1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | |
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17 | #include "playable.h" |
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18 | |
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19 | #include "weapons/weapon_manager.h" |
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20 | #include "event_handler.h" |
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21 | #include "player.h" |
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22 | #include "state.h" |
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23 | |
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24 | |
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25 | Playable::Playable() |
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26 | { |
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27 | this->setClassID(CL_PLAYABLE, "Playable"); |
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28 | PRINTF(4)("PLAYABLE INIT\n"); |
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29 | |
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30 | this->toList(OM_GROUP_01); |
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31 | this->weaponMan = new WeaponManager(this); |
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32 | |
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33 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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34 | this->currentPlayer = NULL; |
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35 | } |
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36 | |
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37 | Playable::~Playable() |
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38 | { |
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39 | delete this->weaponMan; |
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40 | |
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41 | if (this->currentPlayer) |
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42 | { |
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43 | PRINTF(2)("There is Still a Player subscribed to this Playable (%s::%s)\n", this->getClassName(), this->getName()); |
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44 | |
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45 | } |
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46 | } |
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47 | |
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48 | |
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49 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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50 | { |
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51 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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52 | |
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53 | if (this->currentPlayer != NULL) |
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54 | this->currentPlayer->weaponConfigChanged(); |
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55 | } |
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56 | |
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57 | void Playable::removeWeapon(Weapon* weapon) |
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58 | { |
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59 | this->weaponMan->removeWeapon(weapon); |
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60 | |
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61 | if (this->currentPlayer != NULL) |
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62 | this->currentPlayer->weaponConfigChanged(); |
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63 | } |
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64 | |
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65 | void Playable::nextWeaponConfig() |
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66 | { |
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67 | this->weaponMan->nextWeaponConfig(); |
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68 | if (this->currentPlayer != NULL) |
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69 | this->currentPlayer->weaponConfigChanged(); |
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70 | } |
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71 | |
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72 | void Playable::previousWeaponConfig() |
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73 | { |
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74 | this->weaponMan->previousWeaponConfig(); |
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75 | if (this->currentPlayer != NULL) |
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76 | this->currentPlayer->weaponConfigChanged(); |
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77 | } |
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78 | |
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79 | |
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80 | /** |
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81 | * @brief helps us colliding Playables |
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82 | */ |
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83 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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84 | { |
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85 | if (entity->isA(CL_PROJECTILE)) |
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86 | this->removeEnergy(entity->getEnergy()); |
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87 | |
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88 | // EXTREME HACK |
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89 | if (this->getEnergy() == 0.0f) |
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90 | this->deactivateNode(); |
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91 | } |
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92 | |
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93 | /** |
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94 | * subscribe to all events the controllable needs |
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95 | * @param player the player that shall controll this Playable |
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96 | */ |
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97 | bool Playable::subscribePlayer(Player* player) |
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98 | { |
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99 | if (this->currentPlayer != NULL) |
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100 | { |
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101 | PRINTF(1)("Already registered Player:%s to this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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102 | return false; |
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103 | } |
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104 | else |
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105 | { |
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106 | this->currentPlayer = player; |
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107 | /*EventHandler*/ |
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108 | EventHandler* evh = EventHandler::getInstance(); |
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109 | std::list<int>::iterator ev; |
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110 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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111 | evh->subscribe(player, ES_GAME, (*ev)); |
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112 | this->enter(); |
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113 | return true; |
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114 | } |
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115 | } |
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116 | |
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117 | /** |
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118 | * unsubscribe from all events the controllable needs |
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119 | * @param player the Player, that controlled this Ship. |
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120 | */ |
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121 | bool Playable::unsubscribePlayer(Player* player) |
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122 | { |
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123 | if (this->currentPlayer != player) |
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124 | { |
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125 | PRINTF(1)("not the right Player to unregister from this Playable (%s:%s)\n", this->currentPlayer->getName(), this->getClassName(), this->getName()); |
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126 | return false; |
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127 | } |
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128 | |
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129 | else |
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130 | { |
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131 | /*EventHandler*/ |
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132 | EventHandler* evh = EventHandler::getInstance(); |
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133 | std::list<int>::iterator ev; |
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134 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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135 | evh->unsubscribe( ES_GAME, (*ev)); |
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136 | |
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137 | this->leave(); |
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138 | this->currentPlayer = NULL; |
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139 | return true; |
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140 | } |
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141 | } |
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142 | |
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143 | /** |
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144 | * add an event to the event list of events this Playable can capture |
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145 | * @param eventType the Type of event to add |
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146 | */ |
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147 | void Playable::registerEvent(int eventType) |
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148 | { |
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149 | this->events.push_back(eventType); |
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150 | |
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151 | if (this->currentPlayer != NULL) |
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152 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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153 | } |
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154 | |
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155 | /** |
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156 | * remove an event to the event list this Playable can capture. |
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157 | * @param event the event to unregister. |
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158 | */ |
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159 | void Playable::unregisterEvent(int eventType) |
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160 | { |
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161 | this->events.remove(eventType); |
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162 | |
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163 | if (this->currentPlayer != NULL) |
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164 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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165 | } |
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166 | |
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167 | |
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168 | void Playable::attachCamera() |
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169 | { |
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170 | State::getCamera()->setParentSoft(this); |
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171 | State::getCameraTarget()->setParentSoft(this); |
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172 | |
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173 | } |
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174 | |
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175 | |
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176 | void Playable::detachCamera() |
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177 | { |
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178 | } |
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