[5838] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5841] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[5838] | 14 | */ |
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| 15 | |
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[5881] | 16 | |
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[5838] | 17 | #include "playable.h" |
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[5895] | 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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[5875] | 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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[6241] | 22 | #include "state.h" |
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[5838] | 23 | |
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[6700] | 24 | #include "world_entities/projectiles/projectile.h" |
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| 25 | |
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[6547] | 26 | #include "power_ups/weapon_power_up.h" |
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| 27 | #include "power_ups/param_power_up.h" |
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[5872] | 28 | |
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[7044] | 29 | #include "game_rules.h" |
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[6547] | 30 | |
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[6959] | 31 | #include "dot_emitter.h" |
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| 32 | #include "sprite_particles.h" |
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| 33 | |
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| 34 | |
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[5838] | 35 | Playable::Playable() |
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| 36 | { |
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[6442] | 37 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 38 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 39 | |
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| 40 | this->toList(OM_GROUP_01); |
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| 41 | this->weaponMan = new WeaponManager(this); |
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| 42 | |
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| 43 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 44 | this->currentPlayer = NULL; |
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[6695] | 45 | |
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[6804] | 46 | this->bFire = false; |
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[6868] | 47 | this->oldFlags = 0; |
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[6804] | 48 | |
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[6695] | 49 | this->setSynchronized(true); |
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[6959] | 50 | |
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| 51 | this->score = 0; |
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| 52 | this->oldScore = 0; |
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| 53 | |
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| 54 | |
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| 55 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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| 56 | this->emitter->setParent(this); |
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| 57 | this->emitter->setSpread(M_PI, M_PI); |
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| 58 | this->emitter->setEmissionRate(300.0); |
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| 59 | this->emitter->setEmissionVelocity(50.0); |
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| 60 | |
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| 61 | this->explosionParticles = new SpriteParticles(1000); |
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| 62 | this->explosionParticles->setName("LaserExplosionParticles"); |
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| 63 | this->explosionParticles->setLifeSpan(.5, .3); |
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| 64 | this->explosionParticles->setRadius(0.0, 10.0); |
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| 65 | this->explosionParticles->setRadius(.5, 6.0); |
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| 66 | this->explosionParticles->setRadius(1.0, 3.0); |
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| 67 | this->explosionParticles->setColor(0.0, 1,1,0,.9); |
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| 68 | this->explosionParticles->setColor(0.5, .8,.8,0,.5); |
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| 69 | this->explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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[5838] | 70 | } |
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| 71 | |
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[6695] | 72 | |
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| 73 | |
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[5875] | 74 | Playable::~Playable() |
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[5838] | 75 | { |
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[5881] | 76 | delete this->weaponMan; |
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[5895] | 77 | |
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[6986] | 78 | // THE DERIVED CLASS MUST UNSUBSCRIBE THE PLAYER THROUGH |
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| 79 | // this->setPlayer(NULL); |
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| 80 | // IN ITS DESTRUCTOR. |
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| 81 | assert(this->currentPlayer == NULL); |
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[5875] | 82 | } |
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| 83 | |
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[5898] | 84 | |
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[6443] | 85 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 86 | { |
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[6676] | 87 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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[6443] | 88 | |
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[6578] | 89 | this->weaponConfigChanged(); |
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[6443] | 90 | } |
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| 91 | |
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[6695] | 92 | |
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[6443] | 93 | void Playable::removeWeapon(Weapon* weapon) |
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| 94 | { |
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| 95 | this->weaponMan->removeWeapon(weapon); |
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| 96 | |
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[6568] | 97 | this->weaponConfigChanged(); |
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[6443] | 98 | } |
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| 99 | |
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[6695] | 100 | |
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[6444] | 101 | void Playable::nextWeaponConfig() |
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| 102 | { |
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| 103 | this->weaponMan->nextWeaponConfig(); |
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[6568] | 104 | this->weaponConfigChanged(); |
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[6444] | 105 | } |
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[6443] | 106 | |
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[6695] | 107 | |
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[6444] | 108 | void Playable::previousWeaponConfig() |
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| 109 | { |
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| 110 | this->weaponMan->previousWeaponConfig(); |
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[6568] | 111 | this->weaponConfigChanged(); |
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[6444] | 112 | } |
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| 113 | |
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[6695] | 114 | |
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[6568] | 115 | void Playable::weaponConfigChanged() |
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| 116 | { |
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[6578] | 117 | if (this->currentPlayer != NULL) |
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| 118 | this->currentPlayer->weaponConfigChanged(); |
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[6568] | 119 | } |
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[6444] | 120 | |
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[6695] | 121 | |
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[5872] | 122 | /** |
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[6436] | 123 | * @brief helps us colliding Playables |
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| 124 | */ |
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| 125 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 126 | { |
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[7072] | 127 | if (entity == collider) |
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| 128 | return; |
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| 129 | collider = entity; |
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| 130 | |
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| 131 | if (entity->isA(CL_PROJECTILE)) |
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[6966] | 132 | { |
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[7072] | 133 | this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX); |
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[6966] | 134 | // EXTREME HACK |
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[7072] | 135 | if (this->getHealth() <= 0.0f) |
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[6966] | 136 | { |
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| 137 | this->die(); |
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| 138 | } |
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| 139 | } |
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| 140 | } |
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[6436] | 141 | |
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[6966] | 142 | |
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[7044] | 143 | void Playable::respawn() |
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[6966] | 144 | { |
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[7044] | 145 | PRINTF(0)("Playable respawn\n"); |
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| 146 | // only if this is the spaceship of the player |
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| 147 | if( this == State::getPlayer()->getPlayable()) |
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| 148 | State::getGameRules()->onPlayerSpawn(); |
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[6966] | 149 | |
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[7085] | 150 | this->reset(); |
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| 151 | |
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[7082] | 152 | if( this->getOwner() % 2 == 0) |
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| 153 | { |
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[6966] | 154 | this->toList(OM_GROUP_00); |
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[7082] | 155 | this->setAbsCoor(213.37, 57.71, -47.98); |
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| 156 | this->setAbsDir(Quaternion(0.16, 0.98, -0.10)); |
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| 157 | } |
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[6966] | 158 | else |
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[7082] | 159 | { |
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[6966] | 160 | this->toList(OM_GROUP_01); |
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[7082] | 161 | this->setAbsCoor(-314.450, 40.701, 83.554); |
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[7085] | 162 | this->setAbsDir(Quaternion(0.0, 0.0, 0.0)); |
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[7082] | 163 | } |
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[6436] | 164 | } |
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| 165 | |
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[6966] | 166 | |
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[7044] | 167 | void Playable::die() |
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| 168 | { |
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| 169 | PRINTF(0)("Playable dies\n"); |
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| 170 | // only if this is the spaceship of the player |
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[7072] | 171 | if (State::isOnline()) |
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| 172 | { |
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[7078] | 173 | if( this == State::getPlayer()->getPlayable()) |
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| 174 | State::getGameRules()->onPlayerDeath(); |
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[7044] | 175 | |
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| 176 | |
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[7079] | 177 | this->toList(OM_DEAD_TICK); |
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[7078] | 178 | //HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that |
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| 179 | this->setAbsCoor(-2000.0, -2000.0, -2000.0); |
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| 180 | |
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[7044] | 181 | //explosion hack |
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[7078] | 182 | this->emitter->setSystem(explosionParticles); |
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| 183 | this->emitter->setSystem(NULL); |
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[7072] | 184 | } |
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[7044] | 185 | } |
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| 186 | |
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| 187 | |
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[6436] | 188 | /** |
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[5872] | 189 | * subscribe to all events the controllable needs |
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[5898] | 190 | * @param player the player that shall controll this Playable |
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[5872] | 191 | */ |
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[6986] | 192 | bool Playable::setPlayer(Player* player) |
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[5872] | 193 | { |
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[6986] | 194 | // if we already have a Player inside do nothing |
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| 195 | if (this->currentPlayer != NULL && player != NULL) |
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[5872] | 196 | { |
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[5895] | 197 | return false; |
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[5875] | 198 | } |
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[6986] | 199 | |
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| 200 | // eject the Player if player == NULL |
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| 201 | if (this->currentPlayer != NULL && player == NULL) |
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[5895] | 202 | { |
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[6987] | 203 | PRINTF(4)("Player gets ejected\n"); |
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[6986] | 204 | |
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| 205 | // unsubscibe all events. |
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[5895] | 206 | EventHandler* evh = EventHandler::getInstance(); |
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| 207 | std::list<int>::iterator ev; |
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| 208 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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[6986] | 209 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 210 | |
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| 211 | // leave the entity |
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| 212 | this->leave(); |
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| 213 | |
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| 214 | // eject the current Player. |
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| 215 | Player* ejectPlayer = this->currentPlayer; |
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| 216 | this->currentPlayer = NULL; |
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| 217 | // eject the Player. |
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| 218 | ejectPlayer->setPlayable(NULL); |
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| 219 | |
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[5895] | 220 | return true; |
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| 221 | } |
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[5889] | 222 | |
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[6986] | 223 | // get the new Player inside |
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| 224 | if (this->currentPlayer == NULL && player != NULL) |
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[5896] | 225 | { |
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[6987] | 226 | PRINTF(4)("New Player gets inside\n"); |
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[6986] | 227 | this->currentPlayer = player; |
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| 228 | if (this->currentPlayer->getPlayable() != this) |
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| 229 | this->currentPlayer->setPlayable(this); |
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[5896] | 230 | |
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| 231 | /*EventHandler*/ |
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| 232 | EventHandler* evh = EventHandler::getInstance(); |
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| 233 | std::list<int>::iterator ev; |
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| 234 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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[6986] | 235 | evh->subscribe(player, ES_GAME, (*ev)); |
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[5896] | 236 | |
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[6986] | 237 | this->enter(); |
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[5896] | 238 | return true; |
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| 239 | } |
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[6986] | 240 | |
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| 241 | return false; |
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[5896] | 242 | } |
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| 243 | |
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[6986] | 244 | |
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[6547] | 245 | bool Playable::pickup(PowerUp* powerUp) |
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| 246 | { |
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| 247 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
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[6973] | 248 | return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager()); |
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[6547] | 249 | } |
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| 250 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
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| 251 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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| 252 | switch(ppu->getType()) { |
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| 253 | case POWERUP_PARAM_HEALTH: |
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[6700] | 254 | this->increaseHealth(ppu->getValue()); |
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[6547] | 255 | return true; |
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| 256 | case POWERUP_PARAM_MAX_HEALTH: |
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[6700] | 257 | this->increaseHealthMax(ppu->getValue()); |
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[6547] | 258 | return true; |
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| 259 | } |
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| 260 | } |
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| 261 | return false; |
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| 262 | } |
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| 263 | |
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[5896] | 264 | /** |
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[5898] | 265 | * add an event to the event list of events this Playable can capture |
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| 266 | * @param eventType the Type of event to add |
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[5889] | 267 | */ |
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[5896] | 268 | void Playable::registerEvent(int eventType) |
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[5889] | 269 | { |
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| 270 | this->events.push_back(eventType); |
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| 271 | |
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[5896] | 272 | if (this->currentPlayer != NULL) |
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| 273 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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[5889] | 274 | } |
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| 275 | |
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[5896] | 276 | /** |
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[5898] | 277 | * remove an event to the event list this Playable can capture. |
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| 278 | * @param event the event to unregister. |
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[5896] | 279 | */ |
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| 280 | void Playable::unregisterEvent(int eventType) |
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| 281 | { |
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[5902] | 282 | this->events.remove(eventType); |
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[5889] | 283 | |
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[5896] | 284 | if (this->currentPlayer != NULL) |
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| 285 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 286 | } |
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[5889] | 287 | |
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[6804] | 288 | /** |
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| 289 | * @brief ticks a Playable |
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| 290 | * @param dt: the passed time since the last Tick |
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| 291 | */ |
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| 292 | void Playable::tick(float dt) |
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| 293 | { |
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| 294 | this->weaponMan->tick(dt); |
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| 295 | if (this->bFire) |
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| 296 | weaponMan->fire(); |
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| 297 | } |
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[5896] | 298 | |
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[6804] | 299 | |
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| 300 | /** |
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| 301 | * @brief processes Playable events. |
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| 302 | * @param event the Captured Event. |
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| 303 | */ |
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| 304 | void Playable::process(const Event &event) |
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| 305 | { |
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| 306 | if( event.type == KeyMapper::PEV_FIRE1) |
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| 307 | this->bFire = event.bPressed; |
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| 308 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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| 309 | { |
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| 310 | this->nextWeaponConfig(); |
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| 311 | } |
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| 312 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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| 313 | this->previousWeaponConfig(); |
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| 314 | } |
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| 315 | |
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| 316 | |
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| 317 | |
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[6241] | 318 | void Playable::attachCamera() |
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| 319 | { |
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[7014] | 320 | State::getCameraNode()->setParentSoft(this); |
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| 321 | State::getCameraTargetNode()->setParentSoft(this); |
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[6241] | 322 | |
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| 323 | } |
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| 324 | |
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| 325 | |
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[6804] | 326 | |
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| 327 | |
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[6241] | 328 | void Playable::detachCamera() |
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| 329 | { |
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| 330 | } |
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[6868] | 331 | |
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[6959] | 332 | #define DATA_FLAGS 1 |
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| 333 | #define DATA_SCORE 2 |
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| 334 | |
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[6868] | 335 | #define FLAGS_bFire 1 |
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| 336 | |
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| 337 | int Playable::writeSync( const byte * data, int length, int sender ) |
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| 338 | { |
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| 339 | SYNCHELP_READ_BEGIN(); |
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[7010] | 340 | |
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[6994] | 341 | byte b; |
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| 342 | SYNCHELP_READ_BYTE( b, NWT_PL_B ); |
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[7010] | 343 | |
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[6868] | 344 | byte flags; |
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[7010] | 345 | |
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[6994] | 346 | if ( b == DATA_FLAGS ) |
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| 347 | { |
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| 348 | SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); |
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[6871] | 349 | |
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[6994] | 350 | bFire = (flags & FLAGS_bFire) != 0; |
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[7010] | 351 | |
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[6994] | 352 | return SYNCHELP_READ_N; |
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| 353 | } |
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[7010] | 354 | |
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[6994] | 355 | if ( b == DATA_SCORE ) |
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| 356 | { |
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| 357 | int newScore; |
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| 358 | SYNCHELP_READ_BYTE( newScore, NWT_PL_SCORE ); |
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| 359 | setScore( newScore ); |
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[7010] | 360 | |
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[6994] | 361 | return SYNCHELP_READ_N; |
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| 362 | } |
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[6871] | 363 | |
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[6868] | 364 | return SYNCHELP_READ_N; |
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| 365 | } |
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| 366 | |
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| 367 | int Playable::readSync( byte * data, int maxLength ) |
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| 368 | { |
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| 369 | SYNCHELP_WRITE_BEGIN(); |
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[7010] | 370 | |
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[6994] | 371 | if ( score != oldScore && isServer() ) |
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| 372 | { |
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| 373 | SYNCHELP_WRITE_BYTE( DATA_SCORE, NWT_PL_B); |
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| 374 | SYNCHELP_WRITE_INT( score, NWT_PL_SCORE ); |
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| 375 | oldScore = score; |
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[7010] | 376 | |
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[6994] | 377 | return SYNCHELP_WRITE_N; |
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| 378 | } |
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[7010] | 379 | |
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[6868] | 380 | byte flags = 0; |
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[6871] | 381 | |
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[6868] | 382 | if ( bFire ) |
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| 383 | flags |= FLAGS_bFire; |
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| 384 | |
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[6871] | 385 | |
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[6994] | 386 | SYNCHELP_WRITE_BYTE( DATA_FLAGS, NWT_PL_B); |
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[6868] | 387 | SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); |
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| 388 | oldFlags = flags; |
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| 389 | |
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[6871] | 390 | |
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[6868] | 391 | return SYNCHELP_WRITE_N; |
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| 392 | } |
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| 393 | |
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| 394 | bool Playable::needsReadSync( ) |
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| 395 | { |
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[6994] | 396 | if ( score != oldScore && isServer() ) |
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| 397 | return true; |
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[6959] | 398 | |
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[6868] | 399 | byte flags = 0; |
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[6871] | 400 | |
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[6868] | 401 | if ( bFire ) |
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| 402 | flags |= FLAGS_bFire; |
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[6871] | 403 | |
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[6868] | 404 | return flags!=oldFlags; |
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| 405 | } |
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