[5838] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5841] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[5838] | 14 | */ |
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| 15 | |
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[5881] | 16 | |
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[5838] | 17 | #include "playable.h" |
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[5895] | 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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[5875] | 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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[6241] | 22 | #include "state.h" |
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[5838] | 23 | |
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[5872] | 24 | |
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[5838] | 25 | Playable::Playable() |
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| 26 | { |
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[6442] | 27 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 28 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 29 | |
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| 30 | this->toList(OM_GROUP_01); |
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| 31 | this->weaponMan = new WeaponManager(this); |
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| 32 | |
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| 33 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 34 | this->currentPlayer = NULL; |
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[5838] | 35 | } |
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| 36 | |
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[5875] | 37 | Playable::~Playable() |
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[5838] | 38 | { |
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[5881] | 39 | delete this->weaponMan; |
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[5895] | 40 | |
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| 41 | if (this->currentPlayer) |
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| 42 | { |
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| 43 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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| 44 | |
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| 45 | } |
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[5875] | 46 | } |
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| 47 | |
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[5898] | 48 | |
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[6443] | 49 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 50 | { |
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| 51 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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| 52 | |
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| 53 | if (this->currentPlayer != NULL) |
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[6444] | 54 | this->currentPlayer->weaponConfigChanged(); |
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[6443] | 55 | } |
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| 56 | |
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| 57 | void Playable::removeWeapon(Weapon* weapon) |
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| 58 | { |
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| 59 | this->weaponMan->removeWeapon(weapon); |
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| 60 | |
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| 61 | if (this->currentPlayer != NULL) |
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| 62 | this->currentPlayer->weaponConfigChanged(); |
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| 63 | } |
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| 64 | |
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[6444] | 65 | void Playable::nextWeaponConfig() |
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| 66 | { |
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| 67 | this->weaponMan->nextWeaponConfig(); |
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| 68 | if (this->currentPlayer != NULL) |
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| 69 | this->currentPlayer->weaponConfigChanged(); |
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| 70 | } |
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[6443] | 71 | |
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[6444] | 72 | void Playable::previousWeaponConfig() |
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| 73 | { |
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| 74 | this->weaponMan->previousWeaponConfig(); |
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| 75 | if (this->currentPlayer != NULL) |
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| 76 | this->currentPlayer->weaponConfigChanged(); |
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| 77 | } |
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| 78 | |
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| 79 | |
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[5872] | 80 | /** |
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[6436] | 81 | * @brief helps us colliding Playables |
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| 82 | */ |
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| 83 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 84 | { |
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| 85 | if (entity->isA(CL_PROJECTILE)) |
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| 86 | this->removeEnergy(entity->getEnergy()); |
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| 87 | |
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| 88 | // EXTREME HACK |
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| 89 | if (this->getEnergy() == 0.0f) |
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| 90 | this->deactivateNode(); |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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[5872] | 94 | * subscribe to all events the controllable needs |
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[5898] | 95 | * @param player the player that shall controll this Playable |
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[5872] | 96 | */ |
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[5895] | 97 | bool Playable::subscribePlayer(Player* player) |
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[5872] | 98 | { |
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[5895] | 99 | if (this->currentPlayer != NULL) |
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[5872] | 100 | { |
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[5895] | 101 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 102 | return false; |
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[5875] | 103 | } |
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[5895] | 104 | else |
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| 105 | { |
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| 106 | this->currentPlayer = player; |
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| 107 | /*EventHandler*/ |
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| 108 | EventHandler* evh = EventHandler::getInstance(); |
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| 109 | std::list<int>::iterator ev; |
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| 110 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 111 | evh->subscribe(player, ES_GAME, (*ev)); |
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[6241] | 112 | this->enter(); |
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[5895] | 113 | return true; |
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| 114 | } |
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[5872] | 115 | } |
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[5889] | 116 | |
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| 117 | /** |
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[5898] | 118 | * unsubscribe from all events the controllable needs |
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| 119 | * @param player the Player, that controlled this Ship. |
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[5896] | 120 | */ |
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| 121 | bool Playable::unsubscribePlayer(Player* player) |
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| 122 | { |
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| 123 | if (this->currentPlayer != player) |
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| 124 | { |
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| 125 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 126 | return false; |
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| 127 | } |
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| 128 | |
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| 129 | else |
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| 130 | { |
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| 131 | /*EventHandler*/ |
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| 132 | EventHandler* evh = EventHandler::getInstance(); |
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| 133 | std::list<int>::iterator ev; |
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| 134 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 135 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 136 | |
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[6241] | 137 | this->leave(); |
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[5896] | 138 | this->currentPlayer = NULL; |
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| 139 | return true; |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | /** |
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[5898] | 144 | * add an event to the event list of events this Playable can capture |
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| 145 | * @param eventType the Type of event to add |
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[5889] | 146 | */ |
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[5896] | 147 | void Playable::registerEvent(int eventType) |
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[5889] | 148 | { |
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| 149 | this->events.push_back(eventType); |
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| 150 | |
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[5896] | 151 | if (this->currentPlayer != NULL) |
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| 152 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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[5889] | 153 | } |
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| 154 | |
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[5896] | 155 | /** |
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[5898] | 156 | * remove an event to the event list this Playable can capture. |
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| 157 | * @param event the event to unregister. |
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[5896] | 158 | */ |
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| 159 | void Playable::unregisterEvent(int eventType) |
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| 160 | { |
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[5902] | 161 | this->events.remove(eventType); |
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[5889] | 162 | |
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[5896] | 163 | if (this->currentPlayer != NULL) |
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| 164 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 165 | } |
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[5889] | 166 | |
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[5896] | 167 | |
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[6241] | 168 | void Playable::attachCamera() |
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| 169 | { |
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[6444] | 170 | State::getCamera()->setParentSoft(this); |
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| 171 | State::getCameraTarget()->setParentSoft(this); |
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[6241] | 172 | |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | void Playable::detachCamera() |
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| 177 | { |
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| 178 | } |
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