Last change
on this file since 6787 was
6568,
checked in by bensch, 19 years ago
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trunk: weaponManager is now reporting the change of Weapons to the (if a ) Playable
|
File size:
1.7 KB
|
Line | |
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1 | |
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2 | /*! |
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3 | * @file playable.h |
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4 | * Interface for a basic controllable WorldEntity |
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5 | */ |
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6 | #ifndef _PLAYABLE_H |
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7 | #define _PLAYABLE_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | #include "extendable.h" |
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11 | #include "event.h" |
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12 | #include <list> |
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13 | |
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14 | #include "world_entities/weapons/weapon_manager.h" |
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15 | |
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16 | class Weapon; |
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17 | |
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18 | class Player; |
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19 | |
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20 | //! Basic controllable WorldEntity |
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21 | /** |
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22 | * |
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23 | */ |
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24 | class Playable : public WorldEntity, public Extendable |
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25 | { |
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26 | public: |
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27 | Playable(); |
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28 | virtual ~Playable(); |
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29 | |
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30 | virtual void enter()=0; |
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31 | virtual void leave()=0; |
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32 | |
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33 | virtual bool pickup(PowerUp* powerUp); |
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34 | |
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35 | void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1); |
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36 | void removeWeapon(Weapon* weapon); |
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37 | void nextWeaponConfig(); |
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38 | void previousWeaponConfig(); |
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39 | |
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40 | inline WeaponManager* getWeaponManager() const { return this->weaponMan; }; |
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41 | void weaponConfigChanged(); |
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42 | |
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43 | |
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44 | bool subscribePlayer(Player* player); |
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45 | bool unsubscribePlayer(Player* player); |
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46 | |
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47 | void attachCamera(); |
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48 | void detachCamera(); |
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49 | |
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50 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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51 | virtual void process(const Event &event) = 0; |
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52 | |
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53 | |
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54 | |
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55 | /** @return a List of Events in PEV_* sytle */ |
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56 | inline const std::list<int>& getEventList() { return this->events; }; |
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57 | |
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58 | protected: |
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59 | void registerEvent(int eventType); |
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60 | void unregisterEvent(int eventType); |
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61 | |
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62 | private: |
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63 | WeaponManager* weaponMan; //!< the weapon manager: managing a list of weapon to wepaon-slot mapping |
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64 | std::list<int> events; //!< A list of Events, that are captured for this playable |
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65 | |
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66 | Player* currentPlayer; //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL |
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67 | |
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68 | }; |
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69 | |
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70 | #endif /* _PLAYABLE_H */ |
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