[5838] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5841] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[5838] | 14 | */ |
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| 15 | |
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[5881] | 16 | |
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[5838] | 17 | #include "playable.h" |
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[5895] | 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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[5875] | 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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[6241] | 22 | #include "state.h" |
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[7092] | 23 | #include "load_param.h" |
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[5838] | 24 | |
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[6700] | 25 | #include "world_entities/projectiles/projectile.h" |
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| 26 | |
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[6547] | 27 | #include "power_ups/weapon_power_up.h" |
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| 28 | #include "power_ups/param_power_up.h" |
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[5872] | 29 | |
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[7044] | 30 | #include "game_rules.h" |
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[6547] | 31 | |
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[6959] | 32 | #include "dot_emitter.h" |
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| 33 | #include "sprite_particles.h" |
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| 34 | |
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[7121] | 35 | #include "shared_network_data.h" |
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| 36 | |
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[7118] | 37 | #include "effects/explosion.h" |
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[6959] | 38 | |
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[7118] | 39 | |
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[5838] | 40 | Playable::Playable() |
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| 41 | { |
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[6442] | 42 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 43 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 44 | |
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| 45 | this->toList(OM_GROUP_01); |
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| 46 | this->weaponMan = new WeaponManager(this); |
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| 47 | |
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| 48 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 49 | this->currentPlayer = NULL; |
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[6695] | 50 | |
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[6804] | 51 | this->bFire = false; |
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[6868] | 52 | this->oldFlags = 0; |
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[6804] | 53 | |
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[6695] | 54 | this->setSynchronized(true); |
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[6959] | 55 | |
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| 56 | this->score = 0; |
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| 57 | this->oldScore = 0; |
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| 58 | |
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[7118] | 59 | this->bDead = false; |
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[5838] | 60 | } |
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| 61 | |
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[6695] | 62 | |
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| 63 | |
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[5875] | 64 | Playable::~Playable() |
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[5838] | 65 | { |
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[5881] | 66 | delete this->weaponMan; |
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[5895] | 67 | |
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[6986] | 68 | // THE DERIVED CLASS MUST UNSUBSCRIBE THE PLAYER THROUGH |
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| 69 | // this->setPlayer(NULL); |
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| 70 | // IN ITS DESTRUCTOR. |
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| 71 | assert(this->currentPlayer == NULL); |
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[5875] | 72 | } |
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| 73 | |
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[5898] | 74 | |
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[7092] | 75 | void Playable::loadParams(const TiXmlElement* root) |
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| 76 | { |
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| 77 | WorldEntity::loadParams(root); |
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| 78 | |
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| 79 | LoadParam(root, "abs-dir", this, Playable, setAbsDirPlay); |
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| 80 | } |
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| 81 | |
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[6443] | 82 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 83 | { |
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[6676] | 84 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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[6443] | 85 | |
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[6578] | 86 | this->weaponConfigChanged(); |
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[6443] | 87 | } |
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| 88 | |
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[6695] | 89 | |
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[6443] | 90 | void Playable::removeWeapon(Weapon* weapon) |
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| 91 | { |
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| 92 | this->weaponMan->removeWeapon(weapon); |
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| 93 | |
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[6568] | 94 | this->weaponConfigChanged(); |
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[6443] | 95 | } |
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| 96 | |
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[6695] | 97 | |
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[6444] | 98 | void Playable::nextWeaponConfig() |
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| 99 | { |
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| 100 | this->weaponMan->nextWeaponConfig(); |
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[6568] | 101 | this->weaponConfigChanged(); |
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[6444] | 102 | } |
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[6443] | 103 | |
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[6695] | 104 | |
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[6444] | 105 | void Playable::previousWeaponConfig() |
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| 106 | { |
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| 107 | this->weaponMan->previousWeaponConfig(); |
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[6568] | 108 | this->weaponConfigChanged(); |
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[6444] | 109 | } |
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| 110 | |
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[6695] | 111 | |
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[6568] | 112 | void Playable::weaponConfigChanged() |
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| 113 | { |
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[6578] | 114 | if (this->currentPlayer != NULL) |
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| 115 | this->currentPlayer->weaponConfigChanged(); |
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[6568] | 116 | } |
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[6444] | 117 | |
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[6695] | 118 | |
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[5872] | 119 | /** |
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[6436] | 120 | * @brief helps us colliding Playables |
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| 121 | */ |
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| 122 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 123 | { |
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[7072] | 124 | if (entity == collider) |
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| 125 | return; |
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| 126 | collider = entity; |
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| 127 | |
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[7121] | 128 | if ( entity->isA(CL_PROJECTILE) && ( !State::isOnline() || SharedNetworkData::getInstance()->isGameServer() ) ) |
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[6966] | 129 | { |
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[7072] | 130 | this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX); |
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[6966] | 131 | // EXTREME HACK |
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[7072] | 132 | if (this->getHealth() <= 0.0f) |
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[6966] | 133 | { |
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| 134 | this->die(); |
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| 135 | } |
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| 136 | } |
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| 137 | } |
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[6436] | 138 | |
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[6966] | 139 | |
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[7044] | 140 | void Playable::respawn() |
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[6966] | 141 | { |
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[7044] | 142 | PRINTF(0)("Playable respawn\n"); |
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| 143 | // only if this is the spaceship of the player |
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| 144 | if( this == State::getPlayer()->getPlayable()) |
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| 145 | State::getGameRules()->onPlayerSpawn(); |
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[6966] | 146 | |
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[7085] | 147 | |
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[7082] | 148 | if( this->getOwner() % 2 == 0) |
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| 149 | { |
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[7091] | 150 | // this->toList(OM_GROUP_00); |
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[7082] | 151 | this->setAbsCoor(213.37, 57.71, -47.98); |
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[7100] | 152 | this->setAbsDir(0, 0, 1, 0); |
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[7082] | 153 | } |
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[6966] | 154 | else |
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[7099] | 155 | { // red team |
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[7091] | 156 | // this->toList(OM_GROUP_01); |
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[7082] | 157 | this->setAbsCoor(-314.450, 40.701, 83.554); |
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[7100] | 158 | this->setAbsDir(1.0, -0.015, -0.012, 0.011); |
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[7082] | 159 | } |
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[7118] | 160 | this->reset(); |
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| 161 | this->bDead = false; |
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[6436] | 162 | } |
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| 163 | |
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[6966] | 164 | |
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[7088] | 165 | |
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[7044] | 166 | void Playable::die() |
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| 167 | { |
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[7119] | 168 | Explosion::explode(dynamic_cast<PNode*>(this), Vector(1.0f, 1.0f, 1.0f)); |
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| 169 | |
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| 170 | |
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[7118] | 171 | if( !this->bDead) |
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| 172 | { |
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| 173 | PRINTF(0)("Playable dies\n"); |
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[7044] | 174 | // only if this is the spaceship of the player |
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[7118] | 175 | if (State::isOnline()) |
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| 176 | { |
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| 177 | if( this == State::getPlayer()->getPlayable()) |
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| 178 | State::getGameRules()->onPlayerDeath(); |
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[7044] | 179 | |
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[7091] | 180 | // this->toList(OM_GROUP_05); |
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[7078] | 181 | //HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that |
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[7118] | 182 | this->setAbsCoor(-2000.0, -2000.0, -2000.0); |
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[7078] | 183 | |
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[7044] | 184 | //explosion hack |
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[7118] | 185 | |
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| 186 | } |
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| 187 | this->bDead = true; |
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[7072] | 188 | } |
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[7044] | 189 | } |
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| 190 | |
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| 191 | |
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[6436] | 192 | /** |
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[5872] | 193 | * subscribe to all events the controllable needs |
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[5898] | 194 | * @param player the player that shall controll this Playable |
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[5872] | 195 | */ |
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[6986] | 196 | bool Playable::setPlayer(Player* player) |
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[5872] | 197 | { |
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[6986] | 198 | // if we already have a Player inside do nothing |
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| 199 | if (this->currentPlayer != NULL && player != NULL) |
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[5872] | 200 | { |
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[5895] | 201 | return false; |
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[5875] | 202 | } |
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[6986] | 203 | |
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| 204 | // eject the Player if player == NULL |
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| 205 | if (this->currentPlayer != NULL && player == NULL) |
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[5895] | 206 | { |
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[6987] | 207 | PRINTF(4)("Player gets ejected\n"); |
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[6986] | 208 | |
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| 209 | // unsubscibe all events. |
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[5895] | 210 | EventHandler* evh = EventHandler::getInstance(); |
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| 211 | std::list<int>::iterator ev; |
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| 212 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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[6986] | 213 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 214 | |
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| 215 | // leave the entity |
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| 216 | this->leave(); |
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| 217 | |
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| 218 | // eject the current Player. |
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| 219 | Player* ejectPlayer = this->currentPlayer; |
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| 220 | this->currentPlayer = NULL; |
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| 221 | // eject the Player. |
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| 222 | ejectPlayer->setPlayable(NULL); |
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| 223 | |
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[5895] | 224 | return true; |
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| 225 | } |
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[5889] | 226 | |
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[6986] | 227 | // get the new Player inside |
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| 228 | if (this->currentPlayer == NULL && player != NULL) |
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[5896] | 229 | { |
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[6987] | 230 | PRINTF(4)("New Player gets inside\n"); |
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[6986] | 231 | this->currentPlayer = player; |
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| 232 | if (this->currentPlayer->getPlayable() != this) |
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| 233 | this->currentPlayer->setPlayable(this); |
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[5896] | 234 | |
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| 235 | /*EventHandler*/ |
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| 236 | EventHandler* evh = EventHandler::getInstance(); |
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| 237 | std::list<int>::iterator ev; |
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| 238 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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[6986] | 239 | evh->subscribe(player, ES_GAME, (*ev)); |
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[5896] | 240 | |
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[6986] | 241 | this->enter(); |
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[5896] | 242 | return true; |
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| 243 | } |
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[6986] | 244 | |
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| 245 | return false; |
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[5896] | 246 | } |
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| 247 | |
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[6986] | 248 | |
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[6547] | 249 | bool Playable::pickup(PowerUp* powerUp) |
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| 250 | { |
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| 251 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
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[6973] | 252 | return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager()); |
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[6547] | 253 | } |
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| 254 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
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| 255 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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| 256 | switch(ppu->getType()) { |
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| 257 | case POWERUP_PARAM_HEALTH: |
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[6700] | 258 | this->increaseHealth(ppu->getValue()); |
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[6547] | 259 | return true; |
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| 260 | case POWERUP_PARAM_MAX_HEALTH: |
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[6700] | 261 | this->increaseHealthMax(ppu->getValue()); |
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[6547] | 262 | return true; |
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| 263 | } |
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| 264 | } |
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| 265 | return false; |
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| 266 | } |
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| 267 | |
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[5896] | 268 | /** |
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[5898] | 269 | * add an event to the event list of events this Playable can capture |
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| 270 | * @param eventType the Type of event to add |
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[5889] | 271 | */ |
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[5896] | 272 | void Playable::registerEvent(int eventType) |
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[5889] | 273 | { |
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| 274 | this->events.push_back(eventType); |
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| 275 | |
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[5896] | 276 | if (this->currentPlayer != NULL) |
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| 277 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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[5889] | 278 | } |
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| 279 | |
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[5896] | 280 | /** |
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[5898] | 281 | * remove an event to the event list this Playable can capture. |
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| 282 | * @param event the event to unregister. |
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[5896] | 283 | */ |
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| 284 | void Playable::unregisterEvent(int eventType) |
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| 285 | { |
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[5902] | 286 | this->events.remove(eventType); |
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[5889] | 287 | |
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[5896] | 288 | if (this->currentPlayer != NULL) |
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| 289 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 290 | } |
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[5889] | 291 | |
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[6804] | 292 | /** |
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| 293 | * @brief ticks a Playable |
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| 294 | * @param dt: the passed time since the last Tick |
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| 295 | */ |
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| 296 | void Playable::tick(float dt) |
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| 297 | { |
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| 298 | this->weaponMan->tick(dt); |
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| 299 | if (this->bFire) |
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| 300 | weaponMan->fire(); |
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| 301 | } |
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[5896] | 302 | |
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[6804] | 303 | |
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| 304 | /** |
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| 305 | * @brief processes Playable events. |
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| 306 | * @param event the Captured Event. |
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| 307 | */ |
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| 308 | void Playable::process(const Event &event) |
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| 309 | { |
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| 310 | if( event.type == KeyMapper::PEV_FIRE1) |
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| 311 | this->bFire = event.bPressed; |
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| 312 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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| 313 | { |
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| 314 | this->nextWeaponConfig(); |
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| 315 | } |
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| 316 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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| 317 | this->previousWeaponConfig(); |
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| 318 | } |
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| 319 | |
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| 320 | |
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| 321 | |
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[6241] | 322 | void Playable::attachCamera() |
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| 323 | { |
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[7014] | 324 | State::getCameraNode()->setParentSoft(this); |
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| 325 | State::getCameraTargetNode()->setParentSoft(this); |
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[6241] | 326 | |
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| 327 | } |
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| 328 | |
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| 329 | |
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[6804] | 330 | |
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| 331 | |
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[6241] | 332 | void Playable::detachCamera() |
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| 333 | { |
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| 334 | } |
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[6868] | 335 | |
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[6959] | 336 | #define DATA_FLAGS 1 |
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| 337 | #define DATA_SCORE 2 |
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| 338 | |
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[6868] | 339 | #define FLAGS_bFire 1 |
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| 340 | |
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| 341 | int Playable::writeSync( const byte * data, int length, int sender ) |
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| 342 | { |
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| 343 | SYNCHELP_READ_BEGIN(); |
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[7010] | 344 | |
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[6994] | 345 | byte b; |
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| 346 | SYNCHELP_READ_BYTE( b, NWT_PL_B ); |
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[7010] | 347 | |
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[6868] | 348 | byte flags; |
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[7010] | 349 | |
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[6994] | 350 | if ( b == DATA_FLAGS ) |
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| 351 | { |
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| 352 | SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); |
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[6871] | 353 | |
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[6994] | 354 | bFire = (flags & FLAGS_bFire) != 0; |
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[7010] | 355 | |
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[6994] | 356 | return SYNCHELP_READ_N; |
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| 357 | } |
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[7010] | 358 | |
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[6994] | 359 | if ( b == DATA_SCORE ) |
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| 360 | { |
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| 361 | int newScore; |
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| 362 | SYNCHELP_READ_BYTE( newScore, NWT_PL_SCORE ); |
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| 363 | setScore( newScore ); |
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[7010] | 364 | |
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[6994] | 365 | return SYNCHELP_READ_N; |
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| 366 | } |
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[6871] | 367 | |
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[6868] | 368 | return SYNCHELP_READ_N; |
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| 369 | } |
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| 370 | |
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| 371 | int Playable::readSync( byte * data, int maxLength ) |
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| 372 | { |
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| 373 | SYNCHELP_WRITE_BEGIN(); |
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[7010] | 374 | |
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[6994] | 375 | if ( score != oldScore && isServer() ) |
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| 376 | { |
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| 377 | SYNCHELP_WRITE_BYTE( DATA_SCORE, NWT_PL_B); |
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| 378 | SYNCHELP_WRITE_INT( score, NWT_PL_SCORE ); |
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| 379 | oldScore = score; |
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[7010] | 380 | |
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[6994] | 381 | return SYNCHELP_WRITE_N; |
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| 382 | } |
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[7010] | 383 | |
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[6868] | 384 | byte flags = 0; |
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[6871] | 385 | |
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[6868] | 386 | if ( bFire ) |
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| 387 | flags |= FLAGS_bFire; |
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| 388 | |
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[6871] | 389 | |
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[6994] | 390 | SYNCHELP_WRITE_BYTE( DATA_FLAGS, NWT_PL_B); |
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[6868] | 391 | SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); |
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| 392 | oldFlags = flags; |
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| 393 | |
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[6871] | 394 | |
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[6868] | 395 | return SYNCHELP_WRITE_N; |
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| 396 | } |
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| 397 | |
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| 398 | bool Playable::needsReadSync( ) |
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| 399 | { |
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[6994] | 400 | if ( score != oldScore && isServer() ) |
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| 401 | return true; |
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[6959] | 402 | |
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[6868] | 403 | byte flags = 0; |
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[6871] | 404 | |
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[6868] | 405 | if ( bFire ) |
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| 406 | flags |= FLAGS_bFire; |
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[6871] | 407 | |
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[6868] | 408 | return flags!=oldFlags; |
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| 409 | } |
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