[5838] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5841] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[5838] | 14 | */ |
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| 15 | |
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[5881] | 16 | |
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[5838] | 17 | #include "playable.h" |
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[5895] | 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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[5875] | 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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[6241] | 22 | #include "state.h" |
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[5838] | 23 | |
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[6700] | 24 | #include "world_entities/projectiles/projectile.h" |
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| 25 | |
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[6547] | 26 | #include "power_ups/weapon_power_up.h" |
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| 27 | #include "power_ups/param_power_up.h" |
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[5872] | 28 | |
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[6547] | 29 | |
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[5838] | 30 | Playable::Playable() |
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| 31 | { |
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[6442] | 32 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 33 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 34 | |
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| 35 | this->toList(OM_GROUP_01); |
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| 36 | this->weaponMan = new WeaponManager(this); |
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| 37 | |
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| 38 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 39 | this->currentPlayer = NULL; |
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[6695] | 40 | |
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[6804] | 41 | this->bFire = false; |
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| 42 | |
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[6695] | 43 | this->setSynchronized(true); |
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[5838] | 44 | } |
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| 45 | |
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[6695] | 46 | |
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| 47 | |
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[5875] | 48 | Playable::~Playable() |
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[5838] | 49 | { |
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[5881] | 50 | delete this->weaponMan; |
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[5895] | 51 | |
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| 52 | if (this->currentPlayer) |
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| 53 | { |
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| 54 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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| 55 | |
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| 56 | } |
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[5875] | 57 | } |
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| 58 | |
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[5898] | 59 | |
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[6443] | 60 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 61 | { |
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[6676] | 62 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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[6443] | 63 | |
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[6578] | 64 | this->weaponConfigChanged(); |
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[6443] | 65 | } |
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| 66 | |
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[6695] | 67 | |
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[6443] | 68 | void Playable::removeWeapon(Weapon* weapon) |
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| 69 | { |
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| 70 | this->weaponMan->removeWeapon(weapon); |
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| 71 | |
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[6568] | 72 | this->weaponConfigChanged(); |
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[6443] | 73 | } |
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| 74 | |
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[6695] | 75 | |
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[6444] | 76 | void Playable::nextWeaponConfig() |
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| 77 | { |
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| 78 | this->weaponMan->nextWeaponConfig(); |
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[6568] | 79 | this->weaponConfigChanged(); |
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[6444] | 80 | } |
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[6443] | 81 | |
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[6695] | 82 | |
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[6444] | 83 | void Playable::previousWeaponConfig() |
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| 84 | { |
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| 85 | this->weaponMan->previousWeaponConfig(); |
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[6568] | 86 | this->weaponConfigChanged(); |
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[6444] | 87 | } |
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| 88 | |
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[6695] | 89 | |
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[6568] | 90 | void Playable::weaponConfigChanged() |
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| 91 | { |
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[6578] | 92 | if (this->currentPlayer != NULL) |
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| 93 | this->currentPlayer->weaponConfigChanged(); |
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[6568] | 94 | } |
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[6444] | 95 | |
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[6695] | 96 | |
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[5872] | 97 | /** |
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[6436] | 98 | * @brief helps us colliding Playables |
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| 99 | */ |
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| 100 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 101 | { |
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| 102 | if (entity->isA(CL_PROJECTILE)) |
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[6700] | 103 | this->decreaseHealth(entity->getHealth()); |
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[6436] | 104 | |
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| 105 | // EXTREME HACK |
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[6700] | 106 | if (this->getHealth() == 0.0f) |
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[6436] | 107 | this->deactivateNode(); |
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| 108 | } |
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| 109 | |
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| 110 | /** |
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[5872] | 111 | * subscribe to all events the controllable needs |
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[5898] | 112 | * @param player the player that shall controll this Playable |
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[5872] | 113 | */ |
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[5895] | 114 | bool Playable::subscribePlayer(Player* player) |
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[5872] | 115 | { |
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[5895] | 116 | if (this->currentPlayer != NULL) |
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[5872] | 117 | { |
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[5895] | 118 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 119 | return false; |
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[5875] | 120 | } |
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[5895] | 121 | else |
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| 122 | { |
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| 123 | this->currentPlayer = player; |
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| 124 | /*EventHandler*/ |
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| 125 | EventHandler* evh = EventHandler::getInstance(); |
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| 126 | std::list<int>::iterator ev; |
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| 127 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 128 | evh->subscribe(player, ES_GAME, (*ev)); |
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[6241] | 129 | this->enter(); |
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[5895] | 130 | return true; |
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| 131 | } |
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[5872] | 132 | } |
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[5889] | 133 | |
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| 134 | /** |
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[5898] | 135 | * unsubscribe from all events the controllable needs |
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| 136 | * @param player the Player, that controlled this Ship. |
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[5896] | 137 | */ |
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| 138 | bool Playable::unsubscribePlayer(Player* player) |
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| 139 | { |
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| 140 | if (this->currentPlayer != player) |
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| 141 | { |
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| 142 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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| 143 | return false; |
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| 144 | } |
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| 145 | |
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| 146 | else |
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| 147 | { |
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| 148 | /*EventHandler*/ |
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| 149 | EventHandler* evh = EventHandler::getInstance(); |
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| 150 | std::list<int>::iterator ev; |
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| 151 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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| 152 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 153 | |
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[6241] | 154 | this->leave(); |
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[5896] | 155 | this->currentPlayer = NULL; |
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| 156 | return true; |
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| 157 | } |
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| 158 | } |
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| 159 | |
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[6547] | 160 | bool Playable::pickup(PowerUp* powerUp) |
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| 161 | { |
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| 162 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
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| 163 | Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon(); |
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| 164 | WeaponManager* manager = this->getWeaponManager(); |
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[6710] | 165 | return manager->addWeapon(weapon); |
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[6547] | 166 | } |
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| 167 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
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| 168 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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| 169 | switch(ppu->getType()) { |
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| 170 | case POWERUP_PARAM_HEALTH: |
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[6700] | 171 | this->increaseHealth(ppu->getValue()); |
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[6547] | 172 | return true; |
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| 173 | case POWERUP_PARAM_MAX_HEALTH: |
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[6700] | 174 | this->increaseHealthMax(ppu->getValue()); |
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[6547] | 175 | return true; |
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| 176 | } |
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| 177 | } |
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| 178 | return false; |
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| 179 | } |
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| 180 | |
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[5896] | 181 | /** |
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[5898] | 182 | * add an event to the event list of events this Playable can capture |
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| 183 | * @param eventType the Type of event to add |
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[5889] | 184 | */ |
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[5896] | 185 | void Playable::registerEvent(int eventType) |
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[5889] | 186 | { |
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| 187 | this->events.push_back(eventType); |
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| 188 | |
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[5896] | 189 | if (this->currentPlayer != NULL) |
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| 190 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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[5889] | 191 | } |
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| 192 | |
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[5896] | 193 | /** |
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[5898] | 194 | * remove an event to the event list this Playable can capture. |
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| 195 | * @param event the event to unregister. |
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[5896] | 196 | */ |
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| 197 | void Playable::unregisterEvent(int eventType) |
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| 198 | { |
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[5902] | 199 | this->events.remove(eventType); |
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[5889] | 200 | |
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[5896] | 201 | if (this->currentPlayer != NULL) |
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| 202 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 203 | } |
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[5889] | 204 | |
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[6804] | 205 | /** |
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| 206 | * @brief ticks a Playable |
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| 207 | * @param dt: the passed time since the last Tick |
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| 208 | */ |
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| 209 | void Playable::tick(float dt) |
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| 210 | { |
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| 211 | this->weaponMan->tick(dt); |
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| 212 | if (this->bFire) |
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| 213 | weaponMan->fire(); |
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| 214 | } |
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[5896] | 215 | |
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[6804] | 216 | |
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| 217 | /** |
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| 218 | * @brief processes Playable events. |
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| 219 | * @param event the Captured Event. |
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| 220 | */ |
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| 221 | void Playable::process(const Event &event) |
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| 222 | { |
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| 223 | if( event.type == KeyMapper::PEV_FIRE1) |
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| 224 | this->bFire = event.bPressed; |
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| 225 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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| 226 | { |
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| 227 | this->nextWeaponConfig(); |
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| 228 | } |
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| 229 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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| 230 | this->previousWeaponConfig(); |
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| 231 | } |
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| 232 | |
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| 233 | |
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| 234 | |
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[6241] | 235 | void Playable::attachCamera() |
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| 236 | { |
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[6444] | 237 | State::getCamera()->setParentSoft(this); |
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| 238 | State::getCameraTarget()->setParentSoft(this); |
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[6241] | 239 | |
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| 240 | } |
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| 241 | |
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| 242 | |
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[6804] | 243 | |
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| 244 | |
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[6241] | 245 | void Playable::detachCamera() |
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| 246 | { |
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| 247 | } |
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