[6524] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | #include "planet.h" |
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| 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "factory.h" |
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| 22 | #include "static_model.h" |
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| 23 | |
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| 24 | #include "material.h" |
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| 25 | #include "texture.h" |
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| 26 | |
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| 27 | #include "network_game_manager.h" |
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| 28 | #include "converter.h" |
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| 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | |
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| 33 | CREATE_FACTORY(Planet, CL_PLANET); |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | /** |
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| 38 | * initializes a skybox from a XmlElement |
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| 39 | */ |
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| 40 | Planet::Planet(const TiXmlElement* root) |
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| 41 | { |
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| 42 | this->setClassID(CL_PLANET, "Planet"); |
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| 43 | this->toList(OM_GROUP_01); |
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| 44 | |
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| 45 | this->material = new Material(); |
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| 46 | this->material->setIllum(10); |
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| 47 | |
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| 48 | this->loadParams(root); |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | /** |
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| 53 | * default destructor |
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| 54 | */ |
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| 55 | Planet::~Planet() |
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| 56 | { |
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| 57 | PRINTF(5)("Deleting Planet\n"); |
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[6525] | 58 | if( this->material) |
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| 59 | delete this->material; |
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[6524] | 60 | } |
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| 61 | |
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| 62 | |
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| 63 | void Planet::loadParams(const TiXmlElement* root) |
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| 64 | { |
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| 65 | static_cast<WorldEntity*>(this)->loadParams(root); |
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| 66 | |
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| 67 | LoadParam(root, "texture", this, Planet, setTexture) |
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| 68 | .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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| 69 | |
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| 70 | LoadParam(root, "size", this, Planet, setSize) |
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| 71 | .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); |
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| 72 | } |
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| 73 | |
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| 74 | |
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| 75 | /** |
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| 76 | * Defines which textures should be loaded onto the Planet. |
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| 77 | * @param textureName the top texture. |
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| 78 | */ |
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| 79 | void Planet::setTexture(const char* textureName) |
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| 80 | { |
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| 81 | this->material->setDiffuseMap(textureName); |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | * @param size The new size of the Planet |
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| 87 | |
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| 88 | * do not forget to rebuild the Planet after this. |
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| 89 | */ |
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| 90 | void Planet::setSize(float size) |
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| 91 | { |
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| 92 | this->size = size; |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | |
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| 97 | void Planet::draw() const |
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| 98 | { |
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| 99 | |
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| 100 | glMatrixMode(GL_MODELVIEW); |
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| 101 | glPushMatrix(); |
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| 102 | |
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| 103 | /* translate */ |
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| 104 | glTranslatef (this->getAbsCoor ().x, |
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| 105 | this->getAbsCoor ().y, |
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| 106 | this->getAbsCoor ().z); |
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| 107 | |
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| 108 | |
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| 109 | this->material->select(); |
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| 110 | |
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| 111 | |
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| 112 | Vector c; |
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| 113 | double r = this->size; |
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[6525] | 114 | int n = 200; |
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[6524] | 115 | int method = 1; |
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| 116 | double theta1 = 0; |
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| 117 | double theta2 = 2 * M_PI; |
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| 118 | double phi1 = -M_PI/2.0; |
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| 119 | double phi2 = M_PI/2.0; |
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| 120 | |
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| 121 | |
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| 122 | int i,j; |
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| 123 | double jdivn,j1divn,idivn,dosdivn,unodivn=1/(double)n,ndiv2=(double)n/2,t1,t2,t3,cost1,cost2,cte1,cte3; |
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| 124 | cte3 = (theta2-theta1)/n; |
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| 125 | cte1 = (phi2-phi1)/ndiv2; |
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| 126 | dosdivn = 2*unodivn; |
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| 127 | Vector e,p,e2,p2; |
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| 128 | |
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| 129 | |
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| 130 | t2=phi1; |
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| 131 | cost2=cos(phi1); |
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| 132 | j1divn=0; |
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| 133 | for (j=0;j<ndiv2;j++) { |
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| 134 | t1 = t2;//t1 = phi1 + j * cte1; |
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| 135 | t2 += cte1;//t2 = phi1 + (j + 1) * cte1; |
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| 136 | t3 = theta1 - cte3; |
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| 137 | cost1 = cost2;//cost1=cos(t1); |
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| 138 | cost2 = cos(t2); |
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| 139 | e.y = sin(t1); |
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| 140 | e2.y = sin(t2); |
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| 141 | p.y = c.y + r * e.y; |
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| 142 | p2.y = c.y + r * e2.y; |
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| 143 | |
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| 144 | if (method == 0) |
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| 145 | glBegin(GL_QUAD_STRIP); |
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| 146 | else |
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| 147 | glBegin(GL_TRIANGLE_STRIP); |
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| 148 | |
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| 149 | idivn=0; |
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| 150 | jdivn=j1divn; |
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| 151 | j1divn+=dosdivn;//=2*(j+1)/(double)n; |
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| 152 | for (i=0;i<=n;i++) { |
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| 153 | //t3 = theta1 + i * (theta2 - theta1) / n; |
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| 154 | t3 += cte3; |
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| 155 | e.x = cost1 * cos(t3); |
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| 156 | //e.y = sin(t1); |
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| 157 | e.z = cost1 * sin(t3); |
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| 158 | p.x = c.x + r * e.x; |
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| 159 | //p.y = c.y + r * e.y; |
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| 160 | p.z = c.z + r * e.z; |
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| 161 | glNormal3f(e.x,e.y,e.z); |
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| 162 | glTexCoord2f(idivn,jdivn); |
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| 163 | glVertex3f(p.x,p.y,p.z); |
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| 164 | |
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| 165 | |
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| 166 | e2.x = cost2 * cos(t3); |
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| 167 | //e.y = sin(t2); |
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| 168 | e2.z = cost2 * sin(t3); |
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| 169 | p2.x = c.x + r * e2.x; |
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| 170 | //p.y = c.y + r * e.y; |
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| 171 | p2.z = c.z + r * e2.z; |
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| 172 | glNormal3f(e2.x,e2.y,e2.z); |
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| 173 | glTexCoord2f(idivn,j1divn); |
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| 174 | glVertex3f(p2.x,p2.y,p2.z); |
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| 175 | idivn += unodivn; |
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| 176 | } |
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| 177 | glEnd(); |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | |
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