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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 6685

Last change on this file since 6685 was 6568, checked in by bensch, 19 years ago

trunk: weaponManager is now reporting the change of Weapons to the (if a ) Playable

File size: 1.7 KB
RevLine 
[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[5876]12#include <list>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6444]17
[5872]18class Player;
[5838]19
20//! Basic controllable WorldEntity
21/**
[5864]22 *
[5838]23 */
[6547]24class Playable : public WorldEntity, public Extendable
[5838]25{
26  public:
27    Playable();
28    virtual ~Playable();
29
[6241]30    virtual void enter()=0;
31    virtual void leave()=0;
[5838]32
[6547]33    virtual bool pickup(PowerUp* powerUp);
34
[6443]35    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
36    void removeWeapon(Weapon* weapon);
[6444]37    void nextWeaponConfig();
38    void previousWeaponConfig();
[6443]39
[5875]40    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
[6568]41    void weaponConfigChanged();
[5838]42
[6568]43
[5895]44    bool subscribePlayer(Player* player);
[5896]45    bool unsubscribePlayer(Player* player);
[5895]46
[6241]47    void attachCamera();
48    void detachCamera();
49
[6436]50    virtual void collidesWith(WorldEntity* entity, const Vector& location);
[5898]51    virtual void process(const Event &event) = 0;
52
53
[6222]54
[5898]55    /** @return a List of Events in PEV_* sytle */
[5877]56    inline const std::list<int>& getEventList() { return this->events; };
[5838]57
[5877]58  protected:
59    void registerEvent(int eventType);
[5895]60    void unregisterEvent(int eventType);
[5872]61
[5838]62  private:
63    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
[5898]64    std::list<int>        events;             //!< A list of Events, that are captured for this playable
[5886]65
[5898]66    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[5888]67
[5838]68};
69
70#endif /* _PLAYABLE_H */
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