1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | #include "player.h" |
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17 | #include "playable.h" |
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18 | |
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19 | #include "event_handler.h" |
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20 | |
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21 | |
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22 | #include "class_list.h" |
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23 | #include "state.h" |
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24 | #include "util/hud.h" |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | |
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29 | /** |
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30 | * creates a new Player |
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31 | */ |
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32 | Player::Player() |
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33 | { |
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34 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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35 | this->setClassID(CL_PLAYER, "Player"); |
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36 | |
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37 | PRINTF(4)("PLAYER INIT\n"); |
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38 | |
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39 | this->controllable = NULL; |
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40 | this->hud.show(); |
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41 | |
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42 | EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l); |
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43 | } |
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44 | |
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45 | |
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46 | /** |
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47 | * destructs the player, deletes alocated memory |
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48 | */ |
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49 | Player::~Player () |
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50 | { |
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51 | |
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52 | } |
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53 | |
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54 | |
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55 | bool Player::setControllable(Playable* controllable) |
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56 | { |
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57 | if(controllable != NULL && controllable->subscribePlayer(this)) |
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58 | { |
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59 | this->controllable = controllable; |
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60 | this->hud.setEnergyWidget(this->controllable->getHealthWidget()); |
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61 | this->hud.setWeaponManager(this->controllable->getWeaponManager()); |
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62 | return true; |
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63 | } |
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64 | else |
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65 | return false; |
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66 | } |
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67 | |
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68 | bool Player::disconnectControllable() |
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69 | { |
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70 | if(this->controllable == NULL) return true; |
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71 | |
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72 | if(this->controllable->unsubscribePlayer(this)) |
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73 | { |
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74 | this->controllable = NULL; |
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75 | this->hud.setEnergyWidget(NULL); |
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76 | this->hud.setWeaponManager(NULL); |
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77 | return true; |
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78 | } |
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79 | else |
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80 | return false; |
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81 | } |
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82 | |
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83 | void Player::weaponConfigChanged() |
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84 | { |
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85 | this->hud.updateWeaponManager(); |
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86 | } |
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87 | |
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88 | void Player::process(const Event &event) |
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89 | { |
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90 | if (event.type == SDLK_l && event.bPressed) |
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91 | { |
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92 | /// FIXME this should be in the ObjectManager |
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93 | const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); |
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94 | if (objectList != NULL) |
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95 | { |
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96 | list<BaseObject*>::const_iterator node; |
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97 | for (node = objectList->begin(); node != objectList->end(); node++) |
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98 | if (this->controllable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->controllable->getAbsCoor()).len() < 10.0) |
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99 | { |
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100 | |
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101 | this->disconnectControllable(); |
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102 | this->setControllable(dynamic_cast<Playable*>(*node)); |
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103 | |
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104 | break; |
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105 | } |
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106 | } |
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107 | } |
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108 | |
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109 | if (likely(this->controllable != NULL)) |
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110 | this->controllable->process(event); |
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111 | } |
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112 | |
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