[5838] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5841] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[5838] | 14 | */ |
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| 15 | |
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[5881] | 16 | |
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[5838] | 17 | #include "playable.h" |
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[5895] | 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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[5875] | 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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[6241] | 22 | #include "state.h" |
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[5838] | 23 | |
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[6700] | 24 | #include "world_entities/projectiles/projectile.h" |
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| 25 | |
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[6547] | 26 | #include "power_ups/weapon_power_up.h" |
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| 27 | #include "power_ups/param_power_up.h" |
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[5872] | 28 | |
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[6547] | 29 | |
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[5838] | 30 | Playable::Playable() |
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| 31 | { |
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[6442] | 32 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 33 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 34 | |
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| 35 | this->toList(OM_GROUP_01); |
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| 36 | this->weaponMan = new WeaponManager(this); |
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| 37 | |
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| 38 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 39 | this->currentPlayer = NULL; |
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[6695] | 40 | |
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| 41 | this->setSynchronized(true); |
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[5838] | 42 | } |
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| 43 | |
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[6695] | 44 | |
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| 45 | |
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[5875] | 46 | Playable::~Playable() |
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[5838] | 47 | { |
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[5881] | 48 | delete this->weaponMan; |
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[5895] | 49 | |
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| 50 | if (this->currentPlayer) |
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| 51 | { |
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| 52 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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| 53 | |
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| 54 | } |
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[5875] | 55 | } |
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| 56 | |
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[5898] | 57 | |
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[6443] | 58 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 59 | { |
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[6676] | 60 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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[6443] | 61 | |
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[6578] | 62 | this->weaponConfigChanged(); |
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[6443] | 63 | } |
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| 64 | |
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[6695] | 65 | |
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[6443] | 66 | void Playable::removeWeapon(Weapon* weapon) |
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| 67 | { |
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| 68 | this->weaponMan->removeWeapon(weapon); |
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| 69 | |
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[6568] | 70 | this->weaponConfigChanged(); |
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[6443] | 71 | } |
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| 72 | |
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[6695] | 73 | |
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[6444] | 74 | void Playable::nextWeaponConfig() |
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| 75 | { |
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| 76 | this->weaponMan->nextWeaponConfig(); |
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[6568] | 77 | this->weaponConfigChanged(); |
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[6444] | 78 | } |
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[6443] | 79 | |
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[6695] | 80 | |
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[6444] | 81 | void Playable::previousWeaponConfig() |
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| 82 | { |
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| 83 | this->weaponMan->previousWeaponConfig(); |
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[6568] | 84 | this->weaponConfigChanged(); |
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[6444] | 85 | } |
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| 86 | |
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[6695] | 87 | |
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[6568] | 88 | void Playable::weaponConfigChanged() |
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| 89 | { |
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[6578] | 90 | if (this->currentPlayer != NULL) |
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| 91 | this->currentPlayer->weaponConfigChanged(); |
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[6568] | 92 | } |
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[6444] | 93 | |
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[6695] | 94 | |
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[5872] | 95 | /** |
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[6436] | 96 | * @brief helps us colliding Playables |
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| 97 | */ |
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| 98 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 99 | { |
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| 100 | if (entity->isA(CL_PROJECTILE)) |
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[6700] | 101 | this->decreaseHealth(entity->getHealth()); |
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[6436] | 102 | |
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| 103 | // EXTREME HACK |
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[6700] | 104 | if (this->getHealth() == 0.0f) |
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[6436] | 105 | this->deactivateNode(); |
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| 106 | } |
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| 107 | |
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| 108 | /** |
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[5872] | 109 | * subscribe to all events the controllable needs |
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[5898] | 110 | * @param player the player that shall controll this Playable |
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[5872] | 111 | */ |
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[5895] | 112 | bool Playable::subscribePlayer(Player* player) |
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[5872] | 113 | { |
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[5895] | 114 | if (this->currentPlayer != NULL) |
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[5872] | 115 | { |
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[5895] | 116 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 117 | return false; |
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[5875] | 118 | } |
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[5895] | 119 | else |
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| 120 | { |
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| 121 | this->currentPlayer = player; |
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| 122 | /*EventHandler*/ |
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| 123 | EventHandler* evh = EventHandler::getInstance(); |
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| 124 | std::list<int>::iterator ev; |
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| 125 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 126 | evh->subscribe(player, ES_GAME, (*ev)); |
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[6241] | 127 | this->enter(); |
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[5895] | 128 | return true; |
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| 129 | } |
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[5872] | 130 | } |
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[5889] | 131 | |
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| 132 | /** |
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[5898] | 133 | * unsubscribe from all events the controllable needs |
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| 134 | * @param player the Player, that controlled this Ship. |
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[5896] | 135 | */ |
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| 136 | bool Playable::unsubscribePlayer(Player* player) |
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| 137 | { |
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| 138 | if (this->currentPlayer != player) |
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| 139 | { |
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| 140 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 141 | return false; |
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| 142 | } |
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| 143 | |
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| 144 | else |
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| 145 | { |
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| 146 | /*EventHandler*/ |
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| 147 | EventHandler* evh = EventHandler::getInstance(); |
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| 148 | std::list<int>::iterator ev; |
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| 149 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 150 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 151 | |
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[6241] | 152 | this->leave(); |
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[5896] | 153 | this->currentPlayer = NULL; |
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| 154 | return true; |
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| 155 | } |
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| 156 | } |
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| 157 | |
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[6547] | 158 | bool Playable::pickup(PowerUp* powerUp) |
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| 159 | { |
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| 160 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
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| 161 | Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon(); |
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| 162 | WeaponManager* manager = this->getWeaponManager(); |
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[6710] | 163 | return manager->addWeapon(weapon); |
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[6547] | 164 | } |
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| 165 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
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| 166 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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| 167 | switch(ppu->getType()) { |
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| 168 | case POWERUP_PARAM_HEALTH: |
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[6700] | 169 | this->increaseHealth(ppu->getValue()); |
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[6547] | 170 | return true; |
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| 171 | case POWERUP_PARAM_MAX_HEALTH: |
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[6700] | 172 | this->increaseHealthMax(ppu->getValue()); |
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[6547] | 173 | return true; |
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| 174 | } |
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| 175 | } |
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| 176 | return false; |
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| 177 | } |
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| 178 | |
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[5896] | 179 | /** |
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[5898] | 180 | * add an event to the event list of events this Playable can capture |
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| 181 | * @param eventType the Type of event to add |
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[5889] | 182 | */ |
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[5896] | 183 | void Playable::registerEvent(int eventType) |
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[5889] | 184 | { |
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| 185 | this->events.push_back(eventType); |
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| 186 | |
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[5896] | 187 | if (this->currentPlayer != NULL) |
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| 188 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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[5889] | 189 | } |
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| 190 | |
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[5896] | 191 | /** |
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[5898] | 192 | * remove an event to the event list this Playable can capture. |
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| 193 | * @param event the event to unregister. |
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[5896] | 194 | */ |
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| 195 | void Playable::unregisterEvent(int eventType) |
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| 196 | { |
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[5902] | 197 | this->events.remove(eventType); |
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[5889] | 198 | |
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[5896] | 199 | if (this->currentPlayer != NULL) |
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| 200 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 201 | } |
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[5889] | 202 | |
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[5896] | 203 | |
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[6241] | 204 | void Playable::attachCamera() |
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| 205 | { |
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[6444] | 206 | State::getCamera()->setParentSoft(this); |
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| 207 | State::getCameraTarget()->setParentSoft(this); |
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[6241] | 208 | |
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| 209 | } |
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| 210 | |
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| 211 | |
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| 212 | void Playable::detachCamera() |
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| 213 | { |
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| 214 | } |
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