[6524] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | |
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| 18 | #include "planet.h" |
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| 19 | |
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[7193] | 20 | #include "util/loading/load_param.h" |
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| 21 | #include "util/loading/factory.h" |
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[6524] | 22 | #include "static_model.h" |
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| 23 | |
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| 24 | #include "material.h" |
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| 25 | #include "texture.h" |
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| 26 | |
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| 27 | #include "network_game_manager.h" |
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| 28 | #include "converter.h" |
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[6695] | 29 | #include "vertex_array_model.h" |
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| 30 | #include "primitive_model.h" |
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[6524] | 31 | |
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| 32 | using namespace std; |
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| 33 | |
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| 34 | |
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| 35 | CREATE_FACTORY(Planet, CL_PLANET); |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | /** |
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| 40 | * initializes a skybox from a XmlElement |
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| 41 | */ |
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| 42 | Planet::Planet(const TiXmlElement* root) |
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| 43 | { |
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| 44 | this->setClassID(CL_PLANET, "Planet"); |
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| 45 | this->toList(OM_GROUP_01); |
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| 46 | |
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| 47 | this->material = new Material(); |
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[6695] | 48 | //this->material->setIllum(20); |
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| 49 | //this->material->setAmbient(0.1, 0.1, 0.1); |
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[6524] | 50 | |
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[6695] | 51 | |
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| 52 | |
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| 53 | //st float radius, const unsigned int loops, const unsigned int segmentsPerLoop |
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| 54 | |
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[6524] | 55 | this->loadParams(root); |
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[6695] | 56 | |
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| 57 | // VertexArrayModel* model = new VertexArrayModel(); |
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| 58 | // model->spiralSphere(this->size, 10, 10); |
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| 59 | // this->setModel(model); |
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| 60 | // model->debug(); |
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| 61 | // |
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| 62 | PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50); |
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| 63 | this->setModel(model); |
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[6524] | 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * default destructor |
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| 69 | */ |
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| 70 | Planet::~Planet() |
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| 71 | { |
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| 72 | PRINTF(5)("Deleting Planet\n"); |
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[6525] | 73 | if( this->material) |
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| 74 | delete this->material; |
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[6524] | 75 | } |
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| 76 | |
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| 77 | |
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| 78 | void Planet::loadParams(const TiXmlElement* root) |
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| 79 | { |
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[6696] | 80 | WorldEntity::loadParams(root); |
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[6524] | 81 | |
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| 82 | LoadParam(root, "texture", this, Planet, setTexture) |
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| 83 | .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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| 84 | |
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| 85 | LoadParam(root, "size", this, Planet, setSize) |
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| 86 | .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * Defines which textures should be loaded onto the Planet. |
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| 92 | * @param textureName the top texture. |
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| 93 | */ |
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| 94 | void Planet::setTexture(const char* textureName) |
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| 95 | { |
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| 96 | this->material->setDiffuseMap(textureName); |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | /** |
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| 101 | * @param size The new size of the Planet |
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| 102 | |
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| 103 | * do not forget to rebuild the Planet after this. |
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| 104 | */ |
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| 105 | void Planet::setSize(float size) |
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| 106 | { |
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| 107 | this->size = size; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | |
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| 112 | void Planet::draw() const |
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| 113 | { |
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| 114 | glMatrixMode(GL_MODELVIEW); |
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| 115 | glPushMatrix(); |
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| 116 | |
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[6695] | 117 | glShadeModel(GL_SMOOTH); |
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| 118 | |
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[6524] | 119 | /* translate */ |
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| 120 | glTranslatef (this->getAbsCoor ().x, |
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| 121 | this->getAbsCoor ().y, |
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| 122 | this->getAbsCoor ().z); |
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[6912] | 123 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 124 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[6524] | 125 | |
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| 126 | this->material->select(); |
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| 127 | |
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[6695] | 128 | // /WorldEntity::draw(); |
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| 129 | this->getModel(0)->draw(); |
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| 130 | // static_cast<VertexArrayModel*>(this->getModel(0))->debug(); |
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[6780] | 131 | |
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| 132 | glPopMatrix(); |
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[6524] | 133 | } |
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| 134 | |
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| 135 | |
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| 136 | |
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