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source: orxonox.OLD/trunk/src/world_entities/playable.h @ 6520

Last change on this file since 6520 was 6444, checked in by bensch, 19 years ago

trunk: sliders get updated, as they should be

File size: 1.6 KB
Line 
1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
10#include "event.h"
11#include <list>
12
13#include "world_entities/weapons/weapon_manager.h"
14
15class Weapon;
16
17class Player;
18
19//! Basic controllable WorldEntity
20/**
21 *
22 */
23class Playable : public WorldEntity
24{
25  public:
26    Playable();
27    virtual ~Playable();
28
29    virtual void enter()=0;
30    virtual void leave()=0;
31
32    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
33    void removeWeapon(Weapon* weapon);
34    void nextWeaponConfig();
35    void previousWeaponConfig();
36
37    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
38
39    bool subscribePlayer(Player* player);
40    bool unsubscribePlayer(Player* player);
41
42    void attachCamera();
43    void detachCamera();
44
45    virtual void collidesWith(WorldEntity* entity, const Vector& location);
46    virtual void process(const Event &event) = 0;
47
48
49
50    /** @return a List of Events in PEV_* sytle */
51    inline const std::list<int>& getEventList() { return this->events; };
52
53  protected:
54    void registerEvent(int eventType);
55    void unregisterEvent(int eventType);
56
57  private:
58    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
59    std::list<int>        events;             //!< A list of Events, that are captured for this playable
60
61    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
62
63};
64
65#endif /* _PLAYABLE_H */
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