1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Silvan Nellen |
---|
13 | co-programmer: Benjamin Knecht |
---|
14 | */ |
---|
15 | |
---|
16 | #include "player.h" |
---|
17 | #include "playable.h" |
---|
18 | |
---|
19 | #include "event_handler.h" |
---|
20 | |
---|
21 | |
---|
22 | #include "class_list.h" |
---|
23 | #include "state.h" |
---|
24 | |
---|
25 | using namespace std; |
---|
26 | |
---|
27 | |
---|
28 | /** |
---|
29 | * creates a new Player |
---|
30 | */ |
---|
31 | Player::Player() |
---|
32 | { |
---|
33 | this->init(); |
---|
34 | |
---|
35 | EventHandler::getInstance()->subscribe(this, ES_GAME, SDLK_l); |
---|
36 | } |
---|
37 | |
---|
38 | |
---|
39 | /** |
---|
40 | * destructs the player, deletes alocated memory |
---|
41 | */ |
---|
42 | Player::~Player () |
---|
43 | { |
---|
44 | } |
---|
45 | |
---|
46 | |
---|
47 | /** |
---|
48 | * initializes a Player |
---|
49 | */ |
---|
50 | void Player::init() |
---|
51 | { |
---|
52 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
---|
53 | this->setClassID(CL_PLAYER, "Player"); |
---|
54 | |
---|
55 | PRINTF(4)("PLAYER INIT\n"); |
---|
56 | |
---|
57 | this->controllable = NULL; |
---|
58 | } |
---|
59 | |
---|
60 | |
---|
61 | bool Player::setControllable(Playable* controllable) |
---|
62 | { |
---|
63 | if(controllable != NULL && controllable->subscribePlayer(this)) |
---|
64 | { |
---|
65 | this->controllable = controllable; |
---|
66 | return true; |
---|
67 | } |
---|
68 | else |
---|
69 | return false; |
---|
70 | } |
---|
71 | |
---|
72 | bool Player::disconnectControllable() |
---|
73 | { |
---|
74 | if(this->controllable == NULL) return true; |
---|
75 | |
---|
76 | if(this->controllable->unsubscribePlayer(this)) |
---|
77 | { |
---|
78 | this->controllable = NULL; |
---|
79 | return true; |
---|
80 | } |
---|
81 | else |
---|
82 | return false; |
---|
83 | } |
---|
84 | |
---|
85 | void Player::process(const Event &event) |
---|
86 | { |
---|
87 | if (event.type == SDLK_l && event.bPressed) |
---|
88 | { |
---|
89 | /// FIXME this should be in the ObjectManager |
---|
90 | const std::list<BaseObject*>* objectList = ClassList::getList(CL_PLAYABLE); |
---|
91 | if (objectList != NULL) |
---|
92 | { |
---|
93 | list<BaseObject*>::const_iterator node; |
---|
94 | for (node = objectList->begin(); node != objectList->end(); node++) |
---|
95 | if (this->controllable != (*node) && (dynamic_cast<PNode*>(*node)->getAbsCoor() - this->controllable->getAbsCoor()).len() < 10.0) |
---|
96 | { |
---|
97 | |
---|
98 | this->disconnectControllable(); |
---|
99 | this->setControllable(dynamic_cast<Playable*>(*node)); |
---|
100 | |
---|
101 | break; |
---|
102 | } |
---|
103 | } |
---|
104 | } |
---|
105 | |
---|
106 | if (likely(this->controllable != NULL)) |
---|
107 | this->controllable->process(event); |
---|
108 | } |
---|
109 | |
---|