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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 7094

Last change on this file since 7094 was 7092, checked in by bensch, 19 years ago

absDir

File size: 2.7 KB
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[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[5876]12#include <list>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6959]17class DotEmitter;
[5872]18class Player;
[6959]19class SpriteParticles;
[5838]20
21//! Basic controllable WorldEntity
22/**
[5864]23 *
[5838]24 */
[6547]25class Playable : public WorldEntity, public Extendable
[5838]26{
27  public:
28    virtual ~Playable();
29
[7092]30    virtual void loadParams(const TiXmlElement* root);
[5838]31
[6966]32    virtual void die();
[7044]33    virtual void respawn();
[6966]34
[6547]35    virtual bool pickup(PowerUp* powerUp);
36
[6443]37    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
38    void removeWeapon(Weapon* weapon);
[6444]39    void nextWeaponConfig();
40    void previousWeaponConfig();
[6443]41
[5875]42    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
[6568]43    void weaponConfigChanged();
[5838]44
[6568]45
[6986]46    bool setPlayer(Player* player);
47    Player* getCurrentPlayer() const { return this->currentPlayer; };
[5895]48
[6241]49    void attachCamera();
50    void detachCamera();
51
[6436]52    virtual void collidesWith(WorldEntity* entity, const Vector& location);
[6804]53    virtual void process(const Event &event);
[5898]54
[6804]55    virtual void tick(float dt);
[5898]56
57    /** @return a List of Events in PEV_* sytle */
[5877]58    inline const std::list<int>& getEventList() { return this->events; };
[6871]59
[6868]60    int       writeSync(const byte* data, int length, int sender);
61    int       readSync(byte* data, int maxLength );
62    bool      needsReadSync();
[6966]63
[7092]64
65    virtual void setAbsDirPlay(const Quaternion& rot) = 0;
66    void setAbsDirPlay(float angle, float dirX, float dirY, float dirZ) { this->setAbsDirPlay(Quaternion(angle, Vector(dirX, dirY, dirZ))); }
67
[6959]68    inline void setScore( int score ) { this->score = score; }
69    inline int  getScore() { return this->score; }
[5838]70
[5877]71  protected:
[6804]72    Playable();
73
[6986]74    virtual void enter() = 0;
75    virtual void leave() = 0;
76
[5877]77    void registerEvent(int eventType);
[5895]78    void unregisterEvent(int eventType);
[5872]79
[5838]80  private:
81    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
[5898]82    std::list<int>        events;             //!< A list of Events, that are captured for this playable
[5886]83
[5898]84    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[5888]85
[6804]86    bool                  bFire;              //!< If the Ship is firing.
[6868]87    int                   oldFlags;           //!< Used for synchronisation
[6966]88
[6959]89    int                   score;
90    int                   oldScore;
[6804]91
[6994]92    //TODO HACK: explosion emitter
[6959]93    DotEmitter*           emitter;
94    SpriteParticles*      explosionParticles;
[7072]95
96    WorldEntity* collider;
[5838]97};
98
99#endif /* _PLAYABLE_H */
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