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source: orxonox.OLD/trunk/src/world_entities/player.cc @ 7352

Last change on this file since 7352 was 7337, checked in by bensch, 19 years ago

orxonox/trunk: simple useless stuff

File size: 2.5 KB
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[4592]1/*
[3471]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5915]12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
[3471]14*/
15
16#include "player.h"
[5915]17#include "playable.h"
[3596]18
[4404]19#include "event_handler.h"
[4389]20
[6222]21
22#include "class_list.h"
23#include "state.h"
[6438]24#include "util/hud.h"
[6222]25
[3471]26using namespace std;
27
[4010]28
[3471]29/**
[4885]30 * creates a new Player
[3471]31*/
[4762]32Player::Player()
[3471]33{
[6440]34//  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
35  this->setClassID(CL_PLAYER, "Player");
[6222]36
[6440]37  PRINTF(4)("PLAYER INIT\n");
38
[6985]39  this->playable = NULL;
[6441]40  this->hud.show();
[6440]41
[6998]42  EventHandler::getInstance()->subscribe(this, ES_GAME, KeyMapper::PEV_CHANGE_SHIP);
[3471]43}
44
[4975]45
[4010]46/**
[4975]47 *  destructs the player, deletes alocated memory
48 */
49Player::~Player ()
50{
[6986]51  this->setPlayable(NULL);
[4780]52}
53
54
[6985]55bool Player::setPlayable(Playable* playable)
[4780]56{
[6986]57  if (this->playable == playable)
58    return false;
59
60  // get out of the current Playable
61  if (this->playable != NULL)
[5435]62  {
[6987]63    PRINTF(4)("Player gets ejected from Playable\n");
[6986]64    this->hud.setEnergyWidget(NULL);
65    this->hud.setWeaponManager(NULL);
66
67    Playable* ejectedPlayable = this->playable;
68
69    this->playable = NULL;
70    ejectedPlayable->setPlayer(NULL);
71  }
72
73  if (playable != NULL)
74  {
[6987]75    PRINTF(4)("Enter new Playable\n");
[6985]76      this->playable = playable;
77      this->hud.setEnergyWidget(this->playable->getHealthWidget());
[7337]78      this->hud.setWeaponManager(&this->playable->getWeaponManager());
[6986]79
80      this->playable->setPlayer(this);
[5915]81      return true;
[5751]82  }
[6986]83
84  return true;
[3471]85}
[3584]86
[6986]87bool Player::eject()
[5915]88 {
[6986]89   this->setPlayable(NULL);
[5915]90 }
[3584]91
[6986]92
[6443]93 void Player::weaponConfigChanged()
94 {
95   this->hud.updateWeaponManager();
96 }
97
[5915]98 void Player::process(const Event &event)
99 {
[6998]100   if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed)
[6222]101   {
102     /// FIXME this should be in the ObjectManager
103     const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE);
104     if (objectList != NULL)
105     {
106       list<BaseObject*>::const_iterator node;
107       for (node = objectList->begin(); node != objectList->end(); node++)
[6985]108         if (this->playable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < 10.0)
[6222]109       {
[6438]110
[6985]111         this->setPlayable(dynamic_cast<Playable*>(*node));
[6222]112
113         break;
114       }
115     }
116   }
117
[6985]118   if (likely(this->playable != NULL))
119     this->playable->process(event);
[5915]120 }
[5751]121
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