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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 6810

Last change on this file since 6810 was 6804, checked in by bensch, 19 years ago

trunk: remastered Playables a bit

File size: 1.8 KB
RevLine 
[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[5876]12#include <list>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6444]17
[5872]18class Player;
[5838]19
20//! Basic controllable WorldEntity
21/**
[5864]22 *
[5838]23 */
[6547]24class Playable : public WorldEntity, public Extendable
[5838]25{
26  public:
27    virtual ~Playable();
28
[6241]29    virtual void enter()=0;
30    virtual void leave()=0;
[5838]31
[6547]32    virtual bool pickup(PowerUp* powerUp);
33
[6443]34    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
35    void removeWeapon(Weapon* weapon);
[6444]36    void nextWeaponConfig();
37    void previousWeaponConfig();
[6443]38
[5875]39    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
[6568]40    void weaponConfigChanged();
[5838]41
[6568]42
[5895]43    bool subscribePlayer(Player* player);
[5896]44    bool unsubscribePlayer(Player* player);
[5895]45
[6241]46    void attachCamera();
47    void detachCamera();
48
[6436]49    virtual void collidesWith(WorldEntity* entity, const Vector& location);
[6804]50    virtual void process(const Event &event);
[5898]51
[6804]52    virtual void tick(float dt);
[5898]53
54    /** @return a List of Events in PEV_* sytle */
[5877]55    inline const std::list<int>& getEventList() { return this->events; };
[5838]56
[5877]57  protected:
[6804]58    Playable();
59
[5877]60    void registerEvent(int eventType);
[5895]61    void unregisterEvent(int eventType);
[5872]62
[5838]63  private:
64    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
[5898]65    std::list<int>        events;             //!< A list of Events, that are captured for this playable
[5886]66
[5898]67    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[5888]68
[6804]69    bool                  bFire;              //!< If the Ship is firing.
70
[5838]71};
72
73#endif /* _PLAYABLE_H */
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