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source: orxonox.OLD/trunk/src/world_entities/playable.cc @ 6080

Last change on this file since 6080 was 5915, checked in by bensch, 19 years ago

orxonox/trunk: merged branches/spaceshipControll back to the trunk:
merged with command:
svn merge -r5835:HEAD branches/spaceshipcontroll trunk
conflicts resolved with dynamic indentation methodology algorithms

File size: 3.0 KB
RevLine 
[5838]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
[5841]12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
[5838]14*/
15
[5881]16
[5838]17#include "playable.h"
[5895]18
19#include "weapons/weapon_manager.h"
[5875]20#include "event_handler.h"
21#include "player.h"
[5838]22
[5872]23
[5838]24Playable::Playable()
25{
26  this->init();
27}
28
[5875]29Playable::~Playable()
[5838]30{
[5881]31  delete this->weaponMan;
[5895]32
33  if (this->currentPlayer)
34  {
35    PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName());
36
37  }
[5875]38}
39
[5898]40/**
41 * initializes this Playable
42 */
[5875]43void Playable::init()
44{
[5838]45  this->setClassID(CL_PLAYABLE, "Playable");
46  PRINTF(4)("PLAYABLE INIT\n");
[5898]47
[5838]48  this->weaponMan = new WeaponManager(this);
[5895]49
[5898]50  // the reference to the Current Player is NULL, because we dont have one at the beginning.
[5895]51  this->currentPlayer = NULL;
[5838]52}
53
[5872]54/**
55 * subscribe to all events the controllable needs
[5898]56 * @param player the player that shall controll this Playable
[5872]57 */
[5895]58bool Playable::subscribePlayer(Player* player)
[5872]59{
[5895]60  if (this->currentPlayer != NULL)
[5872]61  {
[5895]62    PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName());
63    return false;
[5875]64  }
[5895]65  else
66  {
67    this->currentPlayer = player;
68    /*EventHandler*/
69    EventHandler* evh = EventHandler::getInstance();
70    std::list<int>::iterator ev;
71    for (ev = this->events.begin(); ev != events.end(); ev++)
72      evh->subscribe(player, ES_GAME, (*ev));
[5872]73
[5895]74    return true;
75  }
[5872]76}
[5889]77
78/**
[5898]79 * unsubscribe from all events the controllable needs
80 * @param player the Player, that controlled this Ship.
[5896]81 */
82bool Playable::unsubscribePlayer(Player* player)
83{
84  if (this->currentPlayer != player)
85  {
86    PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName());
87    return false;
88  }
89
90  else
91  {
92    /*EventHandler*/
93    EventHandler* evh = EventHandler::getInstance();
94    std::list<int>::iterator ev;
95    for (ev = this->events.begin(); ev != events.end(); ev++)
96      evh->unsubscribe( ES_GAME, (*ev));
97
98    this->currentPlayer = NULL;
99    return true;
100  }
101}
102
103/**
[5898]104 * add an event to the event list of events this Playable can capture
105 * @param eventType the Type of event to add
[5889]106 */
[5896]107void Playable::registerEvent(int eventType)
[5889]108{
109  this->events.push_back(eventType);
110
[5896]111  if (this->currentPlayer != NULL)
112    EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType);
[5889]113}
114
[5896]115/**
[5898]116 * remove an event to the event list this Playable can capture.
117 * @param event the event to unregister.
[5896]118 */
119void Playable::unregisterEvent(int eventType)
120{
[5902]121  this->events.remove(eventType);
[5889]122
[5896]123  if (this->currentPlayer != NULL)
124    EventHandler::getInstance()->unsubscribe(ES_GAME, eventType);
125}
[5889]126
[5896]127
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