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source: orxonox.OLD/trunk/src/world_entities/player.h @ 6693

Last change on this file since 6693 was 6443, checked in by bensch, 19 years ago

huge pipeline

File size: 1.0 KB
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[4780]1/*!
[4885]2 * @file player.h
3 * Implements a basic controllable WorldEntity
[4818]4 */
[3471]5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
[4404]9#include "event_listener.h"
[3471]10
[6441]11#include "util/hud.h"
12
[5915]13/* Forward Declaration */
14class Playable;
[3471]15
[6441]16
[3471]17//! Basic controllable WorldEntity
[4885]18/**
19  *  this is the debug player - actualy we would have to make a new
20     class derivated from Player for each player. for now, we just use
21     the player.cc for debug also
22*/
[5915]23class Player : public EventListener
[3471]24{
[4780]25
[4818]26  public:
27    Player();
28    virtual ~Player();
[3583]29
[5915]30    bool              setControllable(Playable* controllalble);
31    inline Playable*  getControllable() { return this->controllable; };
[4780]32
[6443]33    void              weaponConfigChanged();
[5915]34    bool              disconnectControllable();
[4780]35
[5915]36    // eventListener extension.
37    virtual void      process(const Event &event);
[3583]38
[4818]39  private:
[5915]40    Playable*         controllable;                  //!< The one we controll or NULL if none
[6441]41    Hud               hud;                           //!< The HUD to be displayed for this Player.
[3471]42};
43
44#endif /* _PLAYER_H */
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