[5838] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5841] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[5838] | 14 | */ |
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| 15 | |
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[5881] | 16 | |
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[5838] | 17 | #include "playable.h" |
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[5895] | 18 | |
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| 19 | #include "weapons/weapon_manager.h" |
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[5875] | 20 | #include "event_handler.h" |
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| 21 | #include "player.h" |
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[6241] | 22 | #include "state.h" |
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[7193] | 23 | #include "util/loading/load_param.h" |
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[5838] | 24 | |
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[6700] | 25 | #include "world_entities/projectiles/projectile.h" |
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| 26 | |
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[6547] | 27 | #include "power_ups/weapon_power_up.h" |
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| 28 | #include "power_ups/param_power_up.h" |
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[5872] | 29 | |
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[7044] | 30 | #include "game_rules.h" |
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[6547] | 31 | |
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[6959] | 32 | #include "dot_emitter.h" |
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| 33 | #include "sprite_particles.h" |
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| 34 | |
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[7121] | 35 | #include "shared_network_data.h" |
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| 36 | |
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[7118] | 37 | #include "effects/explosion.h" |
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[6959] | 38 | |
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[7118] | 39 | |
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[5838] | 40 | Playable::Playable() |
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[7338] | 41 | : weaponMan(this), |
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| 42 | supportedPlaymodes(Playable::Full3D), |
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| 43 | playmode(Playable::Full3D) |
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[5838] | 44 | { |
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[6442] | 45 | this->setClassID(CL_PLAYABLE, "Playable"); |
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| 46 | PRINTF(4)("PLAYABLE INIT\n"); |
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| 47 | |
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| 48 | this->toList(OM_GROUP_01); |
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| 49 | |
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| 50 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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| 51 | this->currentPlayer = NULL; |
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[6695] | 52 | |
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[6804] | 53 | this->bFire = false; |
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[6868] | 54 | this->oldFlags = 0; |
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[6804] | 55 | |
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[6695] | 56 | this->setSynchronized(true); |
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[6959] | 57 | |
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| 58 | this->score = 0; |
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| 59 | this->oldScore = 0; |
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| 60 | |
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[7118] | 61 | this->bDead = false; |
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[5838] | 62 | } |
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| 63 | |
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[6695] | 64 | |
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| 65 | |
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[5875] | 66 | Playable::~Playable() |
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[5838] | 67 | { |
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[6986] | 68 | // THE DERIVED CLASS MUST UNSUBSCRIBE THE PLAYER THROUGH |
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| 69 | // this->setPlayer(NULL); |
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| 70 | // IN ITS DESTRUCTOR. |
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| 71 | assert(this->currentPlayer == NULL); |
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[5875] | 72 | } |
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| 73 | |
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[5898] | 74 | |
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[7092] | 75 | void Playable::loadParams(const TiXmlElement* root) |
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| 76 | { |
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| 77 | WorldEntity::loadParams(root); |
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| 78 | |
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[7337] | 79 | LoadParam(root, "abs-dir", this, Playable, setStartDirection); |
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[7092] | 80 | } |
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| 81 | |
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[6443] | 82 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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| 83 | { |
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[7337] | 84 | this->weaponMan.addWeapon(weapon, configID, slotID); |
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[6443] | 85 | |
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[6578] | 86 | this->weaponConfigChanged(); |
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[6443] | 87 | } |
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| 88 | |
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[6695] | 89 | |
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[6443] | 90 | void Playable::removeWeapon(Weapon* weapon) |
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| 91 | { |
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[7337] | 92 | this->weaponMan.removeWeapon(weapon); |
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[6443] | 93 | |
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[7338] | 94 | this->weaponConfigChanged(); |
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[6443] | 95 | } |
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| 96 | |
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[6695] | 97 | |
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[6444] | 98 | void Playable::nextWeaponConfig() |
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| 99 | { |
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[7337] | 100 | this->weaponMan.nextWeaponConfig(); |
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[7338] | 101 | this->weaponConfigChanged(); |
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[6444] | 102 | } |
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[6443] | 103 | |
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[6695] | 104 | |
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[6444] | 105 | void Playable::previousWeaponConfig() |
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| 106 | { |
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[7337] | 107 | this->weaponMan.previousWeaponConfig(); |
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[7338] | 108 | this->weaponConfigChanged(); |
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[6444] | 109 | } |
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| 110 | |
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[6695] | 111 | |
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[6568] | 112 | void Playable::weaponConfigChanged() |
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| 113 | { |
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[6578] | 114 | if (this->currentPlayer != NULL) |
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| 115 | this->currentPlayer->weaponConfigChanged(); |
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[6568] | 116 | } |
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[6444] | 117 | |
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[7173] | 118 | /** |
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| 119 | * @brief sets the CameraMode. |
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| 120 | * @param cameraMode: the Mode to switch to. |
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| 121 | */ |
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| 122 | void Playable::setCameraMode(unsigned int cameraMode) |
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[7338] | 123 | {} |
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| 124 | |
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| 125 | /** |
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| 126 | * @brief sets the Playmode |
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| 127 | * @param playmode the Playmode |
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| 128 | * @returns true on success, false otherwise |
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| 129 | */ |
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[7339] | 130 | bool Playable::setPlaymode(Playable::Playmode playmode) |
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[7173] | 131 | { |
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[7338] | 132 | if (!this->playmodeSupported(playmode)) |
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| 133 | return false; |
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| 134 | else |
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| 135 | this->playmode = playmode; |
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[7173] | 136 | } |
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| 137 | |
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| 138 | |
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[5872] | 139 | /** |
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[6436] | 140 | * @brief helps us colliding Playables |
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| 141 | */ |
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| 142 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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| 143 | { |
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[7072] | 144 | if (entity == collider) |
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| 145 | return; |
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| 146 | collider = entity; |
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| 147 | |
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[7121] | 148 | if ( entity->isA(CL_PROJECTILE) && ( !State::isOnline() || SharedNetworkData::getInstance()->isGameServer() ) ) |
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[6966] | 149 | { |
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[7072] | 150 | this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX); |
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[6966] | 151 | // EXTREME HACK |
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[7072] | 152 | if (this->getHealth() <= 0.0f) |
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[6966] | 153 | { |
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| 154 | this->die(); |
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| 155 | } |
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| 156 | } |
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| 157 | } |
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[6436] | 158 | |
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[6966] | 159 | |
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[7044] | 160 | void Playable::respawn() |
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[6966] | 161 | { |
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[7044] | 162 | PRINTF(0)("Playable respawn\n"); |
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| 163 | // only if this is the spaceship of the player |
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| 164 | if( this == State::getPlayer()->getPlayable()) |
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| 165 | State::getGameRules()->onPlayerSpawn(); |
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[6966] | 166 | |
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[7085] | 167 | |
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[7082] | 168 | if( this->getOwner() % 2 == 0) |
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| 169 | { |
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[7338] | 170 | // this->toList(OM_GROUP_00); |
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[7082] | 171 | this->setAbsCoor(213.37, 57.71, -47.98); |
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[7100] | 172 | this->setAbsDir(0, 0, 1, 0); |
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[7082] | 173 | } |
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[6966] | 174 | else |
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[7099] | 175 | { // red team |
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[7338] | 176 | // this->toList(OM_GROUP_01); |
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[7082] | 177 | this->setAbsCoor(-314.450, 40.701, 83.554); |
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[7100] | 178 | this->setAbsDir(1.0, -0.015, -0.012, 0.011); |
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[7082] | 179 | } |
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[7118] | 180 | this->reset(); |
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| 181 | this->bDead = false; |
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[6436] | 182 | } |
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| 183 | |
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[6966] | 184 | |
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[7088] | 185 | |
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[7044] | 186 | void Playable::die() |
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| 187 | { |
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[7119] | 188 | Explosion::explode(dynamic_cast<PNode*>(this), Vector(1.0f, 1.0f, 1.0f)); |
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| 189 | |
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| 190 | |
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[7118] | 191 | if( !this->bDead) |
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| 192 | { |
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| 193 | PRINTF(0)("Playable dies\n"); |
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[7338] | 194 | // only if this is the spaceship of the player |
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[7118] | 195 | if (State::isOnline()) |
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| 196 | { |
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| 197 | if( this == State::getPlayer()->getPlayable()) |
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| 198 | State::getGameRules()->onPlayerDeath(); |
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[7044] | 199 | |
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[7338] | 200 | // this->toList(OM_GROUP_05); |
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| 201 | //HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that |
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[7118] | 202 | this->setAbsCoor(-2000.0, -2000.0, -2000.0); |
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[7078] | 203 | |
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[7338] | 204 | //explosion hack |
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[7118] | 205 | |
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| 206 | } |
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| 207 | this->bDead = true; |
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[7072] | 208 | } |
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[7044] | 209 | } |
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| 210 | |
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| 211 | |
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[6436] | 212 | /** |
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[5872] | 213 | * subscribe to all events the controllable needs |
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[5898] | 214 | * @param player the player that shall controll this Playable |
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[5872] | 215 | */ |
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[6986] | 216 | bool Playable::setPlayer(Player* player) |
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[5872] | 217 | { |
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[6986] | 218 | // if we already have a Player inside do nothing |
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| 219 | if (this->currentPlayer != NULL && player != NULL) |
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[5872] | 220 | { |
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[5895] | 221 | return false; |
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[5875] | 222 | } |
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[6986] | 223 | |
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| 224 | // eject the Player if player == NULL |
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| 225 | if (this->currentPlayer != NULL && player == NULL) |
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[5895] | 226 | { |
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[6987] | 227 | PRINTF(4)("Player gets ejected\n"); |
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[6986] | 228 | |
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| 229 | // unsubscibe all events. |
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[5895] | 230 | EventHandler* evh = EventHandler::getInstance(); |
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[7338] | 231 | std::vector<int>::iterator ev; |
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[5895] | 232 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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[6986] | 233 | evh->unsubscribe( ES_GAME, (*ev)); |
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| 234 | |
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| 235 | // leave the entity |
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| 236 | this->leave(); |
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| 237 | |
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| 238 | // eject the current Player. |
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| 239 | Player* ejectPlayer = this->currentPlayer; |
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| 240 | this->currentPlayer = NULL; |
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| 241 | // eject the Player. |
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| 242 | ejectPlayer->setPlayable(NULL); |
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| 243 | |
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[5895] | 244 | return true; |
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| 245 | } |
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[5889] | 246 | |
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[6986] | 247 | // get the new Player inside |
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| 248 | if (this->currentPlayer == NULL && player != NULL) |
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[5896] | 249 | { |
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[6987] | 250 | PRINTF(4)("New Player gets inside\n"); |
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[6986] | 251 | this->currentPlayer = player; |
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| 252 | if (this->currentPlayer->getPlayable() != this) |
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| 253 | this->currentPlayer->setPlayable(this); |
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[5896] | 254 | |
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| 255 | /*EventHandler*/ |
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| 256 | EventHandler* evh = EventHandler::getInstance(); |
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[7338] | 257 | std::vector<int>::iterator ev; |
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[5896] | 258 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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[6986] | 259 | evh->subscribe(player, ES_GAME, (*ev)); |
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[5896] | 260 | |
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[6986] | 261 | this->enter(); |
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[5896] | 262 | return true; |
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| 263 | } |
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[6986] | 264 | |
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| 265 | return false; |
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[5896] | 266 | } |
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| 267 | |
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[6986] | 268 | |
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[6547] | 269 | bool Playable::pickup(PowerUp* powerUp) |
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| 270 | { |
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[7338] | 271 | if(powerUp->isA(CL_WEAPON_POWER_UP)) |
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| 272 | { |
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[7337] | 273 | return dynamic_cast<WeaponPowerUp*>(powerUp)->process(&this->getWeaponManager()); |
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[6547] | 274 | } |
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[7338] | 275 | else if(powerUp->isA(CL_PARAM_POWER_UP)) |
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| 276 | { |
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[6547] | 277 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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[7338] | 278 | switch(ppu->getType()) |
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| 279 | { |
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[6547] | 280 | case POWERUP_PARAM_HEALTH: |
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[6700] | 281 | this->increaseHealth(ppu->getValue()); |
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[6547] | 282 | return true; |
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| 283 | case POWERUP_PARAM_MAX_HEALTH: |
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[6700] | 284 | this->increaseHealthMax(ppu->getValue()); |
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[6547] | 285 | return true; |
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| 286 | } |
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| 287 | } |
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| 288 | return false; |
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| 289 | } |
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| 290 | |
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[5896] | 291 | /** |
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[5898] | 292 | * add an event to the event list of events this Playable can capture |
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| 293 | * @param eventType the Type of event to add |
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[5889] | 294 | */ |
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[5896] | 295 | void Playable::registerEvent(int eventType) |
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[5889] | 296 | { |
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| 297 | this->events.push_back(eventType); |
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| 298 | |
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[5896] | 299 | if (this->currentPlayer != NULL) |
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| 300 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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[5889] | 301 | } |
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| 302 | |
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[5896] | 303 | /** |
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[7339] | 304 | * @brief remove an event to the event list this Playable can capture. |
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[5898] | 305 | * @param event the event to unregister. |
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[5896] | 306 | */ |
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| 307 | void Playable::unregisterEvent(int eventType) |
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| 308 | { |
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[7338] | 309 | std::vector<int>::iterator rmEvent = std::find(this->events.begin(), this->events.end(), eventType); |
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| 310 | this->events.erase(rmEvent); |
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[5889] | 311 | |
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[5896] | 312 | if (this->currentPlayer != NULL) |
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| 313 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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| 314 | } |
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[5889] | 315 | |
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[6804] | 316 | /** |
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| 317 | * @brief ticks a Playable |
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| 318 | * @param dt: the passed time since the last Tick |
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| 319 | */ |
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| 320 | void Playable::tick(float dt) |
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| 321 | { |
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[7337] | 322 | this->weaponMan.tick(dt); |
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[6804] | 323 | if (this->bFire) |
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[7337] | 324 | weaponMan.fire(); |
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[6804] | 325 | } |
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[5896] | 326 | |
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[6804] | 327 | |
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| 328 | /** |
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| 329 | * @brief processes Playable events. |
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| 330 | * @param event the Captured Event. |
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| 331 | */ |
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| 332 | void Playable::process(const Event &event) |
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| 333 | { |
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| 334 | if( event.type == KeyMapper::PEV_FIRE1) |
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| 335 | this->bFire = event.bPressed; |
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| 336 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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| 337 | { |
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| 338 | this->nextWeaponConfig(); |
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| 339 | } |
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| 340 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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| 341 | this->previousWeaponConfig(); |
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| 342 | } |
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| 343 | |
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| 344 | |
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| 345 | |
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[6241] | 346 | void Playable::attachCamera() |
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| 347 | { |
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[7014] | 348 | State::getCameraNode()->setParentSoft(this); |
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| 349 | State::getCameraTargetNode()->setParentSoft(this); |
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[6241] | 350 | |
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| 351 | } |
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| 352 | |
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| 353 | |
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[6804] | 354 | |
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| 355 | |
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[6241] | 356 | void Playable::detachCamera() |
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[7338] | 357 | {} |
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[6868] | 358 | |
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[6959] | 359 | #define DATA_FLAGS 1 |
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| 360 | #define DATA_SCORE 2 |
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| 361 | |
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[6868] | 362 | #define FLAGS_bFire 1 |
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| 363 | |
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| 364 | int Playable::writeSync( const byte * data, int length, int sender ) |
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| 365 | { |
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| 366 | SYNCHELP_READ_BEGIN(); |
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[7010] | 367 | |
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[6994] | 368 | byte b; |
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| 369 | SYNCHELP_READ_BYTE( b, NWT_PL_B ); |
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[7010] | 370 | |
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[6868] | 371 | byte flags; |
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[7010] | 372 | |
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[6994] | 373 | if ( b == DATA_FLAGS ) |
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| 374 | { |
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| 375 | SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); |
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[6871] | 376 | |
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[6994] | 377 | bFire = (flags & FLAGS_bFire) != 0; |
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[7010] | 378 | |
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[6994] | 379 | return SYNCHELP_READ_N; |
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| 380 | } |
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[7010] | 381 | |
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[6994] | 382 | if ( b == DATA_SCORE ) |
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| 383 | { |
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| 384 | int newScore; |
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| 385 | SYNCHELP_READ_BYTE( newScore, NWT_PL_SCORE ); |
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| 386 | setScore( newScore ); |
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[7010] | 387 | |
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[6994] | 388 | return SYNCHELP_READ_N; |
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| 389 | } |
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[6871] | 390 | |
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[6868] | 391 | return SYNCHELP_READ_N; |
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| 392 | } |
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| 393 | |
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| 394 | int Playable::readSync( byte * data, int maxLength ) |
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| 395 | { |
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| 396 | SYNCHELP_WRITE_BEGIN(); |
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[7010] | 397 | |
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[6994] | 398 | if ( score != oldScore && isServer() ) |
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| 399 | { |
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| 400 | SYNCHELP_WRITE_BYTE( DATA_SCORE, NWT_PL_B); |
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| 401 | SYNCHELP_WRITE_INT( score, NWT_PL_SCORE ); |
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| 402 | oldScore = score; |
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[7010] | 403 | |
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[6994] | 404 | return SYNCHELP_WRITE_N; |
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| 405 | } |
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[7010] | 406 | |
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[6868] | 407 | byte flags = 0; |
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[6871] | 408 | |
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[6868] | 409 | if ( bFire ) |
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| 410 | flags |= FLAGS_bFire; |
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| 411 | |
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[6871] | 412 | |
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[6994] | 413 | SYNCHELP_WRITE_BYTE( DATA_FLAGS, NWT_PL_B); |
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[6868] | 414 | SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); |
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| 415 | oldFlags = flags; |
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| 416 | |
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[6871] | 417 | |
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[6868] | 418 | return SYNCHELP_WRITE_N; |
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| 419 | } |
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| 420 | |
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| 421 | bool Playable::needsReadSync( ) |
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| 422 | { |
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[6994] | 423 | if ( score != oldScore && isServer() ) |
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| 424 | return true; |
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[6959] | 425 | |
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[6868] | 426 | byte flags = 0; |
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[6871] | 427 | |
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[6868] | 428 | if ( bFire ) |
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| 429 | flags |= FLAGS_bFire; |
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[6871] | 430 | |
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[6868] | 431 | return flags!=oldFlags; |
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| 432 | } |
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[7339] | 433 | |
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| 434 | |
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| 435 | Playable::Playmode Playable::stringToPlaymode(const std::string& playmode) |
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| 436 | { |
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| 437 | if (playmode == "Vertical") |
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| 438 | return Playable::Vertical; |
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| 439 | if (playmode == "Horizontal") |
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| 440 | return Playable::Horizontal; |
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| 441 | if (playmode == "FromBehind") |
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| 442 | return Playable::FromBehind; |
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| 443 | if (playmode == "Full3D") |
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| 444 | return Playable::Full3D; |
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| 445 | |
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| 446 | return Playable::Full3D; |
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| 447 | } |
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| 448 | |
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| 449 | const char* Playable::playmodeToString(Playable::Playmode playmode) |
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| 450 | { |
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| 451 | switch(playmode) |
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| 452 | { |
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| 453 | case Playable::Vertical: |
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| 454 | return "Vertical"; |
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| 455 | case Playable::Horizontal: |
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| 456 | return "Horizontal"; |
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| 457 | case Playable::FromBehind: |
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| 458 | return "FromBehind"; |
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| 459 | case Playable::Full3D: |
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| 460 | return "Full3D"; |
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| 461 | |
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| 462 | default: |
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| 463 | return "Full3D"; |
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| 464 | } |
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| 465 | |
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| 466 | } |
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