[5838] | 1 | |
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| 2 | /*! |
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| 3 | * @file playable.h |
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| 4 | * Interface for a basic controllable WorldEntity |
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| 5 | */ |
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| 6 | #ifndef _PLAYABLE_H |
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| 7 | #define _PLAYABLE_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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[6547] | 10 | #include "extendable.h" |
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[5838] | 11 | #include "event.h" |
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[7338] | 12 | #include <vector> |
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[5838] | 13 | |
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[6444] | 14 | #include "world_entities/weapons/weapon_manager.h" |
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[6442] | 15 | |
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[5847] | 16 | class Weapon; |
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[6959] | 17 | class DotEmitter; |
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[5872] | 18 | class Player; |
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[6959] | 19 | class SpriteParticles; |
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[7118] | 20 | class Explosion; |
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[5838] | 21 | |
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| 22 | //! Basic controllable WorldEntity |
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| 23 | /** |
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[5864] | 24 | * |
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[5838] | 25 | */ |
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[6547] | 26 | class Playable : public WorldEntity, public Extendable |
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[5838] | 27 | { |
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[7338] | 28 | public: |
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| 29 | typedef enum { |
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| 30 | Vertical = 1, |
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| 31 | Horizontal = 2, |
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| 32 | FromBehind = 4, |
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| 33 | Full3D = 8, |
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| 34 | } Playmode; |
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[5838] | 35 | |
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| 36 | |
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[7338] | 37 | public: |
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| 38 | virtual ~Playable(); |
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[6966] | 39 | |
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[7338] | 40 | virtual void loadParams(const TiXmlElement* root); |
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[6547] | 41 | |
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[7338] | 42 | virtual void die(); |
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| 43 | virtual void respawn(); |
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[6443] | 44 | |
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[7338] | 45 | virtual bool pickup(PowerUp* powerUp); |
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[5838] | 46 | |
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[7338] | 47 | void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); |
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| 48 | void removeWeapon(Weapon* weapon); |
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| 49 | void nextWeaponConfig(); |
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| 50 | void previousWeaponConfig(); |
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[6568] | 51 | |
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[7338] | 52 | inline WeaponManager& getWeaponManager() { return this->weaponMan; }; |
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| 53 | void weaponConfigChanged(); |
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[5895] | 54 | |
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[6241] | 55 | |
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[7338] | 56 | bool setPlayer(Player* player); |
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| 57 | Player* getCurrentPlayer() const { return this->currentPlayer; }; |
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[5898] | 58 | |
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[7338] | 59 | void attachCamera(); |
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| 60 | void detachCamera(); |
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| 61 | virtual void setCameraMode(unsigned int cameraMode = 0); |
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| 62 | bool playmodeSupported(Playable::Playmode playmode) const { return this->supportedPlaymodes & playmode; }; |
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[7339] | 63 | bool setPlaymode(Playable::Playmode playmode); |
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| 64 | Playable::Playmode getPlaymode() const { return this->playmode; }; |
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[5898] | 65 | |
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[7338] | 66 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 67 | virtual void process(const Event &event); |
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[6871] | 68 | |
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[7338] | 69 | virtual void tick(float dt); |
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[6966] | 70 | |
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[7338] | 71 | /** @return a List of Events in PEV_* sytle */ |
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| 72 | inline const std::vector<int>& getEventList() { return this->events; }; |
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[7092] | 73 | |
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[7338] | 74 | int writeSync(const byte* data, int length, int sender); |
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| 75 | int readSync(byte* data, int maxLength ); |
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| 76 | bool needsReadSync(); |
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[7092] | 77 | |
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[5838] | 78 | |
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[7338] | 79 | // |
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| 80 | virtual void setStartDirection(const Quaternion& rot) = 0; |
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| 81 | void setStartDirection(float angle, float dirX, float dirY, float dirZ) { this->setStartDirection(Quaternion(angle, Vector(dirX, dirY, dirZ))); } |
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[6804] | 82 | |
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[7338] | 83 | inline void setScore( int score ) { this->score = score; } |
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| 84 | inline int getScore() { return this->score; } |
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[6986] | 85 | |
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[7339] | 86 | |
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| 87 | // Transformations: |
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| 88 | static Playable::Playmode stringToPlaymode(const std::string& playmode); |
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| 89 | static const char* playmodeToString(Playable::Playmode playmode); |
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[7338] | 90 | protected: |
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| 91 | Playable(); |
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[5872] | 92 | |
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[7338] | 93 | virtual void enter() = 0; |
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| 94 | virtual void leave() = 0; |
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[5886] | 95 | |
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[7338] | 96 | void setSupportedPlaymodes(short playmodes) { this->supportedPlaymodes = playmodes; }; |
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[5888] | 97 | |
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[7338] | 98 | void registerEvent(int eventType); |
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| 99 | void unregisterEvent(int eventType); |
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[6966] | 100 | |
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[7338] | 101 | private: |
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| 102 | WeaponManager weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping |
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| 103 | std::vector<int> events; //!< A list of Events, that are captured for this playable |
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[6804] | 104 | |
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[7338] | 105 | Player* currentPlayer; //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL |
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[7118] | 106 | |
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[7338] | 107 | bool bFire; //!< If the Ship is firing. |
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| 108 | int oldFlags; //!< Used for synchronisation |
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[7072] | 109 | |
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[7338] | 110 | int score; |
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| 111 | int oldScore; |
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[7118] | 112 | |
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[7338] | 113 | bool bDead; |
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| 114 | short supportedPlaymodes; //!< What Playmodes are Supported in this Playable. |
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| 115 | Playable::Playmode playmode; //!< The current playmode. |
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| 116 | |
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| 117 | WorldEntity* collider; |
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[5838] | 118 | }; |
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| 119 | |
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| 120 | #endif /* _PLAYABLE_H */ |
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