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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 8845

Last change on this file since 8845 was 8724, checked in by bensch, 18 years ago

merged the bsp-model-stuff back here

File size: 3.8 KB
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[5838]1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
[6547]10#include "extendable.h"
[5838]11#include "event.h"
[7338]12#include <vector>
[5838]13
[6444]14#include "world_entities/weapons/weapon_manager.h"
[6442]15
[5847]16class Weapon;
[6959]17class DotEmitter;
[5872]18class Player;
[6959]19class SpriteParticles;
[7118]20class Explosion;
[5838]21
22//! Basic controllable WorldEntity
23/**
[5864]24 *
[5838]25 */
[6547]26class Playable : public WorldEntity, public Extendable
[5838]27{
[7338]28public:
[7346]29  //! Defines the Playmode of an Entity.
[7338]30  typedef enum {
[8055]31    Vertical         =  1,       //!< Vertical (seen from left or right/move in x-z)
32    Horizontal       =  2,       //!< Horizontal (seet from the top/move in x-y)
33    FromBehind       =  4,       //!< Seen from behind (move in z-y)
34    Full3D           =  8,       //!< Full featured 3D-mode. (move in all directions x-y-z)
35    FirstPerson      = 16,
[7412]36
[8055]37    PlaymodeCount    =  5,
[7338]38  } Playmode;
[5838]39
40
[7338]41public:
42  virtual ~Playable();
[6966]43
[7338]44  virtual void loadParams(const TiXmlElement* root);
[6547]45
[7346]46  // Weapon and Pickups
[7338]47  virtual bool pickup(PowerUp* powerUp);
[7350]48  bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
[7338]49  void removeWeapon(Weapon* weapon);
50  void nextWeaponConfig();
51  void previousWeaponConfig();
52  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
53  void weaponConfigChanged();
[7351]54  static void addSomeWeapons_CHEAT();
[5895]55
[6241]56
[7346]57  // Player Settup
[7338]58  bool setPlayer(Player* player);
59  Player* getCurrentPlayer() const { return this->currentPlayer; };
[7346]60  /** @return a List of Events in PEV_* sytle */
61  inline const std::vector<int>& getEventList() { return this->events; };
[5898]62
[7346]63  // Camera and Playmode
[7338]64  void attachCamera();
65  void detachCamera();
[7347]66  void setCameraMode(unsigned int cameraMode = 0);
[7338]67  bool playmodeSupported(Playable::Playmode playmode) const { return this->supportedPlaymodes & playmode; };
[7339]68  bool setPlaymode(Playable::Playmode playmode);
69  Playable::Playmode getPlaymode() const { return this->playmode; };
[7346]70  virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f) = 0;
71  void setPlayDirection(float angle, float dirX, float dirY, float dirZ, float speed = 0.0f);
[5898]72
[7346]73  inline void setScore( int score ) { this->score = score; }
74  inline int  getScore() { return this->score; }
75
76
77  // WorldEntity Extensions
[8724]78  virtual void destroy();
[7346]79  virtual void respawn();
[7338]80  virtual void collidesWith(WorldEntity* entity, const Vector& location);
81  virtual void process(const Event &event);
82  virtual void tick(float dt);
[6966]83
[7339]84  // Transformations:
85  static Playable::Playmode stringToPlaymode(const std::string& playmode);
[7412]86  static const std::string& playmodeToString(Playable::Playmode playmode);
87  static const std::string playmodeNames[];
88
[7338]89protected:
90  Playable();
[5872]91
[7346]92  // Player Setup
[7338]93  virtual void enter() = 0;
94  virtual void leave() = 0;
[7346]95  // Playmode
[7338]96  void setSupportedPlaymodes(short playmodes) { this->supportedPlaymodes = playmodes; };
[7346]97  virtual void enterPlaymode(Playable::Playmode playmode);
[5888]98
[7346]99  // Events.
[7338]100  void registerEvent(int eventType);
101  void unregisterEvent(int eventType);
[6966]102
[7338]103private:
104  WeaponManager         weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
105  std::vector<int>      events;             //!< A list of Events, that are captured for this playable
[6804]106
[7338]107  Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
[7118]108
[7338]109  bool                  bFire;              //!< If the Ship is firing.
110  int                   oldFlags;           //!< Used for synchronisation
[7072]111
[7954]112  int                   score;              //!< players score
[7118]113
[7338]114  bool                  bDead;
115  short                 supportedPlaymodes; //!< What Playmodes are Supported in this Playable.
116  Playable::Playmode    playmode;           //!< The current playmode.
117
118  WorldEntity* collider;
[5838]119};
120
121#endif /* _PLAYABLE_H */
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