1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | |
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17 | #include "playable.h" |
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18 | |
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19 | #include "weapons/weapon_manager.h" |
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20 | #include "event_handler.h" |
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21 | #include "player.h" |
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22 | #include "state.h" |
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23 | #include "load_param.h" |
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24 | |
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25 | #include "world_entities/projectiles/projectile.h" |
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26 | |
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27 | #include "power_ups/weapon_power_up.h" |
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28 | #include "power_ups/param_power_up.h" |
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29 | |
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30 | #include "game_rules.h" |
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31 | |
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32 | #include "dot_emitter.h" |
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33 | #include "sprite_particles.h" |
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34 | |
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35 | #include "shared_network_data.h" |
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36 | |
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37 | #include "effects/explosion.h" |
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38 | |
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39 | |
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40 | Playable::Playable() |
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41 | { |
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42 | this->setClassID(CL_PLAYABLE, "Playable"); |
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43 | PRINTF(4)("PLAYABLE INIT\n"); |
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44 | |
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45 | this->toList(OM_GROUP_01); |
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46 | this->weaponMan = new WeaponManager(this); |
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47 | |
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48 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
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49 | this->currentPlayer = NULL; |
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50 | |
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51 | this->bFire = false; |
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52 | this->oldFlags = 0; |
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53 | |
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54 | this->setSynchronized(true); |
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55 | |
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56 | this->score = 0; |
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57 | this->oldScore = 0; |
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58 | |
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59 | this->bDead = false; |
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60 | } |
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61 | |
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62 | |
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63 | |
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64 | Playable::~Playable() |
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65 | { |
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66 | delete this->weaponMan; |
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67 | |
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68 | // THE DERIVED CLASS MUST UNSUBSCRIBE THE PLAYER THROUGH |
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69 | // this->setPlayer(NULL); |
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70 | // IN ITS DESTRUCTOR. |
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71 | assert(this->currentPlayer == NULL); |
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72 | } |
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73 | |
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74 | |
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75 | void Playable::loadParams(const TiXmlElement* root) |
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76 | { |
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77 | WorldEntity::loadParams(root); |
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78 | |
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79 | LoadParam(root, "abs-dir", this, Playable, setAbsDirPlay); |
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80 | } |
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81 | |
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82 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
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83 | { |
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84 | this->weaponMan->addWeapon(weapon, configID, slotID); |
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85 | |
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86 | this->weaponConfigChanged(); |
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87 | } |
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88 | |
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89 | |
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90 | void Playable::removeWeapon(Weapon* weapon) |
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91 | { |
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92 | this->weaponMan->removeWeapon(weapon); |
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93 | |
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94 | this->weaponConfigChanged(); |
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95 | } |
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96 | |
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97 | |
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98 | void Playable::nextWeaponConfig() |
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99 | { |
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100 | this->weaponMan->nextWeaponConfig(); |
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101 | this->weaponConfigChanged(); |
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102 | } |
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103 | |
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104 | |
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105 | void Playable::previousWeaponConfig() |
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106 | { |
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107 | this->weaponMan->previousWeaponConfig(); |
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108 | this->weaponConfigChanged(); |
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109 | } |
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110 | |
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111 | |
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112 | void Playable::weaponConfigChanged() |
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113 | { |
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114 | if (this->currentPlayer != NULL) |
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115 | this->currentPlayer->weaponConfigChanged(); |
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116 | } |
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117 | |
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118 | /** |
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119 | * @brief sets the CameraMode. |
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120 | * @param cameraMode: the Mode to switch to. |
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121 | */ |
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122 | void Playable::setCameraMode(unsigned int cameraMode) |
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123 | { |
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124 | |
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125 | } |
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126 | |
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127 | |
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128 | /** |
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129 | * @brief helps us colliding Playables |
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130 | */ |
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131 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
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132 | { |
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133 | if (entity == collider) |
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134 | return; |
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135 | collider = entity; |
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136 | |
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137 | if ( entity->isA(CL_PROJECTILE) && ( !State::isOnline() || SharedNetworkData::getInstance()->isGameServer() ) ) |
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138 | { |
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139 | this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX); |
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140 | // EXTREME HACK |
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141 | if (this->getHealth() <= 0.0f) |
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142 | { |
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143 | this->die(); |
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144 | } |
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145 | } |
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146 | } |
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147 | |
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148 | |
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149 | void Playable::respawn() |
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150 | { |
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151 | PRINTF(0)("Playable respawn\n"); |
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152 | // only if this is the spaceship of the player |
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153 | if( this == State::getPlayer()->getPlayable()) |
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154 | State::getGameRules()->onPlayerSpawn(); |
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155 | |
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156 | |
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157 | if( this->getOwner() % 2 == 0) |
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158 | { |
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159 | // this->toList(OM_GROUP_00); |
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160 | this->setAbsCoor(213.37, 57.71, -47.98); |
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161 | this->setAbsDir(0, 0, 1, 0); |
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162 | } |
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163 | else |
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164 | { // red team |
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165 | // this->toList(OM_GROUP_01); |
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166 | this->setAbsCoor(-314.450, 40.701, 83.554); |
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167 | this->setAbsDir(1.0, -0.015, -0.012, 0.011); |
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168 | } |
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169 | this->reset(); |
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170 | this->bDead = false; |
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171 | } |
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172 | |
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173 | |
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174 | |
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175 | void Playable::die() |
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176 | { |
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177 | Explosion::explode(dynamic_cast<PNode*>(this), Vector(1.0f, 1.0f, 1.0f)); |
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178 | |
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179 | |
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180 | if( !this->bDead) |
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181 | { |
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182 | PRINTF(0)("Playable dies\n"); |
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183 | // only if this is the spaceship of the player |
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184 | if (State::isOnline()) |
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185 | { |
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186 | if( this == State::getPlayer()->getPlayable()) |
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187 | State::getGameRules()->onPlayerDeath(); |
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188 | |
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189 | // this->toList(OM_GROUP_05); |
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190 | //HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that |
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191 | this->setAbsCoor(-2000.0, -2000.0, -2000.0); |
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192 | |
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193 | //explosion hack |
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194 | |
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195 | } |
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196 | this->bDead = true; |
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197 | } |
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198 | } |
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199 | |
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200 | |
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201 | /** |
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202 | * subscribe to all events the controllable needs |
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203 | * @param player the player that shall controll this Playable |
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204 | */ |
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205 | bool Playable::setPlayer(Player* player) |
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206 | { |
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207 | // if we already have a Player inside do nothing |
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208 | if (this->currentPlayer != NULL && player != NULL) |
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209 | { |
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210 | return false; |
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211 | } |
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212 | |
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213 | // eject the Player if player == NULL |
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214 | if (this->currentPlayer != NULL && player == NULL) |
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215 | { |
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216 | PRINTF(4)("Player gets ejected\n"); |
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217 | |
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218 | // unsubscibe all events. |
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219 | EventHandler* evh = EventHandler::getInstance(); |
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220 | std::list<int>::iterator ev; |
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221 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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222 | evh->unsubscribe( ES_GAME, (*ev)); |
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223 | |
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224 | // leave the entity |
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225 | this->leave(); |
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226 | |
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227 | // eject the current Player. |
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228 | Player* ejectPlayer = this->currentPlayer; |
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229 | this->currentPlayer = NULL; |
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230 | // eject the Player. |
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231 | ejectPlayer->setPlayable(NULL); |
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232 | |
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233 | return true; |
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234 | } |
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235 | |
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236 | // get the new Player inside |
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237 | if (this->currentPlayer == NULL && player != NULL) |
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238 | { |
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239 | PRINTF(4)("New Player gets inside\n"); |
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240 | this->currentPlayer = player; |
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241 | if (this->currentPlayer->getPlayable() != this) |
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242 | this->currentPlayer->setPlayable(this); |
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243 | |
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244 | /*EventHandler*/ |
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245 | EventHandler* evh = EventHandler::getInstance(); |
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246 | std::list<int>::iterator ev; |
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247 | for (ev = this->events.begin(); ev != events.end(); ev++) |
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248 | evh->subscribe(player, ES_GAME, (*ev)); |
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249 | |
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250 | this->enter(); |
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251 | return true; |
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252 | } |
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253 | |
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254 | return false; |
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255 | } |
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256 | |
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257 | |
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258 | bool Playable::pickup(PowerUp* powerUp) |
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259 | { |
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260 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
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261 | return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager()); |
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262 | } |
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263 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
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264 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
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265 | switch(ppu->getType()) { |
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266 | case POWERUP_PARAM_HEALTH: |
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267 | this->increaseHealth(ppu->getValue()); |
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268 | return true; |
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269 | case POWERUP_PARAM_MAX_HEALTH: |
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270 | this->increaseHealthMax(ppu->getValue()); |
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271 | return true; |
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272 | } |
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273 | } |
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274 | return false; |
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275 | } |
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276 | |
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277 | /** |
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278 | * add an event to the event list of events this Playable can capture |
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279 | * @param eventType the Type of event to add |
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280 | */ |
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281 | void Playable::registerEvent(int eventType) |
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282 | { |
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283 | this->events.push_back(eventType); |
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284 | |
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285 | if (this->currentPlayer != NULL) |
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286 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
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287 | } |
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288 | |
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289 | /** |
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290 | * remove an event to the event list this Playable can capture. |
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291 | * @param event the event to unregister. |
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292 | */ |
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293 | void Playable::unregisterEvent(int eventType) |
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294 | { |
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295 | this->events.remove(eventType); |
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296 | |
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297 | if (this->currentPlayer != NULL) |
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298 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
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299 | } |
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300 | |
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301 | /** |
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302 | * @brief ticks a Playable |
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303 | * @param dt: the passed time since the last Tick |
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304 | */ |
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305 | void Playable::tick(float dt) |
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306 | { |
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307 | this->weaponMan->tick(dt); |
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308 | if (this->bFire) |
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309 | weaponMan->fire(); |
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310 | } |
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311 | |
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312 | |
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313 | /** |
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314 | * @brief processes Playable events. |
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315 | * @param event the Captured Event. |
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316 | */ |
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317 | void Playable::process(const Event &event) |
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318 | { |
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319 | if( event.type == KeyMapper::PEV_FIRE1) |
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320 | this->bFire = event.bPressed; |
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321 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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322 | { |
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323 | this->nextWeaponConfig(); |
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324 | } |
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325 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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326 | this->previousWeaponConfig(); |
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327 | } |
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328 | |
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329 | |
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330 | |
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331 | void Playable::attachCamera() |
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332 | { |
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333 | State::getCameraNode()->setParentSoft(this); |
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334 | State::getCameraTargetNode()->setParentSoft(this); |
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335 | |
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336 | } |
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337 | |
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338 | |
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339 | |
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340 | |
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341 | void Playable::detachCamera() |
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342 | { |
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343 | } |
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344 | |
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345 | #define DATA_FLAGS 1 |
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346 | #define DATA_SCORE 2 |
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347 | |
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348 | #define FLAGS_bFire 1 |
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349 | |
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350 | int Playable::writeSync( const byte * data, int length, int sender ) |
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351 | { |
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352 | SYNCHELP_READ_BEGIN(); |
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353 | |
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354 | byte b; |
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355 | SYNCHELP_READ_BYTE( b, NWT_PL_B ); |
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356 | |
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357 | byte flags; |
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358 | |
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359 | if ( b == DATA_FLAGS ) |
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360 | { |
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361 | SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); |
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362 | |
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363 | bFire = (flags & FLAGS_bFire) != 0; |
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364 | |
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365 | return SYNCHELP_READ_N; |
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366 | } |
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367 | |
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368 | if ( b == DATA_SCORE ) |
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369 | { |
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370 | int newScore; |
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371 | SYNCHELP_READ_BYTE( newScore, NWT_PL_SCORE ); |
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372 | setScore( newScore ); |
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373 | |
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374 | return SYNCHELP_READ_N; |
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375 | } |
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376 | |
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377 | return SYNCHELP_READ_N; |
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378 | } |
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379 | |
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380 | int Playable::readSync( byte * data, int maxLength ) |
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381 | { |
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382 | SYNCHELP_WRITE_BEGIN(); |
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383 | |
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384 | if ( score != oldScore && isServer() ) |
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385 | { |
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386 | SYNCHELP_WRITE_BYTE( DATA_SCORE, NWT_PL_B); |
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387 | SYNCHELP_WRITE_INT( score, NWT_PL_SCORE ); |
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388 | oldScore = score; |
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389 | |
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390 | return SYNCHELP_WRITE_N; |
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391 | } |
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392 | |
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393 | byte flags = 0; |
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394 | |
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395 | if ( bFire ) |
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396 | flags |= FLAGS_bFire; |
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397 | |
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398 | |
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399 | SYNCHELP_WRITE_BYTE( DATA_FLAGS, NWT_PL_B); |
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400 | SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); |
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401 | oldFlags = flags; |
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402 | |
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403 | |
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404 | return SYNCHELP_WRITE_N; |
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405 | } |
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406 | |
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407 | bool Playable::needsReadSync( ) |
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408 | { |
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409 | if ( score != oldScore && isServer() ) |
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410 | return true; |
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411 | |
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412 | byte flags = 0; |
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413 | |
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414 | if ( bFire ) |
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415 | flags |= FLAGS_bFire; |
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416 | |
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417 | return flags!=oldFlags; |
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418 | } |
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