[5838] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5841] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[5838] | 14 | */ |
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| 15 | |
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[5881] | 16 | |
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[5838] | 17 | #include "playable.h" |
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[5895] | 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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[5875] | 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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[6241] | 22 | #include "state.h" |
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[5838] | 23 | |
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[5872] | 24 | |
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[5838] | 25 | Playable::Playable() |
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| 26 | { |
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| 27 | this->init(); |
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| 28 | } |
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| 29 | |
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[5875] | 30 | Playable::~Playable() |
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[5838] | 31 | { |
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[5881] | 32 | delete this->weaponMan; |
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[5895] | 33 | |
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| 34 | if (this->currentPlayer) |
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| 35 | { |
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| 36 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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| 37 | |
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| 38 | } |
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[5875] | 39 | } |
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| 40 | |
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[5898] | 41 | /** |
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| 42 | * initializes this Playable |
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| 43 | */ |
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[5875] | 44 | void Playable::init() |
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| 45 | { |
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[5838] | 46 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 47 | PRINTF(4)("PLAYABLE INIT\n"); |
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[5898] | 48 | |
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[6142] | 49 | this->toList(OM_GROUP_01); |
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[5838] | 50 | this->weaponMan = new WeaponManager(this); |
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[5895] | 51 | |
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[5898] | 52 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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[5895] | 53 | this->currentPlayer = NULL; |
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[5838] | 54 | } |
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| 55 | |
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[5872] | 56 | /** |
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| 57 | * subscribe to all events the controllable needs |
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[5898] | 58 | * @param player the player that shall controll this Playable |
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[5872] | 59 | */ |
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[5895] | 60 | bool Playable::subscribePlayer(Player* player) |
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[5872] | 61 | { |
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[5895] | 62 | if (this->currentPlayer != NULL) |
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[5872] | 63 | { |
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[5895] | 64 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 65 | return false; |
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[5875] | 66 | } |
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[5895] | 67 | else |
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| 68 | { |
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| 69 | this->currentPlayer = player; |
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| 70 | /*EventHandler*/ |
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| 71 | EventHandler* evh = EventHandler::getInstance(); |
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| 72 | std::list<int>::iterator ev; |
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| 73 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 74 | evh->subscribe(player, ES_GAME, (*ev)); |
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[6241] | 75 | this->enter(); |
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[5895] | 76 | return true; |
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| 77 | } |
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[5872] | 78 | } |
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[5889] | 79 | |
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| 80 | /** |
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[5898] | 81 | * unsubscribe from all events the controllable needs |
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| 82 | * @param player the Player, that controlled this Ship. |
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[5896] | 83 | */ |
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| 84 | bool Playable::unsubscribePlayer(Player* player) |
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| 85 | { |
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| 86 | if (this->currentPlayer != player) |
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| 87 | { |
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| 88 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 89 | return false; |
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| 90 | } |
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| 91 | |
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| 92 | else |
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| 93 | { |
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| 94 | /*EventHandler*/ |
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| 95 | EventHandler* evh = EventHandler::getInstance(); |
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| 96 | std::list<int>::iterator ev; |
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| 97 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 98 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 99 | |
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[6241] | 100 | this->leave(); |
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[5896] | 101 | this->currentPlayer = NULL; |
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| 102 | return true; |
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| 103 | } |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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[5898] | 107 | * add an event to the event list of events this Playable can capture |
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| 108 | * @param eventType the Type of event to add |
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[5889] | 109 | */ |
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[5896] | 110 | void Playable::registerEvent(int eventType) |
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[5889] | 111 | { |
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| 112 | this->events.push_back(eventType); |
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| 113 | |
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[5896] | 114 | if (this->currentPlayer != NULL) |
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| 115 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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[5889] | 116 | } |
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| 117 | |
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[5896] | 118 | /** |
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[5898] | 119 | * remove an event to the event list this Playable can capture. |
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| 120 | * @param event the event to unregister. |
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[5896] | 121 | */ |
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| 122 | void Playable::unregisterEvent(int eventType) |
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| 123 | { |
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[5902] | 124 | this->events.remove(eventType); |
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[5889] | 125 | |
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[5896] | 126 | if (this->currentPlayer != NULL) |
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| 127 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 128 | } |
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[5889] | 129 | |
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[5896] | 130 | |
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[6241] | 131 | void Playable::attachCamera() |
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| 132 | { |
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| 133 | State::getCamera()->setParentSoft(this); |
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| 134 | State::getCameraTarget()->setParentSoft(this); |
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| 135 | |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | void Playable::detachCamera() |
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| 140 | { |
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| 141 | |
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| 142 | |
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| 143 | } |
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