[4592] | 1 | /* |
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[3471] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[5915] | 12 | main-programmer: Silvan Nellen |
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| 13 | co-programmer: Benjamin Knecht |
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[3471] | 14 | */ |
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| 15 | |
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| 16 | #include "player.h" |
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[5915] | 17 | #include "playable.h" |
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[3596] | 18 | |
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[4404] | 19 | #include "event_handler.h" |
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[4389] | 20 | |
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[6222] | 21 | |
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| 22 | #include "class_list.h" |
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| 23 | #include "state.h" |
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[6438] | 24 | #include "util/hud.h" |
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[6222] | 25 | |
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[3471] | 26 | using namespace std; |
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| 27 | |
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[4010] | 28 | |
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[3471] | 29 | /** |
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[4885] | 30 | * creates a new Player |
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[3471] | 31 | */ |
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[4762] | 32 | Player::Player() |
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[3471] | 33 | { |
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[6440] | 34 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 35 | this->setClassID(CL_PLAYER, "Player"); |
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[6222] | 36 | |
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[6440] | 37 | PRINTF(4)("PLAYER INIT\n"); |
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| 38 | |
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| 39 | this->controllable = NULL; |
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[6441] | 40 | this->hud.show(); |
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[6440] | 41 | |
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[6222] | 42 | EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l); |
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[3471] | 43 | } |
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| 44 | |
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[4975] | 45 | |
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[4010] | 46 | /** |
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[4975] | 47 | * destructs the player, deletes alocated memory |
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| 48 | */ |
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| 49 | Player::~Player () |
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| 50 | { |
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| 51 | |
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[4780] | 52 | } |
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| 53 | |
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| 54 | |
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[5915] | 55 | bool Player::setControllable(Playable* controllable) |
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[4780] | 56 | { |
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[5915] | 57 | if(controllable != NULL && controllable->subscribePlayer(this)) |
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[5435] | 58 | { |
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[5915] | 59 | this->controllable = controllable; |
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[6700] | 60 | this->hud.setEnergyWidget(this->controllable->getHealthWidget()); |
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[6442] | 61 | this->hud.setWeaponManager(this->controllable->getWeaponManager()); |
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[5915] | 62 | return true; |
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[5751] | 63 | } |
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[5915] | 64 | else |
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| 65 | return false; |
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[3471] | 66 | } |
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[3584] | 67 | |
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[5915] | 68 | bool Player::disconnectControllable() |
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| 69 | { |
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| 70 | if(this->controllable == NULL) return true; |
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[3584] | 71 | |
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[5915] | 72 | if(this->controllable->unsubscribePlayer(this)) |
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| 73 | { |
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| 74 | this->controllable = NULL; |
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[6441] | 75 | this->hud.setEnergyWidget(NULL); |
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[6442] | 76 | this->hud.setWeaponManager(NULL); |
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[5915] | 77 | return true; |
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| 78 | } |
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| 79 | else |
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| 80 | return false; |
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| 81 | } |
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[3584] | 82 | |
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[6443] | 83 | void Player::weaponConfigChanged() |
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| 84 | { |
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| 85 | this->hud.updateWeaponManager(); |
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| 86 | } |
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| 87 | |
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[5915] | 88 | void Player::process(const Event &event) |
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| 89 | { |
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[6222] | 90 | if (event.type == SDLK_l && event.bPressed) |
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| 91 | { |
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| 92 | /// FIXME this should be in the ObjectManager |
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| 93 | const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); |
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| 94 | if (objectList != NULL) |
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| 95 | { |
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| 96 | list<BaseObject*>::const_iterator node; |
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| 97 | for (node = objectList->begin(); node != objectList->end(); node++) |
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| 98 | if (this->controllable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->controllable->getAbsCoor()).len() < 10.0) |
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| 99 | { |
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[6438] | 100 | |
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[6222] | 101 | this->disconnectControllable(); |
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| 102 | this->setControllable(dynamic_cast<Playable*>(*node)); |
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| 103 | |
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| 104 | break; |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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| 108 | |
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[5915] | 109 | if (likely(this->controllable != NULL)) |
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| 110 | this->controllable->process(event); |
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| 111 | } |
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[5751] | 112 | |
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