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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 6985

Last change on this file since 6985 was 6966, checked in by patrick, 19 years ago

trunk: deactivated the lenseflare temp

File size: 2.4 KB
RevLine 
[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[5876]12#include <list>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6959]17class DotEmitter;
[5872]18class Player;
[6959]19class SpriteParticles;
[5838]20
21//! Basic controllable WorldEntity
22/**
[5864]23 *
[5838]24 */
[6547]25class Playable : public WorldEntity, public Extendable
[5838]26{
27  public:
28    virtual ~Playable();
29
[6871]30    virtual void enter() = 0;
31    virtual void leave() = 0;
[5838]32
[6966]33    virtual void die();
34
[6547]35    virtual bool pickup(PowerUp* powerUp);
36
[6443]37    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
38    void removeWeapon(Weapon* weapon);
[6444]39    void nextWeaponConfig();
40    void previousWeaponConfig();
[6443]41
[5875]42    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
[6568]43    void weaponConfigChanged();
[5838]44
[6568]45
[5895]46    bool subscribePlayer(Player* player);
[5896]47    bool unsubscribePlayer(Player* player);
[5895]48
[6241]49    void attachCamera();
50    void detachCamera();
51
[6436]52    virtual void collidesWith(WorldEntity* entity, const Vector& location);
[6804]53    virtual void process(const Event &event);
[5898]54
[6804]55    virtual void tick(float dt);
[5898]56
57    /** @return a List of Events in PEV_* sytle */
[5877]58    inline const std::list<int>& getEventList() { return this->events; };
[6871]59
[6868]60    int       writeSync(const byte* data, int length, int sender);
61    int       readSync(byte* data, int maxLength );
62    bool      needsReadSync();
[6966]63
[6959]64    inline void setScore( int score ) { this->score = score; }
65    inline int  getScore() { return this->score; }
[5838]66
[5877]67  protected:
[6804]68    Playable();
69
[5877]70    void registerEvent(int eventType);
[5895]71    void unregisterEvent(int eventType);
[5872]72
[5838]73  private:
74    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
[5898]75    std::list<int>        events;             //!< A list of Events, that are captured for this playable
[5886]76
[5898]77    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[5888]78
[6804]79    bool                  bFire;              //!< If the Ship is firing.
[6868]80    int                   oldFlags;           //!< Used for synchronisation
[6966]81
[6959]82    int                   score;
83    int                   oldScore;
[6804]84
[6959]85    //HACK: explosion emitter
86    DotEmitter*           emitter;
87    SpriteParticles*      explosionParticles;
[5838]88};
89
90#endif /* _PLAYABLE_H */
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