) |
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130 | { |
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131 | LOAD_PARAM_START_CYCLE(root, element); |
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132 | { |
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133 | BaseObject* emitter = Factory::fabricate(element); |
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134 | if (emitter != NULL) |
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135 | { |
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136 | if (emitter->isA(ParticleEmitter::staticClassID())) |
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137 | { |
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138 | this->addEmitter(dynamic_cast<ParticleEmitter*>(emitter)); |
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139 | } |
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140 | else |
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141 | { |
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142 | PRINTF(2)("Tried to load an Element of type '%s' that should be a ParticleEmitter onto '%s::%s'.\n", |
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143 | emitter->getClassCName(), this->getClassCName(), this->getCName()); |
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144 | delete emitter; |
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145 | } |
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146 | } |
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147 | else |
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148 | { |
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149 | PRINTF(2)("Could not Generate Emitter for system %s::%s (wrong type in XML-format)\n", this->getClassCName(), getCName()); |
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150 | } |
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151 | } |
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152 | LOAD_PARAM_END_CYCLE(element); |
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153 | } |
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154 | |
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155 | /** |
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156 | * @param maxCount the maximum count of particles that can be emitted |
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157 | */ |
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158 | void ParticleSystem::setMaxCount(unsigned int maxCount) |
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159 | { |
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160 | this->maxCount = maxCount; |
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161 | PRINTF(4)("MAXCOUNT of %s::%s is %d\n", this->getClassCName(), this->getCName(), maxCount); |
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162 | } |
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163 | |
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164 | // setting properties |
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165 | /** |
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166 | * @brief Sets the lifespan of newly created particles |
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167 | * @param lifeSpan the LifeSpan of each particle in the System |
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168 | * @param randomLifeSpan the Deviation from lifeSpan (random Value). |
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169 | */ |
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170 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
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171 | { |
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172 | this->lifeSpan = lifeSpan; |
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173 | this->randomLifeSpan = randomLifeSpan; |
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174 | PRINTF(4)("LifeTime of %s::%s is %f\n", this->getClassCName(), this->getCName(), lifeSpan); |
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175 | } |
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176 | |
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177 | /** |
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178 | * @brief sets the conserve Factor of newly created particles |
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179 | * @param conserve sets the conserve factor of each particle. |
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180 | * Conserve is the ammount of energy a particle takes from the last Frame into the next. |
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181 | * A Value of 1 means, that all energy is conserved, a Value of 0 means infinit friction. |
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182 | */ |
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183 | void ParticleSystem::setConserve(float conserve) |
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184 | { |
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185 | if (conserve > 1.0) |
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186 | this->conserve = 1.0; |
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187 | else if (conserve < 0.0) |
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188 | this->conserve = 0.0; |
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189 | else |
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190 | this->conserve = conserve; |
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191 | |
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192 | PRINTF(4)("Conserve of %s::%s is %f\n", this->getClassCName(), this->getCName(), conserve); |
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193 | } |
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194 | |
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195 | ///////////////////////////// |
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196 | /* Per-Particle Attributes */ |
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197 | ///////////////////////////// |
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198 | /** |
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199 | * @brief sets a key in the radius-animation on a per-particle basis |
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200 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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201 | * @param radius the radius at this position |
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202 | * @param randRadius the randRadius at this position |
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203 | */ |
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204 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) |
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205 | { |
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206 | this->radiusAnim.changeValue(lifeCycleTime, radius); |
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207 | this->randRadiusAnim.changeValue(lifeCycleTime, randRadius); |
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208 | |
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209 | PRINTF(4)("Radius of %s::%s at timeSlice %f is %f with a Random of %f\n", |
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210 | this->getClassCName(), this->getCName(), lifeCycleTime, radius, randRadius); |
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211 | } |
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212 | |
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213 | /** |
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214 | * @brief sets a key in the mass-animation on a per-particle basis |
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215 | * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
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216 | * @param mass the mass at this position |
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217 | * @param randMass the randomMass at this position |
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218 | */ |
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219 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) |
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220 | { |
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221 | this->massAnim.changeValue(lifeCycleTime, mass); |
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222 | this->randMassAnim.changeValue(lifeCycleTime, randMass); |
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223 | } |
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224 | |
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225 | /** |
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226 | * @brief sets a key in the color-animation on a per-particle basis |
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227 | * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
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228 | * @param red: red |
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229 | * @param green: green |
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230 | * @param blue: blue |
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231 | * @param alpha: alpha |
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232 | */ |
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233 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) |
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234 | { |
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235 | this->colorAnim[0].changeValue(lifeCycleTime, red); |
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236 | this->colorAnim[1].changeValue(lifeCycleTime, green); |
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237 | this->colorAnim[2].changeValue(lifeCycleTime, blue); |
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238 | this->colorAnim[3].changeValue(lifeCycleTime, alpha); |
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239 | |
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240 | PRINTF(4)("Color of %s::%s on timeslice %f is r:%f g:%f b:%f a:%f\n", |
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241 | this->getClassCName(), this->getCName(), lifeCycleTime, red, green, blue, alpha); |
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242 | } |
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243 | |
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244 | /** |
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245 | * @brief sets a key in the color-animation on a per-particle basis |
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246 | * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
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247 | * @param color the Color. |
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248 | */ |
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249 | void ParticleSystem::setColor(float lifeCycleTime, const Color& color) |
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250 | { |
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251 | this->setColor(lifeCycleTime, color.r(), color.g(), color.b(), color.a()); |
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252 | } |
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253 | |
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254 | |
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255 | /** |
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256 | * @brief adds an Emitter to this System. |
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257 | * @param emitter the Emitter to add. |
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258 | */ |
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259 | void ParticleSystem::addEmitter(ParticleEmitter* emitter) |
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260 | { |
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261 | assert (emitter != NULL); |
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262 | if (emitter->getSystem() != NULL) |
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263 | emitter->getSystem()->removeEmitter(emitter); |
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264 | emitter->system = this; |
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265 | this->emitters.push_back(emitter); |
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266 | |
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267 | } |
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268 | |
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269 | /** |
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270 | * @brief removes a ParticleEmitter from this System |
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271 | * @param emitter the Emitter to remove |
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272 | */ |
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273 | void ParticleSystem::removeEmitter(ParticleEmitter* emitter) |
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274 | { |
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275 | assert (emitter != NULL); |
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276 | emitter->system = NULL; |
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277 | this->emitters.remove(emitter); |
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278 | /* std::list<ParticleEmitter*>::iterator it = std::find(this->emitters.begin(), this->emitters.end(), emitter); |
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279 | if (it != this->emitters.end()) |
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280 | this->emitters.erase(it);*/ |
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281 | } |
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282 | |
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283 | |
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284 | /** |
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285 | * attackes |
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286 | * @param node |
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287 | */ |
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288 | void ParticleSystem::attachEmmittersTo(PNode* node, const Vector& offset, const Quaternion& dir) |
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289 | { |
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290 | std::list<ParticleEmitter*>::iterator it = this->emitters.begin(); |
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291 | for( ; it != this->emitters.end(); it++) |
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292 | { |
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293 | // |
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294 | (*it)->setParent(node); |
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295 | (*it)->setRelCoor(offset); |
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296 | (*it)->setRelDir(dir); |
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297 | } |
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298 | } |
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299 | |
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300 | |
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301 | |
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302 | /** |
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303 | * @brief does a Precaching, meaning, that the ParticleSystem(and its emitters) will be ticked force |
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304 | * @param seconds: seconds |
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305 | * @param ticksPerSeconds times per Second. |
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306 | */ |
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307 | void ParticleSystem::precache(unsigned int seconds, unsigned int ticksPerSecond) |
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308 | { |
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309 | std::list<ParticleEmitter*>::iterator emitter; |
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310 | for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++) |
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311 | (*emitter)->updateNode(.1), (*emitter)->updateNode(.1); |
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312 | |
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313 | PRINTF(4)("Precaching %s::%s %d seconds %d timesPerSecond\n", this->getClassCName(), this->getCName(), seconds, ticksPerSecond); |
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314 | for (unsigned int i = 0; i < seconds*ticksPerSecond; i++) |
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315 | this->tick(1.0/(float)ticksPerSecond); |
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316 | } |
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317 | |
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318 | |
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319 | /** |
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320 | * @brief ticks the system. |
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321 | * @param dt the time to tick all the Particles of the System |
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322 | |
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323 | this is used to get all the particles some motion |
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324 | */ |
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325 | void ParticleSystem::tick(float dt) |
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326 | { |
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327 | Particle* tickPart = particles; // the particle to Tick |
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328 | Particle* prevPart = NULL; |
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329 | while (likely(tickPart != NULL)) |
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330 | { |
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331 | // applying force to the System. |
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332 | if (likely (tickPart->mass > 0.0)) |
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333 | tickPart->velocity += tickPart->extForce / tickPart->mass * dt; |
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334 | |
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335 | tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) |
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336 | + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; |
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337 | |
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338 | tickPart->mass = massAnim.getValue(tickPart->lifeCycle) |
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339 | + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; |
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340 | |
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341 | tickPart->extForce = Vector(0,0,0); |
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342 | |
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343 | // applying Color |
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344 | this->colorAnim[0].getValue(tickPart->color[0], tickPart->lifeCycle); |
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345 | this->colorAnim[1].getValue(tickPart->color[1], tickPart->lifeCycle); |
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346 | this->colorAnim[2].getValue(tickPart->color[2], tickPart->lifeCycle); |
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347 | this->colorAnim[3].getValue(tickPart->color[3], tickPart->lifeCycle); |
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348 | |
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349 | // rendering new position. |
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350 | tickPart->position += tickPart->velocity * dt; |
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351 | tickPart->orientation *= tickPart->momentum *dt; |
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352 | |
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353 | // many more to come |
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354 | |
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355 | if (this->conserve < 1.0) |
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356 | { |
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357 | tickPart->velocity *= this->conserve; |
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358 | tickPart->momentum *= this->conserve; |
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359 | } |
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360 | // find out if we have to delete tickPart |
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361 | if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) |
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362 | { |
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363 | // remove the particle from the list |
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364 | if (likely(prevPart != NULL)) |
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365 | { |
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366 | prevPart->next = tickPart->next; |
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367 | tickPart->next = this->deadList; |
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368 | this->deadList = tickPart; |
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369 | tickPart = prevPart->next; |
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370 | } |
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371 | else |
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372 | { |
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373 | prevPart = NULL; |
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374 | this->particles = tickPart->next; |
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375 | tickPart->next = this->deadList; |
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376 | this->deadList = tickPart; |
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377 | tickPart = this->particles; |
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378 | } |
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379 | --this->count; |
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380 | } |
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381 | else |
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382 | { |
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383 | prevPart = tickPart; |
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384 | tickPart = tickPart->next; |
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385 | } |
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386 | } |
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387 | |
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388 | std::list<ParticleEmitter*>::iterator emitter; |
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389 | for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++) |
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390 | (*emitter)->tick(dt); |
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391 | } |
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392 | |
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393 | /** |
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394 | * applies some force to a Particle. |
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395 | * @param field the Field to apply. |
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396 | */ |
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397 | void ParticleSystem::applyField(const Field* field) |
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398 | { |
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399 | Particle* tickPart = particles; |
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400 | while (tickPart) |
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401 | { |
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402 | tickPart->extForce += field->calcForce(tickPart->position); |
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403 | tickPart = tickPart->next; |
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404 | } |
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405 | } |
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406 | |
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407 | |
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408 | /** |
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409 | * @returns the count of Faces of this ParticleSystem |
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410 | */ |
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411 | unsigned int ParticleSystem::getFaceCount() const |
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412 | { |
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413 | return this->count; |
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414 | } |
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415 | |
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416 | /** |
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417 | * @brief adds a new Particle to the System |
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418 | * @param position the initial position, where the particle gets emitted. |
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419 | * @param velocity the initial velocity of the particle. |
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420 | * @param orientation the initial orientation of the Paritcle. |
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421 | * @param momentum the initial momentum of the Particle (the speed of its rotation). |
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422 | * @param data some more data given by the emitter |
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423 | */ |
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424 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) |
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425 | { |
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426 | if (this->count <= this->maxCount) |
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427 | { |
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428 | // if it is the first Particle |
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429 | if (unlikely(particles == NULL)) |
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430 | { |
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431 | if (likely(deadList != NULL)) |
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432 | { |
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433 | this->particles = this->deadList; |
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434 | deadList = deadList->next; |
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435 | } |
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436 | else |
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437 | { |
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438 | PRINTF(5)("Generating new Particle\n"); |
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439 | this->particles = new Particle; |
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440 | } |
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441 | this->particles->next = NULL; |
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442 | } |
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443 | // filling the List from the beginning |
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444 | else |
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445 | { |
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446 | Particle* tmpPart; |
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447 | if (likely(deadList != NULL)) |
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448 | { |
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449 | tmpPart = this->deadList; |
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450 | deadList = deadList->next; |
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451 | } |
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452 | else |
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453 | { |
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454 | PRINTF(5)("Generating new Particle\n"); |
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455 | tmpPart = new Particle; |
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456 | } |
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457 | tmpPart->next = this->particles; |
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458 | this->particles = tmpPart; |
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459 | } |
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460 | particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
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461 | particles->lifeCycle = 0.0; |
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462 | particles->position = position; |
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463 | particles->velocity = velocity; |
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464 | |
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465 | particles->orientation = orientation; |
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466 | particles->momentum = momentum; |
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467 | |
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468 | // particle->rotation = ; //! @todo rotation is once again something to be done. |
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469 | particles->massRand = 2*(float)rand()/RAND_MAX -1; |
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470 | particles->radiusRand = 2* (float)rand()/RAND_MAX -1; |
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471 | particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; |
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472 | particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; |
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473 | |
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474 | ++this->count; |
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475 | } |
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476 | else |
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477 | PRINTF(4)("maximum count of particles reached not adding any more\n"); |
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478 | } |
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479 | |
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480 | /** |
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481 | * outputs some nice debug information |
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482 | */ |
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483 | void ParticleSystem::debug() const |
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484 | { |
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485 | PRINT(0)(" ParticleCount: %d emitters: %d, maximumCount: %d :: filled %d%%\n", |
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486 | this->count, |
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487 | this->emitters.size(), |
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488 | this->maxCount, |
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489 | ((this->maxCount!=0)?100*this->count/this->maxCount:0)); |
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490 | |
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491 | |
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492 | PRINT(0)(" Coloring sceme: r:"), this->colorAnim[0].debug(); |
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493 | PRINT(0)(" Coloring sceme: g:"), this->colorAnim[1].debug(); |
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494 | PRINT(0)(" Coloring sceme: b:"), this->colorAnim[2].debug(); |
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495 | PRINT(0)(" Coloring sceme: a:"), this->colorAnim[3].debug(); |
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496 | |
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497 | if (likely(this->deadList != NULL)) |
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498 | { |
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499 | PRINT(0)(" - ParticleDeadList is used: "); |
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500 | int i = 1; |
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501 | Particle* tmpPart = this->deadList; |
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502 | while ((tmpPart = tmpPart->next) != NULL) { ++i; } |
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503 | PRINT(0)("count: %d\n", i); |
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504 | } |
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505 | } |
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