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source: orxonox.OLD/trunk/src/world_entities/player.cc @ 10016

Last change on this file since 10016 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 2.5 KB
RevLine 
[4592]1/*
[3471]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5915]12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
[3471]14*/
15
16#include "player.h"
[5915]17#include "playable.h"
[3596]18
[4404]19#include "event_handler.h"
[4389]20
[6222]21#include "state.h"
[6438]22#include "util/hud.h"
[6222]23
[8362]24#include "debug.h"
[3471]25
[9869]26ObjectListDefinition(Player);
[3471]27/**
[4885]28 * creates a new Player
[3471]29*/
[4762]30Player::Player()
[3471]31{
[9061]32  //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
[9869]33  this->registerObject(this, Player::_objectList);
[6222]34
[6440]35  PRINTF(4)("PLAYER INIT\n");
36
[6985]37  this->playable = NULL;
[9019]38  this->_hud.setVisibility(true);
[6440]39
[7868]40  this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP);
[3471]41}
42
[4975]43
[4010]44/**
[4975]45 *  destructs the player, deletes alocated memory
46 */
47Player::~Player ()
48{
[6986]49  this->setPlayable(NULL);
[4780]50}
51
52
[6985]53bool Player::setPlayable(Playable* playable)
[4780]54{
[6986]55  if (this->playable == playable)
56    return false;
57
58  // get out of the current Playable
59  if (this->playable != NULL)
[5435]60  {
[6987]61    PRINTF(4)("Player gets ejected from Playable\n");
[9019]62    this->_hud.setEnergyWidget(NULL);
63    this->_hud.setWeaponManager(NULL);
[6986]64
65    Playable* ejectedPlayable = this->playable;
66
67    this->playable = NULL;
68    ejectedPlayable->setPlayer(NULL);
69  }
70
71  if (playable != NULL)
72  {
[6987]73    PRINTF(4)("Enter new Playable\n");
[9061]74    this->playable = playable;
[9062]75    this->_hud.setEnergyWidget(this->playable->getHealthWidget());
76    this->_hud.setWeaponManager(&this->playable->getWeaponManager());
[6986]77
[9061]78    this->playable->setPlayer(this);
79    return true;
[5751]80  }
[8316]81
[8147]82  if ( playable == NULL )
83    this->playable = NULL;
[6986]84
85  return true;
[3471]86}
[3584]87
[6986]88bool Player::eject()
[9061]89{
90  return this->setPlayable(NULL);
91}
[3584]92
[6986]93
[9869]94void Player::weaponConfigChanged()
95{
96  this->_hud.updateWeaponManager();
97}
[6443]98
[6438]99
[9061]100void Player::enterNewPlayable()
101{
102  /// FIXME this should be in the ObjectManager
[9869]103  for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin();
104       node != Playable::objectList().end();
105       ++node)
[9061]106  {
[9869]107    if (this->playable != (*node) &&
108        ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius()))
109    {
[6222]110
[9869]111      this->setPlayable(*(node));
[6222]112
[9869]113      break;
114    }
[9061]115  }
116}
[5751]117
[9061]118
119void Player::process(const Event &event)
120{
121  if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed)
122  {
123    this->enterNewPlayable();
124  }
125
126  if (likely(this->playable != NULL))
127    this->playable->process(event);
128}
129
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