1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "planet.h" |
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19 | |
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20 | #include "load_param.h" |
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21 | #include "factory.h" |
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22 | #include "static_model.h" |
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23 | |
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24 | #include "material.h" |
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25 | #include "texture.h" |
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26 | |
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27 | #include "network_game_manager.h" |
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28 | #include "converter.h" |
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29 | #include "vertex_array_model.h" |
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30 | #include "primitive_model.h" |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | |
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35 | CREATE_FACTORY(Planet, CL_PLANET); |
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36 | |
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37 | |
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38 | |
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39 | /** |
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40 | * initializes a skybox from a XmlElement |
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41 | */ |
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42 | Planet::Planet(const TiXmlElement* root) |
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43 | { |
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44 | this->setClassID(CL_PLANET, "Planet"); |
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45 | this->toList(OM_GROUP_01); |
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46 | |
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47 | this->material = new Material(); |
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48 | //this->material->setIllum(20); |
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49 | //this->material->setAmbient(0.1, 0.1, 0.1); |
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50 | |
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51 | |
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52 | |
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53 | //st float radius, const unsigned int loops, const unsigned int segmentsPerLoop |
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54 | |
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55 | this->loadParams(root); |
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56 | |
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57 | // VertexArrayModel* model = new VertexArrayModel(); |
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58 | // model->spiralSphere(this->size, 10, 10); |
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59 | // this->setModel(model); |
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60 | // model->debug(); |
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61 | // |
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62 | PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50); |
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63 | this->setModel(model); |
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64 | } |
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65 | |
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66 | |
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67 | /** |
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68 | * default destructor |
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69 | */ |
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70 | Planet::~Planet() |
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71 | { |
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72 | PRINTF(5)("Deleting Planet\n"); |
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73 | if( this->material) |
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74 | delete this->material; |
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75 | } |
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76 | |
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77 | |
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78 | void Planet::loadParams(const TiXmlElement* root) |
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79 | { |
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80 | WorldEntity::loadParams(root); |
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81 | |
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82 | LoadParam(root, "texture", this, Planet, setTexture) |
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83 | .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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84 | |
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85 | LoadParam(root, "size", this, Planet, setSize) |
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86 | .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); |
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87 | } |
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88 | |
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89 | |
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90 | /** |
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91 | * Defines which textures should be loaded onto the Planet. |
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92 | * @param textureName the top texture. |
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93 | */ |
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94 | void Planet::setTexture(const char* textureName) |
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95 | { |
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96 | this->material->setDiffuseMap(textureName); |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | * @param size The new size of the Planet |
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102 | |
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103 | * do not forget to rebuild the Planet after this. |
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104 | */ |
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105 | void Planet::setSize(float size) |
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106 | { |
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107 | this->size = size; |
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108 | } |
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109 | |
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110 | |
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111 | |
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112 | void Planet::draw() const |
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113 | { |
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114 | |
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115 | |
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116 | glMatrixMode(GL_MODELVIEW); |
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117 | glPushMatrix(); |
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118 | |
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119 | glShadeModel(GL_SMOOTH); |
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120 | |
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121 | /* translate */ |
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122 | glTranslatef (this->getAbsCoor ().x, |
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123 | this->getAbsCoor ().y, |
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124 | this->getAbsCoor ().z); |
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125 | |
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126 | |
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127 | this->material->select(); |
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128 | |
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129 | // /WorldEntity::draw(); |
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130 | this->getModel(0)->draw(); |
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131 | // static_cast<VertexArrayModel*>(this->getModel(0))->debug(); |
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132 | } |
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133 | |
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134 | |
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135 | |
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