Planet
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source: orxonox.OLD/trunk/src/world_entities/planet.cc @ 7128

Last change on this file since 7128 was 6912, checked in by bensch, 19 years ago

orxonox/trunk: tried to fix the planet

File size: 2.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "planet.h"
19
20#include "load_param.h"
21#include "factory.h"
22#include "static_model.h"
23
24#include "material.h"
25#include "texture.h"
26
27#include "network_game_manager.h"
28#include "converter.h"
29#include "vertex_array_model.h"
30#include "primitive_model.h"
31
32using namespace std;
33
34
35CREATE_FACTORY(Planet, CL_PLANET);
36
37
38
39/**
40 *  initializes a skybox from a XmlElement
41*/
42Planet::Planet(const TiXmlElement* root)
43{
44  this->setClassID(CL_PLANET, "Planet");
45  this->toList(OM_GROUP_01);
46
47  this->material = new Material();
48  //this->material->setIllum(20);
49  //this->material->setAmbient(0.1, 0.1, 0.1);
50
51
52
53      //st float radius, const unsigned int loops, const unsigned int segmentsPerLoop
54
55  this->loadParams(root);
56
57//   VertexArrayModel* model = new VertexArrayModel();
58//   model->spiralSphere(this->size, 10, 10);
59//   this->setModel(model);
60//   model->debug();
61//
62  PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50);
63  this->setModel(model);
64}
65
66
67/**
68 *  default destructor
69*/
70Planet::~Planet()
71{
72  PRINTF(5)("Deleting Planet\n");
73  if( this->material)
74    delete this->material;
75}
76
77
78void Planet::loadParams(const TiXmlElement* root)
79{
80  WorldEntity::loadParams(root);
81
82  LoadParam(root, "texture", this, Planet, setTexture)
83      .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg");
84
85  LoadParam(root, "size", this, Planet, setSize)
86      .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance).");
87}
88
89
90/**
91 *  Defines which textures should be loaded onto the Planet.
92 * @param textureName the top texture.
93*/
94void Planet::setTexture(const char* textureName)
95{
96  this->material->setDiffuseMap(textureName);
97}
98
99
100/**
101 * @param size The new size of the Planet
102
103 * do not forget to rebuild the Planet after this.
104*/
105void Planet::setSize(float size)
106{
107  this->size = size;
108}
109
110
111
112void Planet::draw() const
113{
114  glMatrixMode(GL_MODELVIEW);
115  glPushMatrix();
116
117  glShadeModel(GL_SMOOTH);
118
119  /* translate */
120  glTranslatef (this->getAbsCoor ().x,
121                this->getAbsCoor ().y,
122                this->getAbsCoor ().z);
123  Vector tmpRot = this->getAbsDir().getSpacialAxis();
124  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
125
126  this->material->select();
127
128//   /WorldEntity::draw();
129  this->getModel(0)->draw();
130 // static_cast<VertexArrayModel*>(this->getModel(0))->debug();
131
132  glPopMatrix();
133}
134
135
136
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